Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

80 lines
1.8 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_RADIOBUTTON_H
#define GWEN_CONTROLS_RADIOBUTTON_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/CheckBox.h"
#include "Gwen/Controls/LabelClickable.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT RadioButton : public CheckBox
{
GWEN_CONTROL(RadioButton, CheckBox);
virtual void Render(Skin::Base* skin);
private:
// From CheckBox
virtual bool AllowUncheck() { return false; }
};
class GWEN_EXPORT LabeledRadioButton : public Base
{
public:
GWEN_CONTROL_INLINE(LabeledRadioButton, Base)
{
SetSize(200, 19);
m_RadioButton = new RadioButton(this);
m_RadioButton->Dock(Pos::Left);
m_RadioButton->SetMargin(Margin(0, 4, 2, 4));
m_RadioButton->SetTabable(false);
m_RadioButton->SetKeyboardInputEnabled(false);
m_Label = new LabelClickable(this);
m_Label->SetAlignment(Pos::CenterV | Pos::Left);
m_Label->SetText("Radio Button");
m_Label->Dock(Pos::Fill);
m_Label->onPress.Add(m_RadioButton, &CheckBox::ReceiveEventPress);
m_Label->SetTabable(false);
m_Label->SetKeyboardInputEnabled(false);
}
void RenderFocus(Gwen::Skin::Base* skin)
{
if (Gwen::KeyboardFocus != this) return;
if (!IsTabable()) return;
skin->DrawKeyboardHighlight(this, GetRenderBounds(), 0);
}
virtual RadioButton* GetRadioButton() { return m_RadioButton; }
virtual LabelClickable* GetLabel() { return m_Label; }
virtual bool OnKeySpace(bool bDown)
{
if (bDown) m_RadioButton->SetChecked(!m_RadioButton->IsChecked());
return true;
}
virtual void Select() { m_RadioButton->SetChecked(true); }
private:
RadioButton* m_RadioButton;
LabelClickable* m_Label;
};
} // namespace Controls
} // namespace Gwen
#endif