Files
bullet3/examples/pybullet/examples/createMesh.py
Erwin Coumans ef9570c315 add yapf style and apply yapf to format all Python files
This recreates pull request #2192
2019-04-27 07:31:15 -07:00

137 lines
4.7 KiB
Python

import pybullet as p
import time
import math
p.connect(p.GUI)
#don't create a ground plane, to allow for gaps etc
p.resetSimulation()
#p.createCollisionShape(p.GEOM_PLANE)
#p.createMultiBody(0,0)
#p.resetDebugVisualizerCamera(5,75,-26,[0,0,1]);
p.resetDebugVisualizerCamera(15, -346, -16, [-15, 0, 1])
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
sphereRadius = 0.05
colSphereId = p.createCollisionShape(p.GEOM_SPHERE, radius=sphereRadius)
#a few different ways to create a mesh:
vertices = [[-0.246350, -0.246483, -0.000624], [-0.151407, -0.176325, 0.172867],
[-0.246350, 0.249205, -0.000624], [-0.151407, 0.129477, 0.172867],
[0.249338, -0.246483, -0.000624], [0.154395, -0.176325, 0.172867],
[0.249338, 0.249205, -0.000624], [0.154395, 0.129477, 0.172867]]
indices = [
0, 3, 2, 3, 6, 2, 7, 4, 6, 5, 0, 4, 6, 0, 2, 3, 5, 7, 0, 1, 3, 3, 7, 6, 7, 5, 4, 5, 1, 0, 6, 4,
0, 3, 1, 5
]
#convex mesh from obj
stoneId = p.createCollisionShape(p.GEOM_MESH, vertices=vertices, indices=indices)
boxHalfLength = 0.5
boxHalfWidth = 2.5
boxHalfHeight = 0.1
segmentLength = 5
colBoxId = p.createCollisionShape(p.GEOM_BOX,
halfExtents=[boxHalfLength, boxHalfWidth, boxHalfHeight])
mass = 1
visualShapeId = -1
segmentStart = 0
for i in range(segmentLength):
p.createMultiBody(baseMass=0,
baseCollisionShapeIndex=colBoxId,
basePosition=[segmentStart, 0, -0.1])
segmentStart = segmentStart - 1
for i in range(segmentLength):
height = 0
if (i % 2):
height = 1
p.createMultiBody(baseMass=0,
baseCollisionShapeIndex=colBoxId,
basePosition=[segmentStart, 0, -0.1 + height])
segmentStart = segmentStart - 1
baseOrientation = p.getQuaternionFromEuler([math.pi / 2., 0, math.pi / 2.])
for i in range(segmentLength):
p.createMultiBody(baseMass=0,
baseCollisionShapeIndex=colBoxId,
basePosition=[segmentStart, 0, -0.1])
segmentStart = segmentStart - 1
if (i % 2):
p.createMultiBody(baseMass=0,
baseCollisionShapeIndex=colBoxId,
basePosition=[segmentStart, i % 3, -0.1 + height + boxHalfWidth],
baseOrientation=baseOrientation)
for i in range(segmentLength):
p.createMultiBody(baseMass=0,
baseCollisionShapeIndex=colBoxId,
basePosition=[segmentStart, 0, -0.1])
width = 4
for j in range(width):
p.createMultiBody(baseMass=0,
baseCollisionShapeIndex=stoneId,
basePosition=[segmentStart, 0.5 * (i % 2) + j - width / 2., 0])
segmentStart = segmentStart - 1
link_Masses = [1]
linkCollisionShapeIndices = [colBoxId]
linkVisualShapeIndices = [-1]
linkPositions = [[0, 0, 0]]
linkOrientations = [[0, 0, 0, 1]]
linkInertialFramePositions = [[0, 0, 0]]
linkInertialFrameOrientations = [[0, 0, 0, 1]]
indices = [0]
jointTypes = [p.JOINT_REVOLUTE]
axis = [[1, 0, 0]]
baseOrientation = [0, 0, 0, 1]
for i in range(segmentLength):
boxId = p.createMultiBody(0,
colSphereId,
-1, [segmentStart, 0, -0.1],
baseOrientation,
linkMasses=link_Masses,
linkCollisionShapeIndices=linkCollisionShapeIndices,
linkVisualShapeIndices=linkVisualShapeIndices,
linkPositions=linkPositions,
linkOrientations=linkOrientations,
linkInertialFramePositions=linkInertialFramePositions,
linkInertialFrameOrientations=linkInertialFrameOrientations,
linkParentIndices=indices,
linkJointTypes=jointTypes,
linkJointAxis=axis)
p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
print(p.getNumJoints(boxId))
for joint in range(p.getNumJoints(boxId)):
targetVelocity = 10
if (i % 2):
targetVelocity = -10
p.setJointMotorControl2(boxId,
joint,
p.VELOCITY_CONTROL,
targetVelocity=targetVelocity,
force=100)
segmentStart = segmentStart - 1.1
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
while (1):
camData = p.getDebugVisualizerCamera()
viewMat = camData[2]
projMat = camData[3]
p.getCameraImage(256,
256,
viewMatrix=viewMat,
projectionMatrix=projMat,
renderer=p.ER_BULLET_HARDWARE_OPENGL)
keys = p.getKeyboardEvents()
p.stepSimulation()
#print(keys)
time.sleep(0.01)