43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
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#define BT_DISCRETE_DYNAMICS_WORLD_MT_H
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#include "btDiscreteDynamicsWorld.h"
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struct InplaceSolverIslandCallbackMt;
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///
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/// btDiscreteDynamicsWorldMt -- a version of DiscreteDynamicsWorld with some minor changes to support
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/// solving simulation islands on multiple threads.
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///
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ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
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{
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protected:
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InplaceSolverIslandCallbackMt* m_solverIslandCallbackMt;
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virtual void solveConstraints(btContactSolverInfo& solverInfo);
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
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virtual ~btDiscreteDynamicsWorldMt();
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};
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#endif //BT_DISCRETE_DYNAMICS_WORLD_H
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