Files
bullet3/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
erwin.coumans 22fe8935c3 updated test1.oec with a few static objects
fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00

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2.4 KiB
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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef MULTI_SPHERE_MINKOWSKI_H
#define MULTI_SPHERE_MINKOWSKI_H
#include "btConvexInternalShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"
///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
///It is possible to animate the spheres for deformation.
class btMultiSphereShape : public btConvexInternalShape
{
btAlignedObjectArray<btVector3> m_localPositionArray;
btAlignedObjectArray<btScalar> m_radiArray;
btVector3 m_inertiaHalfExtents;
public:
btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres);
///CollisionShape Interface
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
/// btConvexShape Interface
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
int getSphereCount() const
{
return m_localPositionArray.size();
}
const btVector3& getSpherePosition(int index) const
{
return m_localPositionArray[index];
}
btScalar getSphereRadius(int index) const
{
return m_radiArray[index];
}
virtual const char* getName()const
{
return "MultiSphere";
}
};
#endif //MULTI_SPHERE_MINKOWSKI_H