Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
79 lines
1.5 KiB
C++
79 lines
1.5 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_NUMERICUPDOWN_H
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#define GWEN_CONTROLS_NUMERICUPDOWN_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Controls/TextBox.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT NumericUpDownButton_Up : public Button
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{
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GWEN_CONTROL_INLINE(NumericUpDownButton_Up, Button) {}
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virtual void Render(Skin::Base* skin)
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{
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skin->DrawNumericUpDownButton(this, m_bDepressed, true);
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}
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};
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class GWEN_EXPORT NumericUpDownButton_Down : public Button
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{
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GWEN_CONTROL_INLINE(NumericUpDownButton_Down, Button) {}
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virtual void Render(Skin::Base* skin)
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{
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skin->DrawNumericUpDownButton(this, m_bDepressed, false);
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}
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};
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class GWEN_EXPORT NumericUpDown : public TextBoxNumeric
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{
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public:
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GWEN_CONTROL(NumericUpDown, TextBoxNumeric);
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virtual void SetMin(int i);
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virtual void SetMax(int i);
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virtual void SetValue(int i);
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Event::Caller onChanged;
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private:
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virtual void OnEnter();
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virtual void OnChange();
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virtual void OnTextChanged();
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virtual void OnButtonUp(Base* control);
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virtual void OnButtonDown(Base* control);
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virtual bool OnKeyUp(bool bDown)
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{
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if (bDown) OnButtonUp(NULL);
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return true;
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}
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virtual bool OnKeyDown(bool bDown)
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{
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if (bDown) OnButtonDown(NULL);
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return true;
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}
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virtual void SyncTextFromNumber();
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virtual void SyncNumberFromText();
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int m_iNumber;
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int m_iMax;
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int m_iMin;
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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