Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

44 lines
1.0 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_SCROLLBARBAR_H
#define GWEN_CONTROLS_SCROLLBARBAR_H
#include "Gwen/Controls/Dragger.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace ControlsInternal
{
class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
{
public:
GWEN_CONTROL(ScrollBarBar, ControlsInternal::Dragger);
virtual void Render(Skin::Base* skin);
virtual void Layout(Skin::Base* skin);
virtual void OnMouseMoved(int x, int y, int deltaX, int deltaY);
virtual void OnMouseClickLeft(int x, int y, bool bDown);
virtual void MoveTo(int x, int y);
virtual void SetHorizontal() { m_bHorizontal = true; }
virtual void SetVertical() { m_bHorizontal = false; }
virtual bool IsVertical() { return !m_bHorizontal; }
virtual bool IsHorizontal() { return m_bHorizontal; }
virtual bool IsDepressed() { return m_bDepressed; }
protected:
bool m_bHorizontal;
};
} // namespace ControlsInternal
} // namespace Gwen
#endif