Files
bullet3/Demos3/bullet2/BasicDemo/BasicDemo.cpp

32 lines
520 B
C++

#include "BasicDemo.h"
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btVector3.h"
#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
#define ARRAY_SIZE_X 5
#define ARRAY_SIZE_Y 5
#define ARRAY_SIZE_Z 5
static const float scaling=0.35f;
BasicDemo::BasicDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
:Bullet2RigidBodyDemo(app,physicsSetup)
{
}
BasicDemo::~BasicDemo()
{
}
void BasicDemo::createGround(int cubeShapeId)
{
}