Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_SCROLLBARBAR_H
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#define GWEN_CONTROLS_SCROLLBARBAR_H
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#include "Gwen/Controls/Dragger.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
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{
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public:
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GWEN_CONTROL(ScrollBarBar, ControlsInternal::Dragger);
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virtual void Render(Skin::Base* skin);
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virtual void Layout(Skin::Base* skin);
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virtual void OnMouseMoved(int x, int y, int deltaX, int deltaY);
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virtual void OnMouseClickLeft(int x, int y, bool bDown);
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virtual void MoveTo(int x, int y);
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virtual void SetHorizontal() { m_bHorizontal = true; }
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virtual void SetVertical() { m_bHorizontal = false; }
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virtual bool IsVertical() { return !m_bHorizontal; }
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virtual bool IsHorizontal() { return m_bHorizontal; }
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virtual bool IsDepressed() { return m_bDepressed; }
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protected:
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bool m_bHorizontal;
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};
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} // namespace ControlsInternal
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} // namespace Gwen
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#endif
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