Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2011-2014 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///the Finite Element Method is extracted from the OpenTissue library,
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///under the zlib license: http://www.opentissue.org/mediawiki/index.php/Main_Page
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#ifndef FINITE_ELEMENT_DEMO_H
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#define FINITE_ELEMENT_DEMO_H
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#include "Bullet3AppSupport/BulletDemoInterface.h"
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#include "OpenGLWindow/CommonGraphicsApp.h"
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///quick demo showing the right-handed coordinate system and positive rotations around each axis
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class FiniteElementDemo : public BulletDemoInterface
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{
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CommonGraphicsApp* m_app;
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float m_x;
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float m_y;
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float m_z;
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struct FiniteElementDemoInternalData* m_data;
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public:
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FiniteElementDemo(CommonGraphicsApp* app);
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virtual ~FiniteElementDemo();
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static BulletDemoInterface* CreateFunc(CommonGraphicsApp* app)
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{
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return new FiniteElementDemo(app);
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}
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void renderScene();
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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virtual bool keyboardCallback(int key, int state);
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};
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#endif //FINITE_ELEMENT_DEMO_H
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