This is in C++ and the sync runs at the simulation speed (240 Hz), so there is less lag than in Python.
Modify the pybullet/examples/vr_kuka_setup.py at the end to do this:
plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_vrSyncPlugin_vs2010_x64_release.dll")
controllerId = 3
p.executePluginCommand(plugin ,"bla", [controllerId,pr2_cid],[50])
117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
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//vrSyncPlugin plugin, will query the vr controller events
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//and set change the user constraint to match the pose
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//in Python you can load and configure the plugin like this:
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//plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_vrSyncPlugin_vs2010_x64_release.dll")
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//could also be plugin = p.loadPlugin("vrSyncPlugin.so") on Mac/Linux
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//controllerId = 3
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//p.executePluginCommand(plugin ,"bla", [controllerId,pr2_cid],[50])
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#include "vrSyncPlugin.h"
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#include "../../SharedMemoryPublic.h"
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#include "../b3PluginContext.h"
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#include <stdio.h>
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struct MyClass
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{
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int m_testData;
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int m_controllerId;
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int m_constraintId;
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float m_maxForce;
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MyClass()
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:m_testData(42),
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m_controllerId(-1),
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m_constraintId(-1),
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m_maxForce(0)
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{
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}
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virtual ~MyClass()
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{
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}
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};
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B3_SHARED_API int initPlugin(struct b3PluginContext* context)
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{
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MyClass* obj = new MyClass();
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context->m_userPointer = obj;
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printf("hi vrSyncPlugin!\n");
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return SHARED_MEMORY_MAGIC_NUMBER;
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}
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B3_SHARED_API int preTickPluginCallback(struct b3PluginContext* context)
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{
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MyClass* obj = (MyClass* )context->m_userPointer;
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if (obj->m_controllerId>=0)
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{
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b3SharedMemoryCommandHandle commandHandle = b3RequestVREventsCommandInit(context->m_physClient);
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int deviceTypeFilter = VR_DEVICE_CONTROLLER;
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b3VREventsSetDeviceTypeFilter(commandHandle, deviceTypeFilter);
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b3SharedMemoryStatusHandle statusHandle = b3SubmitClientCommandAndWaitStatus(context->m_physClient, commandHandle);
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int statusType = b3GetStatusType(statusHandle);
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if (statusType == CMD_REQUEST_VR_EVENTS_DATA_COMPLETED)
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{
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struct b3VREventsData vrEvents;
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int i = 0;
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b3GetVREventsData(context->m_physClient, &vrEvents);
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if (vrEvents.m_numControllerEvents)
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{
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for (int n=0;n<vrEvents.m_numControllerEvents;n++)
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{
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b3VRControllerEvent& event = vrEvents.m_controllerEvents[n];
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if (event.m_controllerId ==obj->m_controllerId)
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{
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b3SharedMemoryCommandHandle commandHandle;
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int userConstraintUniqueId = obj->m_constraintId;
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commandHandle = b3InitChangeUserConstraintCommand(context->m_physClient, userConstraintUniqueId);
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double pos[4] = {event.m_pos[0],event.m_pos[1],event.m_pos[2],1};
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b3InitChangeUserConstraintSetPivotInB(commandHandle, pos);
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double orn[4] = {event.m_orn[0],event.m_orn[1],event.m_orn[2],event.m_orn[3]};
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b3InitChangeUserConstraintSetFrameInB(commandHandle, orn);
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b3InitChangeUserConstraintSetMaxForce(commandHandle, obj->m_maxForce);
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b3SharedMemoryStatusHandle statusHandle = b3SubmitClientCommandAndWaitStatus(context->m_physClient, commandHandle);
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//this is basically equivalent to doing this in Python/pybullet:
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//p.changeConstraint(pr2_cid, e[POSITION], e[ORIENTATION], maxForce=500)
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}
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}
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}
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}
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}
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return 0;
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}
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B3_SHARED_API int executePluginCommand(struct b3PluginContext* context, const struct b3PluginArguments* arguments)
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{
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MyClass* obj = (MyClass*) context->m_userPointer;
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if (arguments->m_numInts>=2 && arguments->m_numFloats >= 0)
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{
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obj->m_constraintId = arguments->m_ints[1];
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printf("obj->m_constraintId=%d\n", obj->m_constraintId);
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obj->m_maxForce = arguments->m_floats[0];
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printf("obj->m_maxForce = %f\n", obj->m_maxForce);
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obj->m_controllerId = arguments->m_ints[0];
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printf("obj->m_controllerId=%d\n", obj->m_controllerId);
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}
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return 0;
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}
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B3_SHARED_API void exitPlugin(struct b3PluginContext* context)
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{
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MyClass* obj = (MyClass*) context->m_userPointer;
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delete obj;
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context->m_userPointer = 0;
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printf("bye vrSyncPlugin!\n");
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}
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