Files
bullet3/examples/ExampleBrowser/GwenGUISupport/GraphingTexture.h
Erwin Coumans a6fa717dac add very simple (rudimentary) time series graphing example
tweak camera near plane distance, less sensitive mouse wheel
2015-07-15 09:07:47 -07:00

44 lines
1.1 KiB
C

#ifndef GRAPHING_TEXTURE_H
#define GRAPHING_TEXTURE_H
#include "LinearMath/btAlignedObjectArray.h"
struct GraphingTexture
{
int m_textureId;
//assume rgba (8 bit per component, total of 32bit per pixel, for m_width*m_height pixels)
btAlignedObjectArray<unsigned char> m_imageData;
int m_width;
int m_height;
GraphingTexture();
virtual ~GraphingTexture();
bool create(int texWidth, int texHeight);
void destroy();
void setPixel(int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
{
m_imageData[x*4+y*4*m_width+0] = red;
m_imageData[x*4+y*4*m_width+1] = green;
m_imageData[x*4+y*4*m_width+2] = blue;
m_imageData[x*4+y*4*m_width+3] = alpha;
}
void getPixel(int x, int y, unsigned char& red, unsigned char& green, unsigned char& blue, unsigned char& alpha)
{
red = m_imageData[x*4+y*4*m_width+0];
green = m_imageData[x*4+y*4*m_width+1];
blue = m_imageData[x*4+y*4*m_width+2];
alpha = m_imageData[x*4+y*4*m_width+3];
}
void uploadImageData();
int getTextureId()
{
return m_textureId;
}
};
#endif //GRAPHING_TEXTURE_H