Files
bullet3/examples/ThirdPartyLibs/Gwen/Renderers/SFML.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

48 lines
1.1 KiB
C++

/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_RENDERERS_SFML_H
#define GWEN_RENDERERS_SFML_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
#include <SFML/Graphics.hpp>
namespace Gwen
{
namespace Renderer
{
class SFML : public Gwen::Renderer::Base
{
public:
SFML(sf::RenderTarget& target);
~SFML();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawLine(int x, int y, int a, int b);
virtual void DrawFilledRect(Gwen::Rect rect);
virtual void LoadFont(Gwen::Font* pFont);
virtual void FreeFont(Gwen::Font* pFont);
virtual void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text);
virtual Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text);
void StartClip();
void EndClip();
void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f);
void LoadTexture(Gwen::Texture* pTexture);
void FreeTexture(Gwen::Texture* pTexture);
protected:
sf::RenderTarget& m_Target;
sf::Color m_Color;
};
} // namespace Renderer
} // namespace Gwen
#endif