Files
bullet3/Demos3/Wavefront/objLoader.cpp

46 lines
1.2 KiB
C++

#include "objLoader.h"
#include "obj_parser.h"
int objLoader::load(char *filename)
{
int no_error = 1;
no_error = parse_obj_scene(&data, filename);
if(no_error)
{
this->vertexCount = data.vertex_count;
this->normalCount = data.vertex_normal_count;
this->textureCount = data.vertex_texture_count;
this->faceCount = data.face_count;
this->sphereCount = data.sphere_count;
this->planeCount = data.plane_count;
this->lightPointCount = data.light_point_count;
this->lightDiscCount = data.light_disc_count;
this->lightQuadCount = data.light_quad_count;
this->materialCount = data.material_count;
this->vertexList = data.vertex_list;
this->normalList = data.vertex_normal_list;
this->textureList = data.vertex_texture_list;
this->faceList = data.face_list;
this->sphereList = data.sphere_list;
this->planeList = data.plane_list;
this->lightPointList = data.light_point_list;
this->lightDiscList = data.light_disc_list;
this->lightQuadList = data.light_quad_list;
this->objectList = data.object_list;
this->objectCount = data.object_count;
this->materialList = data.material_list;
this->camera = data.camera;
}
return no_error;
}