start adding various scenes to test gpu rigid body pipeline reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer fix a few crashes when 0 objects
28 lines
416 B
C++
28 lines
416 B
C++
#ifndef CONCAVE_SCENE_H
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#define CONCAVE_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class ConcaveScene : public GpuRigidBodyDemo
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{
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public:
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ConcaveScene(){}
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virtual ~ConcaveScene(){}
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virtual const char* getName()
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{
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return "GRBConcave";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new ConcaveScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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};
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#endif //CONCAVE_SCENE_H
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