374 lines
9.7 KiB
C++
374 lines
9.7 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
//#define USE_KINEMATIC_GROUND 1
|
|
//#define PRINT_CONTACT_STATISTICS 1
|
|
//#define REGISTER_CUSTOM_COLLISION_ALGORITHM 1
|
|
//#define USER_DEFINED_FRICTION_MODEL 1
|
|
|
|
//following define allows to compare/replace Bullet's constraint solver with ODE quickstep
|
|
//this define requires to either add the libquickstep library (win32, see msvc/8/libquickstep.vcproj) or manually add the files in Extras/quickstep
|
|
//#define COMPARE_WITH_QUICKSTEP 1
|
|
|
|
|
|
#include "btBulletDynamicsCommon.h"
|
|
|
|
#ifdef COMPARE_WITH_QUICKSTEP
|
|
#include "../Extras/quickstep/OdeConstraintSolver.h"
|
|
#endif //COMPARE_WITH_QUICKSTEP
|
|
|
|
#include "LinearMath/btQuickprof.h"
|
|
#include "LinearMath/btIDebugDraw.h"
|
|
#include "GLDebugDrawer.h"
|
|
|
|
#include "BMF_Api.h"
|
|
#include <stdio.h> //printf debugging
|
|
|
|
float deltaTime = 1.f/60.f;
|
|
float gCollisionMargin = 0.05f;
|
|
#include "CcdPhysicsDemo.h"
|
|
#include "GL_ShapeDrawer.h"
|
|
|
|
#include "GlutStuff.h"
|
|
|
|
|
|
extern float eye[3];
|
|
extern int glutScreenWidth;
|
|
extern int glutScreenHeight;
|
|
|
|
const int maxProxies = 32766;
|
|
const int maxOverlap = 65535;
|
|
|
|
bool createConstraint = true;//false;
|
|
bool useCompound = false;//true;//false;
|
|
|
|
|
|
#ifdef _DEBUG
|
|
const int gNumObjects = 120;
|
|
#else
|
|
const int gNumObjects = 120;//try this in release mode: 3000. never go above 16384, unless you increate maxNumObjects value in DemoApplication.cp
|
|
#endif
|
|
|
|
|
|
const int maxNumObjects = 32760;
|
|
|
|
int shapeIndex[maxNumObjects];
|
|
|
|
|
|
#define CUBE_HALF_EXTENTS 1
|
|
|
|
#define EXTRA_HEIGHT -20.f
|
|
//GL_LineSegmentShape shapeE(btPoint3(-50,0,0),
|
|
// btPoint3(50,0,0));
|
|
static const int numShapes = 4;
|
|
|
|
btCollisionShape* shapePtr[numShapes] =
|
|
{
|
|
///Please don't make the box sizes larger then 1000: the collision detection will be inaccurate.
|
|
///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=346
|
|
|
|
//#define USE_GROUND_PLANE 1
|
|
#ifdef USE_GROUND_PLANE
|
|
new btStaticPlaneShape(btVector3(0,1,0),10),
|
|
#else
|
|
new btBoxShape (btVector3(50,10,50)),
|
|
#endif
|
|
|
|
new btCylinderShape (btVector3(CUBE_HALF_EXTENTS-gCollisionMargin,CUBE_HALF_EXTENTS-gCollisionMargin,CUBE_HALF_EXTENTS-gCollisionMargin)),
|
|
//new btCylinderShape (btVector3(1-gCollisionMargin,CUBE_HALF_EXTENTS-gCollisionMargin,1-gCollisionMargin)),
|
|
//new btBoxShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)),
|
|
new btSphereShape (CUBE_HALF_EXTENTS- 0.05f),
|
|
|
|
//new btConeShape(CUBE_HALF_EXTENTS,2.f*CUBE_HALF_EXTENTS),
|
|
//new btBU_Simplex1to4(btPoint3(-1,-1,-1),btPoint3(1,-1,-1),btPoint3(-1,1,-1),btPoint3(0,0,1)),
|
|
|
|
//new btEmptyShape(),
|
|
|
|
new btBoxShape (btVector3(0.4,1,0.8))
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLDebugDrawer debugDrawer;
|
|
|
|
int main(int argc,char** argv)
|
|
{
|
|
|
|
|
|
CcdPhysicsDemo* ccdDemo = new CcdPhysicsDemo();
|
|
|
|
ccdDemo->initPhysics();
|
|
|
|
ccdDemo->setCameraDistance(26.f);
|
|
|
|
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",ccdDemo);
|
|
}
|
|
|
|
|
|
|
|
extern int gNumManifold;
|
|
extern int gOverlappingPairs;
|
|
extern int gTotalContactPoints;
|
|
|
|
void CcdPhysicsDemo::clientMoveAndDisplay()
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
#ifdef USE_KINEMATIC_GROUND
|
|
//btQuaternion kinRotation(btVector3(0,0,1),0.);
|
|
btVector3 kinTranslation(-0.01,0,0);
|
|
//kinematic object
|
|
btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[0];
|
|
//is this a rigidbody with a motionstate? then use the motionstate to update positions!
|
|
if (btRigidBody::upcast(colObj) && btRigidBody::upcast(colObj)->getMotionState())
|
|
{
|
|
btTransform newTrans;
|
|
btRigidBody::upcast(colObj)->getMotionState()->getWorldTransform(newTrans);
|
|
newTrans.getOrigin()+=kinTranslation;
|
|
btRigidBody::upcast(colObj)->getMotionState()->setWorldTransform(newTrans);
|
|
} else
|
|
{
|
|
m_dynamicsWorld->getCollisionObjectArray()[0]->m_worldTransform.getOrigin() += kinTranslation;
|
|
}
|
|
|
|
#endif //USE_KINEMATIC_GROUND
|
|
|
|
float dt = m_clock.getTimeMilliseconds() * 0.001f;
|
|
m_clock.reset();
|
|
printf("dt = %f: ",dt);
|
|
|
|
if (m_dynamicsWorld)
|
|
{
|
|
//during idle mode, just run 1 simulation step maximum
|
|
int maxSimSubSteps = m_idle ? 1 : 1;
|
|
if (m_idle)
|
|
dt = 1.0/420.f;
|
|
|
|
int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
|
|
if (!numSimSteps)
|
|
printf("Interpolated transforms\n");
|
|
else
|
|
{
|
|
if (numSimSteps > maxSimSubSteps)
|
|
{
|
|
//detect dropping frames
|
|
printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps);
|
|
} else
|
|
{
|
|
printf("Simulated (%i) steps\n",numSimSteps);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USE_QUICKPROF
|
|
btProfiler::beginBlock("render");
|
|
#endif //USE_QUICKPROF
|
|
|
|
renderme();
|
|
|
|
#ifdef USE_QUICKPROF
|
|
btProfiler::endBlock("render");
|
|
#endif
|
|
glFlush();
|
|
//some additional debugging info
|
|
#ifdef PRINT_CONTACT_STATISTICS
|
|
printf("num manifolds: %i\n",gNumManifold);
|
|
printf("num gOverlappingPairs: %i\n",gOverlappingPairs);
|
|
printf("num gTotalContactPoints : %i\n",gTotalContactPoints );
|
|
#endif //PRINT_CONTACT_STATISTICS
|
|
|
|
gTotalContactPoints = 0;
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CcdPhysicsDemo::displayCallback(void) {
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
m_dynamicsWorld->updateAabbs();
|
|
|
|
|
|
renderme();
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///User-defined friction model, the most simple friction model available: no friction
|
|
float myFrictionModel( btRigidBody& body1, btRigidBody& body2, btManifoldPoint& contactPoint, const btContactSolverInfo& solverInfo )
|
|
{
|
|
//don't do any friction
|
|
return 0.f;
|
|
}
|
|
|
|
void CcdPhysicsDemo::initPhysics()
|
|
{
|
|
|
|
btCollisionDispatcher* dispatcher = new btCollisionDispatcher();
|
|
|
|
btVector3 worldAabbMin(-10000,-10000,-10000);
|
|
btVector3 worldAabbMax(10000,10000,10000);
|
|
|
|
btOverlappingPairCache* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
|
|
// btOverlappingPairCache* broadphase = new btSimpleBroadphase;
|
|
|
|
#ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM
|
|
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
|
|
#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
|
|
|
|
#ifdef COMPARE_WITH_QUICKSTEP
|
|
btConstraintSolver* solver = new OdeConstraintSolver();
|
|
#else
|
|
//default constraint solver
|
|
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
|
#endif
|
|
|
|
|
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver);
|
|
m_dynamicsWorld->setGravity(btVector3(0,-10,0));
|
|
|
|
m_dynamicsWorld->setDebugDrawer(&debugDrawer);
|
|
|
|
|
|
#ifdef USER_DEFINED_FRICTION_MODEL
|
|
{
|
|
//solver->setContactSolverFunc(ContactSolverFunc func,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
|
|
solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,DEFAULT_CONTACT_SOLVER_TYPE);
|
|
solver->SetFrictionSolverFunc(myFrictionModel,DEFAULT_CONTACT_SOLVER_TYPE,USER_CONTACT_SOLVER_TYPE1);
|
|
solver->SetFrictionSolverFunc(myFrictionModel,USER_CONTACT_SOLVER_TYPE1,USER_CONTACT_SOLVER_TYPE1);
|
|
//m_physicsEnvironmentPtr->setNumIterations(2);
|
|
}
|
|
#endif //USER_DEFINED_FRICTION_MODEL
|
|
|
|
|
|
|
|
int i;
|
|
|
|
btTransform tr;
|
|
tr.setIdentity();
|
|
|
|
|
|
for (i=0;i<gNumObjects;i++)
|
|
{
|
|
if (i>0)
|
|
{
|
|
shapeIndex[i] = 1;//sphere
|
|
}
|
|
else
|
|
shapeIndex[i] = 0;
|
|
}
|
|
|
|
if (useCompound)
|
|
{
|
|
btCompoundShape* compoundShape = new btCompoundShape();
|
|
btCollisionShape* oldShape = shapePtr[1];
|
|
shapePtr[1] = compoundShape;
|
|
|
|
btTransform ident;
|
|
ident.setIdentity();
|
|
ident.setOrigin(btVector3(0,0,0));
|
|
compoundShape->addChildShape(ident,oldShape);//
|
|
ident.setOrigin(btVector3(0,0,2));
|
|
compoundShape->addChildShape(ident,new btSphereShape(0.9));//
|
|
}
|
|
|
|
for (i=0;i<gNumObjects;i++)
|
|
{
|
|
btCollisionShape* shape = shapePtr[shapeIndex[i]];
|
|
shape->setMargin(gCollisionMargin);
|
|
|
|
bool isDyna = i>0;
|
|
|
|
btTransform trans;
|
|
trans.setIdentity();
|
|
|
|
if (i>0)
|
|
{
|
|
//stack them
|
|
int colsize = 10;
|
|
int row = (i*CUBE_HALF_EXTENTS*2)/(colsize*2*CUBE_HALF_EXTENTS);
|
|
int row2 = row;
|
|
int col = (i)%(colsize)-colsize/2;
|
|
|
|
|
|
if (col>3)
|
|
{
|
|
col=11;
|
|
row2 |=1;
|
|
}
|
|
|
|
btVector3 pos(col*2*CUBE_HALF_EXTENTS + (row2%2)*CUBE_HALF_EXTENTS,
|
|
row*2*CUBE_HALF_EXTENTS+CUBE_HALF_EXTENTS+EXTRA_HEIGHT,0);
|
|
|
|
trans.setOrigin(pos);
|
|
} else
|
|
{
|
|
trans.setOrigin(btVector3(0,-30,0));
|
|
}
|
|
|
|
float mass = 1.f;
|
|
|
|
if (!isDyna)
|
|
mass = 0.f;
|
|
|
|
btRigidBody* body = localCreateRigidBody(mass,trans,shape);
|
|
#ifdef USE_KINEMATIC_GROUND
|
|
if (mass == 0.f)
|
|
{
|
|
body->m_collisionFlags = btCollisionObject::CF_KINEMATIC_OJBECT;
|
|
body->SetActivationState(DISABLE_DEACTIVATION);
|
|
}
|
|
#endif //USE_KINEMATIC_GROUND
|
|
|
|
|
|
// Only do CCD if motion in one timestep (1.f/60.f) exceeds CUBE_HALF_EXTENTS
|
|
body->m_ccdSquareMotionTreshold = CUBE_HALF_EXTENTS;
|
|
|
|
//Experimental: better estimation of CCD Time of Impact:
|
|
body->m_ccdSweptSphereRadius = 0.2*CUBE_HALF_EXTENTS;
|
|
|
|
#ifdef USER_DEFINED_FRICTION_MODEL
|
|
///Advanced use: override the friction solver
|
|
body->m_frictionSolverType = USER_CONTACT_SOLVER_TYPE1;
|
|
#endif //USER_DEFINED_FRICTION_MODEL
|
|
|
|
}
|
|
|
|
|
|
clientResetScene();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|