Files
bullet3/examples/SharedMemory/PhysicsServerSharedMemory.h
erwincoumans 2329c00faa Add RtMidi for midi control, use the --midi option in premake, and see
update to OpenVR sdk 1.03 from https://github.com/ValveSoftware/openvr
add camPosX/Y/Z and camRotZ to adjust relative camera/world transform for VR (so you can align virtual table with real table etc)
tweak quadruped.py to move a bit
add mouse picking to physics server
2016-11-16 16:12:59 -08:00

56 lines
1.6 KiB
C++

#ifndef PHYSICS_SERVER_SHARED_MEMORY_H
#define PHYSICS_SERVER_SHARED_MEMORY_H
#include "PhysicsServer.h"
class PhysicsServerSharedMemory : public PhysicsServer
{
struct PhysicsServerSharedMemoryInternalData* m_data;
protected:
void releaseSharedMemory();
public:
PhysicsServerSharedMemory(class SharedMemoryInterface* sharedMem=0);
virtual ~PhysicsServerSharedMemory();
virtual void setSharedMemoryKey(int key);
//todo: implement option to allocated shared memory from client
virtual bool connectSharedMemory( struct GUIHelperInterface* guiHelper);
virtual void disconnectSharedMemory (bool deInitializeSharedMemory);
virtual void processClientCommands();
virtual void stepSimulationRealTime(double dtInSec);
//bool supportsJointMotor(class btMultiBody* body, int linkIndex);
///The pickBody method will try to pick the first body along a ray, return true if succeeds, false otherwise
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
virtual void removePickingConstraint();
//for physicsDebugDraw and renderScene are mainly for debugging purposes
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
//to a physics client, over shared memory
void physicsDebugDraw(int debugDrawFlags);
void renderScene();
void enableCommandLogging(bool enable, const char* fileName);
void replayFromLogFile(const char* fileName);
void resetDynamicsWorld();
};
#endif //PHYSICS_SERVER_EXAMPLESHARED_MEMORY_H