Files
bullet3/Extras/Serialize/BulletWorldImporter/btMultiBodyWorldImporter.cpp
2017-12-30 21:57:42 -08:00

395 lines
13 KiB
C++

#include "btMultiBodyWorldImporter.h"
#include "LinearMath/btSerializer.h"
#include "../BulletFileLoader/btBulletFile.h"
#include "btBulletWorldImporter.h"
#include "btBulletDynamicsCommon.h"
#include "BulletDynamics/Featherstone/btMultiBody.h"
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
struct btMultiBodyWorldImporterInternalData
{
btMultiBodyDynamicsWorld* m_mbDynamicsWorld;
btHashMap<btHashPtr, btMultiBody*> m_mbMap;
};
btMultiBodyWorldImporter::btMultiBodyWorldImporter(btMultiBodyDynamicsWorld* world)
:btBulletWorldImporter(world)
{
m_data = new btMultiBodyWorldImporterInternalData;
m_data->m_mbDynamicsWorld = world;
}
btMultiBodyWorldImporter::~btMultiBodyWorldImporter()
{
delete m_data;
}
void btMultiBodyWorldImporter::deleteAllData()
{
btBulletWorldImporter::deleteAllData();
}
bool btMultiBodyWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile2)
{
bool result = false;
btAlignedObjectArray<btQuaternion> scratchQ;
btAlignedObjectArray<btVector3> scratchM;
if (m_importerFlags&eRESTORE_EXISTING_OBJECTS)
{
//check if the snapshot is valid for the existing world
//equal number of objects, # links etc
if (bulletFile2->m_multiBodies.size() != m_data->m_mbDynamicsWorld->getNumMultibodies())
{
result = false;
return result;
}
result = true;
//convert all multibodies
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
//for (int i = 0; i < bulletFile2->m_multiBodies.size(); i++)
for (int i = bulletFile2->m_multiBodies.size()-1; i >=0; i--)
{
btMultiBodyDoubleData* mbd = (btMultiBodyDoubleData*)bulletFile2->m_multiBodies[i];
bool isFixedBase = mbd->m_baseMass == 0;
bool canSleep = false;
btVector3 baseInertia;
baseInertia.deSerializeDouble(mbd->m_baseInertia);
btMultiBody* mb = m_data->m_mbDynamicsWorld->getMultiBody(i);
btVector3 baseWorldPos;
baseWorldPos.deSerializeDouble(mbd->m_baseWorldPosition);
mb->setBasePos(baseWorldPos);
btQuaternion baseWorldRot;
baseWorldRot.deSerializeDouble(mbd->m_baseWorldOrientation);
mb->setWorldToBaseRot(baseWorldRot.inverse());
btVector3 baseLinVal;
baseLinVal.deSerializeDouble(mbd->m_baseLinearVelocity);
btVector3 baseAngVel;
baseAngVel.deSerializeDouble(mbd->m_baseAngularVelocity);
mb->setBaseVel(baseLinVal);
mb->setBaseOmega(baseAngVel);
for (int i = 0; i < mbd->m_numLinks; i++)
{
switch (mbd->m_links[i].m_jointType)
{
case btMultibodyLink::eFixed:
{
break;
}
case btMultibodyLink::ePrismatic:
{
mb->setJointPos(i, mbd->m_links[i].m_jointPos[0]);
mb->setJointVel(i, mbd->m_links[i].m_jointVel[0]);
break;
}
case btMultibodyLink::eRevolute:
{
mb->setJointPos(i, mbd->m_links[i].m_jointPos[0]);
mb->setJointVel(i, mbd->m_links[i].m_jointVel[0]);
break;
}
case btMultibodyLink::eSpherical:
{
btScalar jointPos[3] = { mbd->m_links[i].m_jointPos[0], mbd->m_links[i].m_jointPos[1], mbd->m_links[i].m_jointPos[2] };
btScalar jointVel[3] = { mbd->m_links[i].m_jointVel[0], mbd->m_links[i].m_jointVel[1], mbd->m_links[i].m_jointVel[2] };
mb->setJointPosMultiDof(i, jointPos);
mb->setJointVelMultiDof(i, jointVel);
break;
}
case btMultibodyLink::ePlanar:
{
break;
}
default:
{
}
}
}
mb->forwardKinematics(scratchQ, scratchM);
mb->updateCollisionObjectWorldTransforms(scratchQ, scratchM);
}
//todo: check why body1 pointer is not properly deserialized
for (int i = 0; i < bulletFile2->m_contactManifolds.size(); i++)
{
btPersistentManifoldDoubleData* manifoldData = (btPersistentManifoldDoubleData*)bulletFile2->m_contactManifolds[i];
void* ptr = bulletFile2->findLibPointer(manifoldData->m_body1);
if (ptr)
{
manifoldData->m_body1 = ptr;
btCollisionObjectDoubleData* cdd = (btCollisionObjectDoubleData*)ptr;
}
}
btDispatcherInfo& dispatchInfo = m_data->m_mbDynamicsWorld->getDispatchInfo();
{
m_data->m_mbDynamicsWorld->updateAabbs();
m_data->m_mbDynamicsWorld->computeOverlappingPairs();
btDispatcher* dispatcher = m_data->m_mbDynamicsWorld->getDispatcher();
if (dispatcher)
{
btOverlappingPairCache* pairCache = m_data->m_mbDynamicsWorld->getBroadphase()->getOverlappingPairCache();
if (dispatcher)
{
dispatcher->dispatchAllCollisionPairs(pairCache, dispatchInfo, dispatcher);
}
int numExistingManifolds = m_data->m_mbDynamicsWorld->getDispatcher()->getNumManifolds();
btManifoldArray manifoldArray;
for (int i = 0; i < pairCache->getNumOverlappingPairs(); i++)
{
btBroadphasePair& pair = pairCache->getOverlappingPairArray()[i];
if (pair.m_algorithm)
{
pair.m_algorithm->getAllContactManifolds(manifoldArray);
//for each existing manifold, search a matching manifoldData and reconstruct
for (int m = 0; m < manifoldArray.size(); m++)
{
btPersistentManifold* existingManifold = manifoldArray[m];
int uid0 = existingManifold->getBody0()->getBroadphaseHandle()->m_uniqueId;
int uid1 = existingManifold->getBody1()->getBroadphaseHandle()->m_uniqueId;
int matchingManifoldIndex = -1;
for (int q= 0; q < bulletFile2->m_contactManifolds.size(); q++)
{
btPersistentManifoldDoubleData* manifoldData = (btPersistentManifoldDoubleData*)bulletFile2->m_contactManifolds[q];
btCollisionObjectDoubleData* cdd0 = (btCollisionObjectDoubleData*)manifoldData->m_body0;
btCollisionObjectDoubleData* cdd1 = (btCollisionObjectDoubleData*)manifoldData->m_body1;
if (uid0 == cdd0->m_uniqueId && uid1 == cdd1->m_uniqueId)
{
matchingManifoldIndex = q;
}
}
if (matchingManifoldIndex >= 0)
{
btPersistentManifoldDoubleData* manifoldData = (btPersistentManifoldDoubleData*)bulletFile2->m_contactManifolds[matchingManifoldIndex];
existingManifold->deSerializeDouble(manifoldData);
}
else
{
existingManifold->setNumContacts(0);
//printf("Issue: cannot find maching contact manifold (%d, %d), may cause issues in determinism.\n", uid0, uid1);
}
manifoldArray.clear();
}
}
}
}
}
}
}
else
{
result = btBulletWorldImporter::convertAllObjects(bulletFile2);
//convert all multibodies
for (int i = 0; i < bulletFile2->m_multiBodies.size(); i++)
{
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btMultiBodyDoubleData* mbd = (btMultiBodyDoubleData*)bulletFile2->m_multiBodies[i];
bool isFixedBase = mbd->m_baseMass == 0;
bool canSleep = false;
btVector3 baseInertia;
baseInertia.deSerializeDouble(mbd->m_baseInertia);
btMultiBody* mb = new btMultiBody(mbd->m_numLinks, mbd->m_baseMass, baseInertia, isFixedBase, canSleep);
mb->setHasSelfCollision(false);
btVector3 baseWorldPos;
baseWorldPos.deSerializeDouble(mbd->m_baseWorldPosition);
btQuaternion baseWorldOrn;
baseWorldOrn.deSerializeDouble(mbd->m_baseWorldOrientation);
mb->setBasePos(baseWorldPos);
mb->setWorldToBaseRot(baseWorldOrn.inverse());
m_data->m_mbMap.insert(mbd, mb);
for (int i = 0; i < mbd->m_numLinks; i++)
{
btVector3 localInertiaDiagonal;
localInertiaDiagonal.deSerializeDouble(mbd->m_links[i].m_linkInertia);
btQuaternion parentRotToThis;
parentRotToThis.deSerializeDouble(mbd->m_links[i].m_zeroRotParentToThis);
btVector3 parentComToThisPivotOffset;
parentComToThisPivotOffset.deSerializeDouble(mbd->m_links[i].m_parentComToThisComOffset);
btVector3 thisPivotToThisComOffset;
thisPivotToThisComOffset.deSerializeDouble(mbd->m_links[i].m_thisPivotToThisComOffset);
switch (mbd->m_links[i].m_jointType)
{
case btMultibodyLink::eFixed:
{
mb->setupFixed(i, mbd->m_links[i].m_linkMass, localInertiaDiagonal, mbd->m_links[i].m_parentIndex,
parentRotToThis, parentComToThisPivotOffset, thisPivotToThisComOffset);
//search for the collider
//mbd->m_links[i].m_linkCollider
break;
}
case btMultibodyLink::ePrismatic:
{
btVector3 jointAxis;
jointAxis.deSerializeDouble(mbd->m_links[i].m_jointAxisBottom[0]);
bool disableParentCollision = true;//todo
mb->setupPrismatic(i, mbd->m_links[i].m_linkMass, localInertiaDiagonal, mbd->m_links[i].m_parentIndex,
parentRotToThis, jointAxis, parentComToThisPivotOffset, thisPivotToThisComOffset, disableParentCollision);
mb->setJointPos(i, mbd->m_links[i].m_jointPos[0]);
mb->setJointVel(i, mbd->m_links[i].m_jointVel[0]);
break;
}
case btMultibodyLink::eRevolute:
{
btVector3 jointAxis;
jointAxis.deSerializeDouble(mbd->m_links[i].m_jointAxisTop[0]);
bool disableParentCollision = true;//todo
mb->setupRevolute(i, mbd->m_links[i].m_linkMass, localInertiaDiagonal, mbd->m_links[i].m_parentIndex,
parentRotToThis, jointAxis, parentComToThisPivotOffset, thisPivotToThisComOffset, disableParentCollision);
mb->setJointPos(i, mbd->m_links[i].m_jointPos[0]);
mb->setJointVel(i, mbd->m_links[i].m_jointVel[0]);
break;
}
case btMultibodyLink::eSpherical:
{
btAssert(0);
bool disableParentCollision = true;//todo
mb->setupSpherical(i, mbd->m_links[i].m_linkMass, localInertiaDiagonal, mbd->m_links[i].m_parentIndex,
parentRotToThis, parentComToThisPivotOffset, thisPivotToThisComOffset, disableParentCollision);
btScalar jointPos[3] = { mbd->m_links[i].m_jointPos[0], mbd->m_links[i].m_jointPos[1], mbd->m_links[i].m_jointPos[2] };
btScalar jointVel[3] = { mbd->m_links[i].m_jointVel[0], mbd->m_links[i].m_jointVel[1], mbd->m_links[i].m_jointVel[2] };
mb->setJointPosMultiDof(i, jointPos);
mb->setJointVelMultiDof(i, jointVel);
break;
}
case btMultibodyLink::ePlanar:
{
btAssert(0);
break;
}
default:
{
btAssert(0);
}
}
}
}
}
//forward kinematics, so that the link world transforms are valid, for collision detection
for (int i = 0; i < m_data->m_mbMap.size(); i++)
{
btMultiBody**ptr = m_data->m_mbMap.getAtIndex(i);
if (ptr)
{
btMultiBody* mb = *ptr;
mb->finalizeMultiDof();
btVector3 linvel = mb->getBaseVel();
btVector3 angvel = mb->getBaseOmega();
mb->forwardKinematics(scratchQ, scratchM);
}
}
//convert all multibody link colliders
for (int i = 0; i < bulletFile2->m_multiBodyLinkColliders.size(); i++)
{
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
{
btMultiBodyLinkColliderDoubleData* mblcd = (btMultiBodyLinkColliderDoubleData*)bulletFile2->m_multiBodyLinkColliders[i];
btMultiBody** ptr = m_data->m_mbMap[mblcd->m_multiBody];
if (ptr)
{
btMultiBody* multiBody = *ptr;
btCollisionShape** shapePtr = m_shapeMap.find(mblcd->m_colObjData.m_collisionShape);
if (shapePtr && *shapePtr)
{
btTransform startTransform;
mblcd->m_colObjData.m_worldTransform.m_origin.m_floats[3] = 0.f;
startTransform.deSerializeDouble(mblcd->m_colObjData.m_worldTransform);
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
if (shape)
{
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(multiBody, mblcd->m_link);
col->setCollisionShape(shape);
//btCollisionObject* body = createCollisionObject(startTransform,shape,mblcd->m_colObjData.m_name);
col->setFriction(btScalar(mblcd->m_colObjData.m_friction));
col->setRestitution(btScalar(mblcd->m_colObjData.m_restitution));
//m_bodyMap.insert(colObjData,body);
if (mblcd->m_link == -1)
{
col->setWorldTransform(multiBody->getBaseWorldTransform());
multiBody->setBaseCollider(col);
}
else
{
col->setWorldTransform(multiBody->getLink(mblcd->m_link).m_cachedWorldTransform);
multiBody->getLink(mblcd->m_link).m_collider = col;
}
int mbLinkIndex = mblcd->m_link;
bool isDynamic = (mbLinkIndex < 0 && multiBody->hasFixedBase()) ? false : true;
int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
#if 0
int colGroup = 0, colMask = 0;
int collisionFlags = mblcd->m_colObjData.m_collisionFlags;
if (collisionFlags & URDF_HAS_COLLISION_GROUP)
{
collisionFilterGroup = colGroup;
}
if (collisionFlags & URDF_HAS_COLLISION_MASK)
{
collisionFilterMask = colMask;
}
#endif
m_data->m_mbDynamicsWorld->addCollisionObject(col, collisionFilterGroup, collisionFilterMask);
}
}
else
{
printf("error: no shape found\n");
}
#if 0
//base and fixed? -> static, otherwise flag as dynamic
world1->addCollisionObject(col, collisionFilterGroup, collisionFilterMask);
#endif
}
}
}
for (int i = 0; i < m_data->m_mbMap.size(); i++)
{
btMultiBody**ptr = m_data->m_mbMap.getAtIndex(i);
if (ptr)
{
btMultiBody* mb = *ptr;
mb->finalizeMultiDof();
m_data->m_mbDynamicsWorld->addMultiBody(mb);
}
}
}
return result;
}