Files
bullet3/Extras/RigidBodyGpuPipeline/build/findOpenGLGlewGlut.lua

53 lines
1.1 KiB
Lua

-- todo: add Apple OpenCL environment vars
function initOpenGL()
configuration {}
configuration {"Windows"}
links {"opengl32"}
configuration {"MacOSX"}
links { "Carbon.framework","OpenGL.framework","AGL.framework"}
configuration {"not Windows", "not MacOSX"}
links {"GL","GLU"}
configuration{}
end
function initGlut()
configuration {}
configuration {"Windows"}
includedirs {
projectRootDir .. "../../Glut"
}
libdirs { projectRootDir .. "../../Glut"}
configuration {"Windows", "x32"}
links {"glut32"}
configuration {"Windows", "x64"}
links {"glut64"}
configuration {"MacOSX"}
links { "Glut.framework" }
configuration {"not Windows", "not MacOSX"}
links {"glut"}
configuration{}
end
function initGlew()
configuration {}
configuration {"Windows"}
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "../../Glut"
}
libdirs { projectRootDir .. "../../Glut"}
configuration {"Windows", "x32"}
links {"glew32s"}
configuration {"Windows", "x64"}
links {"glew64s"}
configuration{}
end