Files
bullet3/Demos3/GpuDemos/GpuDemoInternalData.h
erwin coumans f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00

28 lines
462 B
C

#ifndef GPU_DEMO_INTERNAL_DATA_H
#define GPU_DEMO_INTERNAL_DATA_H
#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
struct GpuDemoInternalData
{
cl_platform_id m_platformId;
cl_context m_clContext;
cl_device_id m_clDevice;
cl_command_queue m_clQueue;
bool m_clInitialized;
char* m_clDeviceName;
GpuDemoInternalData()
:m_platformId(0),
m_clContext(0),
m_clDevice(0),
m_clQueue(0),
m_clInitialized(false),
m_clDeviceName(0)
{
}
};
#endif