32 lines
520 B
C++
32 lines
520 B
C++
#include "BasicDemo.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btVector3.h"
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#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
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#define ARRAY_SIZE_X 5
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#define ARRAY_SIZE_Y 5
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#define ARRAY_SIZE_Z 5
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static const float scaling=0.35f;
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BasicDemo::BasicDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
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:Bullet2RigidBodyDemo(app,physicsSetup)
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{
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}
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BasicDemo::~BasicDemo()
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{
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}
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void BasicDemo::createGround(int cubeShapeId)
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{
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}
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