Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
615 lines
18 KiB
C++
615 lines
18 KiB
C++
#pragma once
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#ifndef GWEN_SKINS_TEXTUREDBASE_H
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#define GWEN_SKINS_TEXTUREDBASE_H
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#include "Gwen/Skin.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Texture.h"
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#include "Gwen/Skins/Texturing.h"
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namespace Gwen
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{
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namespace Skin
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{
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class TexturedBase : public Gwen::Skin::Base
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{
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public:
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Gwen::Color m_colBorderColor;
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Gwen::Color m_colControlOutlineLight;
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Gwen::Color m_colControlOutlineLighter;
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Gwen::Color m_colBG;
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Gwen::Color m_colBGDark;
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Gwen::Color m_colControl;
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Gwen::Color m_colControlBorderHighlight;
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Gwen::Color m_colControlDarker;
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Gwen::Color m_colControlOutlineNormal;
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Gwen::Color m_colControlBright;
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Gwen::Color m_colControlDark;
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Gwen::Color m_colHighlightBG;
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Gwen::Color m_colHighlightBorder;
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Gwen::Color m_colToolTipBackground;
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Gwen::Color m_colToolTipBorder;
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Gwen::Color m_colModal;
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Texture m_Texture;
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Texturing::Bordered m_texButton;
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Texturing::Bordered m_texButton_Hovered;
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Texturing::Bordered m_texButton_Pressed;
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Texturing::Bordered m_texMenu_Strip, m_texMenu_Panel, m_texMenu_Panel_Border;
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Texturing::Bordered m_texMenu_Hover;
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Texturing::Bordered m_texShadow;
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Texturing::Bordered m_texTextBox, m_texTextBox_Focus;
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Texturing::Bordered m_texTab_Control, m_texTab, m_texTab_Inactive, m_texTab_Gap, m_texTabBar;
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Texturing::Bordered m_texWindow, m_texWindow_Inactive;
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Texturing::Bordered m_texTreeBG;
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Texturing::Single m_Checkbox, m_Checkbox_Checked;
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Texturing::Single m_RadioButton, m_RadioButton_Checked;
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Texturing::Single m_CheckMark;
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Texturing::Single m_TreeMinus, m_TreePlus;
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virtual void Init(const TextObject& TextureName)
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{
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m_colBorderColor = Gwen::Color(80, 80, 80, 255);
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m_colBG = Gwen::Color(248, 248, 248, 255);
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m_colBGDark = Gwen::Color(235, 235, 235, 255);
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m_colControl = Gwen::Color(240, 240, 240, 255);
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m_colControlBright = Gwen::Color(255, 255, 255, 255);
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m_colControlDark = Gwen::Color(214, 214, 214, 255);
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m_colControlDarker = Gwen::Color(180, 180, 180, 255);
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m_colControlOutlineNormal = Gwen::Color(112, 112, 112, 255);
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m_colControlOutlineLight = Gwen::Color(144, 144, 144, 255);
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m_colControlOutlineLighter = Gwen::Color(210, 210, 210, 255);
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m_colHighlightBG = Gwen::Color(192, 221, 252, 255);
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m_colHighlightBorder = Gwen::Color(51, 153, 255, 255);
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m_colToolTipBackground = Gwen::Color(255, 255, 225, 255);
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m_colToolTipBorder = Gwen::Color(0, 0, 0, 255);
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m_colModal = Gwen::Color(25, 25, 25, 150);
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m_DefaultFont.facename = L"Microsoft Sans Serif";
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m_DefaultFont.size = 11;
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m_Texture.Load(TextureName, GetRender());
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m_texButton.Init(&m_Texture, 194, 0, 24, 24, Margin(8, 8, 8, 8));
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m_texButton_Hovered.Init(&m_Texture, 194, 25, 24, 24, Margin(8, 8, 8, 8));
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m_texButton_Pressed.Init(&m_Texture, 194, 50, 24, 24, Margin(8, 8, 8, 8));
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m_texMenu_Strip.Init(&m_Texture, 194, 75, 62, 21, Margin(8, 8, 8, 8));
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m_texMenu_Panel.Init(&m_Texture, 194, 130, 62, 32, Margin(8, 8, 8, 8));
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m_texMenu_Panel_Border.Init(&m_Texture, 194, 97, 62, 32, Margin(24, 8, 8, 8));
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m_texMenu_Hover.Init(&m_Texture, 219, 50, 24, 24, Margin(8, 8, 8, 8));
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m_texShadow.Init(&m_Texture, 223, 0, 32, 32, Margin(8, 8, 8, 8));
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m_texTextBox.Init(&m_Texture, 0, 122, 24, 24, Margin(8, 8, 8, 8));
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m_texTextBox_Focus.Init(&m_Texture, 25, 122, 24, 24, Margin(8, 8, 8, 8));
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m_texTab.Init(&m_Texture, 0, 97, 24, 24, Margin(8, 8, 8, 8));
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m_texTab_Inactive.Init(&m_Texture, 25, 97, 24, 24, Margin(8, 8, 8, 8));
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m_texTab_Control.Init(&m_Texture, 50, 97, 24, 24, Margin(8, 8, 8, 8));
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m_texTab_Gap.Init(&m_Texture, 50 + 8, 97 + 8, 8, 8, Margin(8, 8, 8, 8));
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m_texTabBar.Init(&m_Texture, 0, 147, 74, 16, Margin(4, 4, 4, 4));
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m_texWindow.Init(&m_Texture, 0, 0, 96, 96, Margin(16, 32, 16, 16));
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m_texWindow_Inactive.Init(&m_Texture, 97, 0, 96, 96, Margin(16, 32, 16, 16));
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m_Checkbox.Init(&m_Texture, 75, 97, 16, 16);
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m_Checkbox_Checked.Init(&m_Texture, 93, 97, 16, 16);
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m_RadioButton.Init(&m_Texture, 110, 97, 16, 16);
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m_RadioButton_Checked.Init(&m_Texture, 127, 97, 16, 16);
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m_CheckMark.Init(&m_Texture, 145, 97, 16, 16);
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m_TreeMinus.Init(&m_Texture, 75, 115, 11, 11);
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m_TreePlus.Init(&m_Texture, 93, 115, 11, 11);
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m_texTreeBG.Init(&m_Texture, 0, 164, 49, 49, Margin(16, 16, 16, 16));
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}
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virtual void DrawButton(Gwen::Controls::Base* control, bool bDepressed, bool bHovered)
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{
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if (bDepressed)
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m_texButton_Pressed.Draw(GetRender(), control->GetRenderBounds());
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else
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m_texButton.Draw(GetRender(), control->GetRenderBounds());
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if (bHovered)
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m_texButton_Hovered.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawMenuItem(Gwen::Controls::Base* control, bool bSubmenuOpen, bool bChecked)
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{
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if (bSubmenuOpen || control->IsHovered())
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m_texMenu_Hover.Draw(GetRender(), control->GetRenderBounds());
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if (bChecked)
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m_CheckMark.Draw(GetRender(), Gwen::Rect(control->GetRenderBounds().x + 2, control->GetRenderBounds().y + 2, 16, 16));
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}
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virtual void DrawMenuStrip(Gwen::Controls::Base* control)
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{
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m_texMenu_Strip.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawMenu(Gwen::Controls::Base* control, bool bPaddingDisabled)
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{
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if (!bPaddingDisabled)
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{
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return m_texMenu_Panel_Border.Draw(GetRender(), control->GetRenderBounds());
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}
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m_texMenu_Panel.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawShadow(Gwen::Controls::Base* control)
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{
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Gwen::Rect r = control->GetRenderBounds();
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r.x -= 8;
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r.y -= 8;
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r.w += 16;
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r.h += 16;
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// m_texShadow.Draw( r );
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}
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virtual void DrawRadioButton(Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
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{
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if (bSelected)
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m_RadioButton_Checked.Draw(GetRender(), control->GetRenderBounds());
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else
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m_RadioButton.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawCheckBox(Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
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{
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if (bSelected)
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m_Checkbox_Checked.Draw(GetRender(), control->GetRenderBounds());
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else
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m_Checkbox.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawGroupBox(Gwen::Controls::Base* control, int textStart, int textHeight, int textWidth)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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rect.y += textHeight * 0.5f;
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rect.h -= textHeight * 0.5f;
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Gwen::Color m_colDarker = Gwen::Color(0, 50, 60, 50);
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Gwen::Color m_colLighter = Gwen::Color(255, 255, 255, 150);
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GetRender()->SetDrawColor(m_colLighter);
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + 1, textStart - 3, 1));
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1 + textStart + textWidth, rect.y + 1, rect.w - textStart + textWidth - 2, 1));
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1, (rect.y + rect.h) - 1, rect.x + rect.w - 2, 1));
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + 1, 1, rect.h));
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GetRender()->DrawFilledRect(Gwen::Rect((rect.x + rect.w) - 2, rect.y + 1, 1, rect.h - 1));
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GetRender()->SetDrawColor(m_colDarker);
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y, textStart - 3, 1));
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1 + textStart + textWidth, rect.y, rect.w - textStart - textWidth - 2, 1));
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x + 1, (rect.y + rect.h) - 1, rect.x + rect.w - 2, 1));
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GetRender()->DrawFilledRect(Gwen::Rect(rect.x, rect.y + 1, 1, rect.h - 1));
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GetRender()->DrawFilledRect(Gwen::Rect((rect.x + rect.w) - 1, rect.y + 1, 1, rect.h - 1));
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}
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virtual void DrawTextBox(Gwen::Controls::Base* control)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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bool bHasFocus = control->HasFocus();
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if (bHasFocus)
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m_texTextBox_Focus.Draw(GetRender(), control->GetRenderBounds());
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else
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m_texTextBox.Draw(GetRender(), control->GetRenderBounds());
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//I dunno what this is for yet
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/*
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if ( CursorRect.w == 1 )
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{
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if ( bHasFocus )
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{
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GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 200 ) );
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GetRender()->DrawFilledRect( CursorRect );
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}
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}
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else
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{
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if ( bHasFocus )
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{
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GetRender()->SetDrawColor( Gwen::Color( 50, 150, 255, 250 ) );
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GetRender()->DrawFilledRect( CursorRect );
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}
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}
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*/
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}
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virtual void DrawTabButton(Gwen::Controls::Base* control, bool bActive)
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{
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if (bActive)
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m_texTab.Draw(GetRender(), control->GetRenderBounds());
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else
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m_texTab_Inactive.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawTabControl(Gwen::Controls::Base* control, Gwen::Rect CurrentButtonRect)
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{
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m_texTab_Control.Draw(GetRender(), control->GetRenderBounds());
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if (CurrentButtonRect.w > 0 && CurrentButtonRect.h > 0)
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m_texTab_Gap.Draw(GetRender(), CurrentButtonRect);
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}
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virtual void DrawTabTitleBar(Gwen::Controls::Base* control)
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{
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m_texTabBar.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawWindow(Gwen::Controls::Base* control, int topHeight, bool inFocus)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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if (inFocus)
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m_texWindow.Draw(GetRender(), control->GetRenderBounds());
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else
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m_texWindow_Inactive.Draw(GetRender(), control->GetRenderBounds());
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}
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virtual void DrawHighlight(Gwen::Controls::Base* control)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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GetRender()->SetDrawColor(Gwen::Color(255, 100, 255, 255));
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GetRender()->DrawFilledRect(rect);
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}
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virtual void DrawScrollBar(Gwen::Controls::Base* control, bool isHorizontal, bool bDepressed)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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if (bDepressed)
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GetRender()->SetDrawColor(m_colControlDarker);
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else
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GetRender()->SetDrawColor(m_colControlBright);
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GetRender()->DrawFilledRect(rect);
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}
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virtual void DrawScrollBarBar(Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal)
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{
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//TODO: something specialized
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DrawButton(control, bDepressed, isHovered);
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}
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virtual void DrawProgressBar(Gwen::Controls::Base* control, bool isHorizontal, float progress)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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Gwen::Color FillColour(0, 211, 40, 255);
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if (isHorizontal)
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{
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//Background
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GetRender()->SetDrawColor(m_colControlDark);
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GetRender()->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
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//Right half
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GetRender()->SetDrawColor(FillColour);
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GetRender()->DrawFilledRect(Gwen::Rect(1, 1, rect.w * progress - 2, rect.h - 2));
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GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 150));
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GetRender()->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h * 0.45f));
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}
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else
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{
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//Background
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GetRender()->SetDrawColor(m_colControlDark);
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GetRender()->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
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//Top half
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GetRender()->SetDrawColor(FillColour);
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GetRender()->DrawFilledRect(Gwen::Rect(1, 1 + (rect.h * (1 - progress)), rect.w - 2, rect.h * progress - 2));
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GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 150));
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GetRender()->DrawFilledRect(Gwen::Rect(1, 1, rect.w * 0.45f, rect.h - 2));
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}
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GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 150));
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GetRender()->DrawShavedCornerRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
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GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 70));
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GetRender()->DrawShavedCornerRect(Gwen::Rect(2, 2, rect.w - 4, rect.h - 4));
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GetRender()->SetDrawColor(m_colBorderColor);
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GetRender()->DrawShavedCornerRect(rect);
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}
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virtual void DrawListBox(Gwen::Controls::Base* control)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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GetRender()->SetDrawColor(m_colControlBright);
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GetRender()->DrawFilledRect(rect);
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GetRender()->SetDrawColor(m_colBorderColor);
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GetRender()->DrawLinedRect(rect);
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}
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virtual void DrawListBoxLine(Gwen::Controls::Base* control, bool bSelected)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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if (bSelected)
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{
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GetRender()->SetDrawColor(m_colHighlightBorder);
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GetRender()->DrawFilledRect(rect);
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}
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else if (control->IsHovered())
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{
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GetRender()->SetDrawColor(m_colHighlightBG);
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GetRender()->DrawFilledRect(rect);
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}
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}
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virtual void DrawSlider(Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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Gwen::Rect notchRect = rect;
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if (bIsHorizontal)
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{
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rect.y += rect.h * 0.4;
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rect.h -= rect.h * 0.8;
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}
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else
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{
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rect.x += rect.w * 0.4;
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rect.w -= rect.w * 0.8;
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}
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GetRender()->SetDrawColor(m_colBGDark);
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GetRender()->DrawFilledRect(rect);
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GetRender()->SetDrawColor(m_colControlDarker);
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GetRender()->DrawLinedRect(rect);
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}
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virtual void DrawComboBox(Gwen::Controls::Base* control)
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{
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DrawTextBox(control);
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}
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virtual void DrawKeyboardHighlight(Gwen::Controls::Base* control, const Gwen::Rect& r, int iOffset)
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{
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Gwen::Rect rect = r;
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rect.x += iOffset;
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rect.y += iOffset;
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rect.w -= iOffset * 2;
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rect.h -= iOffset * 2;
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//draw the top and bottom
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bool skip = true;
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for (int i = 0; i < rect.w * 0.5; i++)
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{
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m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 255));
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if (!skip)
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{
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GetRender()->DrawPixel(rect.x + (i * 2), rect.y);
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GetRender()->DrawPixel(rect.x + (i * 2), rect.y + rect.h - 1);
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}
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else
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skip = !skip;
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}
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skip = false;
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for (int i = 0; i < rect.h * 0.5; i++)
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{
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GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 255));
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if (!skip)
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{
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GetRender()->DrawPixel(rect.x, rect.y + i * 2);
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GetRender()->DrawPixel(rect.x + rect.w - 1, rect.y + i * 2);
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}
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else
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skip = !skip;
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}
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}
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virtual void DrawToolTip(Gwen::Controls::Base* control)
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{
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Gwen::Rect rct = control->GetRenderBounds();
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rct.x -= 3;
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rct.y -= 3;
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rct.w += 6;
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rct.h += 6;
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GetRender()->SetDrawColor(m_colToolTipBackground);
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GetRender()->DrawFilledRect(rct);
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GetRender()->SetDrawColor(m_colToolTipBorder);
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GetRender()->DrawLinedRect(rct);
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}
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virtual void DrawScrollButton(Gwen::Controls::Base* control, int iDirection, bool bDepressed)
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{
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DrawButton(control, bDepressed, false);
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m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 240));
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Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
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if (iDirection == Gwen::Pos::Top)
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DrawArrowUp(r);
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else if (iDirection == Gwen::Pos::Bottom)
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DrawArrowDown(r);
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else if (iDirection == Gwen::Pos::Left)
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DrawArrowLeft(r);
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else
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DrawArrowRight(r);
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|
}
|
|
|
|
virtual void DrawComboBoxButton(Gwen::Controls::Base* control, bool bDepressed)
|
|
{
|
|
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 240));
|
|
|
|
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
|
|
DrawArrowDown(r);
|
|
}
|
|
|
|
virtual void DrawNumericUpDownButton(Gwen::Controls::Base* control, bool bDepressed, bool bUp)
|
|
{
|
|
// DrawButton( control->Width(), control->Height(), bDepressed, false, true );
|
|
|
|
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 240));
|
|
|
|
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
|
|
|
|
if (bUp)
|
|
DrawArrowUp(r);
|
|
else
|
|
DrawArrowDown(r);
|
|
}
|
|
|
|
virtual void DrawStatusBar(Controls::Base* control)
|
|
{
|
|
DrawBackground(control);
|
|
}
|
|
|
|
virtual void DrawBackground(Gwen::Controls::Base* control)
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
m_Render->SetDrawColor(m_colBGDark);
|
|
m_Render->DrawFilledRect(rect);
|
|
m_Render->SetDrawColor(m_colControlDarker);
|
|
m_Render->DrawLinedRect(rect);
|
|
}
|
|
|
|
virtual void DrawTreeButton(Controls::Base* control, bool bOpen)
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
rect.x += 2;
|
|
rect.y += 2;
|
|
rect.w -= 2;
|
|
rect.h -= 2;
|
|
if (bOpen)
|
|
{
|
|
m_TreeMinus.Draw(GetRender(), rect);
|
|
}
|
|
else
|
|
m_TreePlus.Draw(GetRender(), rect);
|
|
}
|
|
|
|
virtual void DrawTreeControl(Controls::Base* control)
|
|
{
|
|
m_texTreeBG.Draw(GetRender(), control->GetRenderBounds());
|
|
}
|
|
|
|
virtual void DrawPropertyRow(Controls::Base* control, int iWidth, bool bBeingEdited)
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
if (bBeingEdited)
|
|
{
|
|
GetRender()->SetDrawColor(m_colHighlightBG);
|
|
GetRender()->DrawFilledRect(Gwen::Rect(0, rect.y, iWidth, rect.h));
|
|
}
|
|
|
|
GetRender()->SetDrawColor(m_colControlOutlineLighter);
|
|
|
|
GetRender()->DrawFilledRect(Gwen::Rect(iWidth, rect.y, 1, rect.h));
|
|
|
|
rect.y += rect.h - 1;
|
|
rect.h = 1;
|
|
|
|
GetRender()->DrawFilledRect(rect);
|
|
}
|
|
|
|
virtual void DrawPropertyTreeNode(Controls::Base* control, int BorderLeft, int BorderTop)
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
GetRender()->SetDrawColor(m_colControlOutlineLighter);
|
|
|
|
GetRender()->DrawFilledRect(Gwen::Rect(rect.x, rect.y, BorderLeft, rect.h));
|
|
GetRender()->DrawFilledRect(Gwen::Rect(rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop));
|
|
}
|
|
|
|
void DrawTreeNode(Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot)
|
|
{
|
|
if (bSelected)
|
|
{
|
|
GetRender()->SetDrawColor(Color(0, 150, 255, 100));
|
|
GetRender()->DrawFilledRect(Gwen::Rect(17, 0, iLabelWidth + 2, iLabelHeight - 1));
|
|
GetRender()->SetDrawColor(Color(0, 150, 255, 200));
|
|
GetRender()->DrawLinedRect(Gwen::Rect(17, 0, iLabelWidth + 2, iLabelHeight - 1));
|
|
}
|
|
|
|
GetRender()->SetDrawColor(Color(0, 0, 0, 50));
|
|
|
|
if (!bIsRoot)
|
|
GetRender()->DrawFilledRect(Gwen::Rect(9, iHalfWay, 16 - 9, 1));
|
|
|
|
if (!bOpen) return;
|
|
|
|
GetRender()->DrawFilledRect(Gwen::Rect(14 + 8, iLabelHeight, 1, iLastBranch + iHalfWay - iLabelHeight));
|
|
}
|
|
|
|
void DrawColorDisplay(Controls::Base* control, Gwen::Color color)
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
if (color.a != 255)
|
|
{
|
|
GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 255));
|
|
GetRender()->DrawFilledRect(rect);
|
|
|
|
GetRender()->SetDrawColor(Gwen::Color(128, 128, 128, 128));
|
|
|
|
GetRender()->DrawFilledRect(Gwen::Rect(0, 0, rect.w * 0.5, rect.h * 0.5));
|
|
GetRender()->DrawFilledRect(Gwen::Rect(rect.w * 0.5, rect.h * 0.5, rect.w * 0.5, rect.h * 0.5));
|
|
}
|
|
|
|
GetRender()->SetDrawColor(color);
|
|
GetRender()->DrawFilledRect(rect);
|
|
|
|
GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 255));
|
|
GetRender()->DrawLinedRect(rect);
|
|
}
|
|
|
|
virtual void DrawModalControl(Controls::Base* control)
|
|
{
|
|
if (control->ShouldDrawBackground())
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
GetRender()->SetDrawColor(m_colModal);
|
|
GetRender()->DrawFilledRect(rect);
|
|
}
|
|
}
|
|
|
|
virtual void DrawMenuDivider(Controls::Base* control)
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
GetRender()->SetDrawColor(m_colBGDark);
|
|
GetRender()->DrawFilledRect(rect);
|
|
GetRender()->SetDrawColor(m_colControlDarker);
|
|
GetRender()->DrawLinedRect(rect);
|
|
}
|
|
};
|
|
} // namespace Skin
|
|
} // namespace Gwen
|
|
#endif
|