46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include "objLoader.h"
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#include "obj_parser.h"
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int objLoader::load(char *filename)
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{
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int no_error = 1;
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no_error = parse_obj_scene(&data, filename);
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if(no_error)
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{
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this->vertexCount = data.vertex_count;
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this->normalCount = data.vertex_normal_count;
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this->textureCount = data.vertex_texture_count;
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this->faceCount = data.face_count;
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this->sphereCount = data.sphere_count;
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this->planeCount = data.plane_count;
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this->lightPointCount = data.light_point_count;
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this->lightDiscCount = data.light_disc_count;
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this->lightQuadCount = data.light_quad_count;
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this->materialCount = data.material_count;
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this->vertexList = data.vertex_list;
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this->normalList = data.vertex_normal_list;
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this->textureList = data.vertex_texture_list;
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this->faceList = data.face_list;
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this->sphereList = data.sphere_list;
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this->planeList = data.plane_list;
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this->lightPointList = data.light_point_list;
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this->lightDiscList = data.light_disc_list;
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this->lightQuadList = data.light_quad_list;
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this->objectList = data.object_list;
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this->objectCount = data.object_count;
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this->materialList = data.material_list;
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this->camera = data.camera;
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}
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return no_error;
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} |