Files
bullet3/examples/ThirdPartyLibs/Gwen/Input/SFML.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

180 lines
3.8 KiB
C++

/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_INPUT_SFML_H
#define GWEN_INPUT_SFML_H
#include "Gwen/InputHandler.h"
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Canvas.h"
#include <SFML/Graphics.hpp>
namespace Gwen
{
namespace Input
{
class SFML
{
public:
SFML()
{
m_Canvas = NULL;
m_MouseX = 0;
m_MouseY = 0;
}
void Initialize(Gwen::Controls::Canvas* c)
{
m_Canvas = c;
}
unsigned char TranslateKeyCode(int iKeyCode)
{
switch (iKeyCode)
{
#if SFML_VERSION_MAJOR == 2
case sf::Keyboard::Back:
return Gwen::Key::Backspace;
case sf::Keyboard::Return:
return Gwen::Key::Return;
case sf::Keyboard::Escape:
return Gwen::Key::Escape;
case sf::Keyboard::Tab:
return Gwen::Key::Tab;
case sf::Keyboard::Space:
return Gwen::Key::Space;
case sf::Keyboard::Up:
return Gwen::Key::Up;
case sf::Keyboard::Down:
return Gwen::Key::Down;
case sf::Keyboard::Left:
return Gwen::Key::Left;
case sf::Keyboard::Right:
return Gwen::Key::Right;
case sf::Keyboard::Home:
return Gwen::Key::Home;
case sf::Keyboard::End:
return Gwen::Key::End;
case sf::Keyboard::Delete:
return Gwen::Key::Delete;
case sf::Keyboard::LControl:
return Gwen::Key::Control;
case sf::Keyboard::LAlt:
return Gwen::Key::Alt;
case sf::Keyboard::LShift:
return Gwen::Key::Shift;
case sf::Keyboard::RControl:
return Gwen::Key::Control;
case sf::Keyboard::RAlt:
return Gwen::Key::Alt;
case sf::Keyboard::RShift:
return Gwen::Key::Shift;
#else
case sf::Key::Back:
return Gwen::Key::Backspace;
case sf::Key::Return:
return Gwen::Key::Return;
case sf::Key::Escape:
return Gwen::Key::Escape;
case sf::Key::Tab:
return Gwen::Key::Tab;
case sf::Key::Space:
return Gwen::Key::Space;
case sf::Key::Up:
return Gwen::Key::Up;
case sf::Key::Down:
return Gwen::Key::Down;
case sf::Key::Left:
return Gwen::Key::Left;
case sf::Key::Right:
return Gwen::Key::Right;
case sf::Key::Home:
return Gwen::Key::Home;
case sf::Key::End:
return Gwen::Key::End;
case sf::Key::Delete:
return Gwen::Key::Delete;
case sf::Key::LControl:
return Gwen::Key::Control;
case sf::Key::LAlt:
return Gwen::Key::Alt;
case sf::Key::LShift:
return Gwen::Key::Shift;
case sf::Key::RControl:
return Gwen::Key::Control;
case sf::Key::RAlt:
return Gwen::Key::Alt;
case sf::Key::RShift:
return Gwen::Key::Shift;
#endif
}
return Gwen::Key::Invalid;
}
bool ProcessMessage(sf::Event& event)
{
if (!m_Canvas) return false;
switch (event.Type)
{
case sf::Event::MouseMoved:
{
int dx = event.MouseMove.X - m_MouseX;
int dy = event.MouseMove.Y - m_MouseY;
m_MouseX = event.MouseMove.X;
m_MouseY = event.MouseMove.Y;
return m_Canvas->InputMouseMoved(m_MouseX, m_MouseY, dx, dy);
}
case sf::Event::MouseButtonPressed:
case sf::Event::MouseButtonReleased:
{
return m_Canvas->InputMouseButton(event.MouseButton.Button, event.Type == sf::Event::MouseButtonPressed);
}
case sf::Event::MouseWheelMoved:
{
return m_Canvas->InputMouseWheel(event.MouseWheel.Delta * 60);
}
case sf::Event::TextEntered:
{
return m_Canvas->InputCharacter(event.Text.Unicode);
}
case sf::Event::KeyPressed:
case sf::Event::KeyReleased:
{
bool bPressed = (event.Type == sf::Event::KeyPressed);
if (event.Key.Control && bPressed && event.Key.Code >= 'a' && event.Key.Code <= 'z')
{
return m_Canvas->InputCharacter(event.Key.Code);
}
unsigned char iKey = TranslateKeyCode(event.Key.Code);
return m_Canvas->InputKey(iKey, bPressed);
}
}
return false;
}
protected:
Gwen::Controls::Canvas* m_Canvas;
int m_MouseX;
int m_MouseY;
};
} // namespace Input
} // namespace Gwen
#endif