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bullet3/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

57 lines
1.0 KiB
C++

/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_OPENGL_H
#define GWEN_RENDERERS_OPENGL_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
namespace Gwen
{
namespace Renderer
{
class OpenGL : public Gwen::Renderer::Base
{
public:
struct Vertex
{
float x, y, z;
float u, v;
unsigned char r, g, b, a;
};
OpenGL();
~OpenGL();
virtual void Begin();
virtual void End();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawFilledRect(Gwen::Rect rect);
void StartClip();
void EndClip();
void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f);
void LoadTexture(Gwen::Texture* pTexture);
void FreeTexture(Gwen::Texture* pTexture);
protected:
static const int MaxVerts = 1024;
void Flush();
void AddVert(int x, int y, float u = 0.0f, float v = 0.0f);
Gwen::Color m_Color;
int m_iVertNum;
Vertex m_Vertices[MaxVerts];
};
} // namespace Renderer
} // namespace Gwen
#endif