Files
bullet3/Demos/OpenGL/GLDebugDrawer.cpp
erwin.coumans 2a856f8c32 add support for clipFaceAgainstHull, so we can clip convex polyhedra against triangles (without connectivity information)
in addition to the existing clipHullAgainstHull
Fix for debug drawing of contact points
comment-out some debug drawing code for triangle meshes
2011-03-29 21:58:15 +00:00

140 lines
3.6 KiB
C++

#include "GLDebugDrawer.h"
#include "GLDebugFont.h"
#include "GlutStuff.h"
#include <stdio.h> //printf debugging
GLDebugDrawer::GLDebugDrawer()
:m_debugMode(0)
{
}
void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor)
{
glBegin(GL_LINES);
glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
glVertex3d(from.getX(), from.getY(), from.getZ());
glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
glVertex3d(to.getX(), to.getY(), to.getZ());
glEnd();
}
void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
{
drawLine(from,to,color,color);
}
void GLDebugDrawer::drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
{
glColor4f (color.getX(), color.getY(), color.getZ(), btScalar(1.0f));
glPushMatrix ();
glTranslatef (p.getX(), p.getY(), p.getZ());
int lats = 5;
int longs = 5;
int i, j;
for(i = 0; i <= lats; i++) {
btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats);
btScalar z0 = radius*sin(lat0);
btScalar zr0 = radius*cos(lat0);
btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats);
btScalar z1 = radius*sin(lat1);
btScalar zr1 = radius*cos(lat1);
glBegin(GL_QUAD_STRIP);
for(j = 0; j <= longs; j++) {
btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs;
btScalar x = cos(lng);
btScalar y = sin(lng);
glNormal3f(x * zr0, y * zr0, z0);
glVertex3f(x * zr0, y * zr0, z0);
glNormal3f(x * zr1, y * zr1, z1);
glVertex3f(x * zr1, y * zr1, z1);
}
glEnd();
}
glPopMatrix();
}
void GLDebugDrawer::drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha)
{
btVector3 halfExtent = (boxMax - boxMin) * btScalar(0.5f);
btVector3 center = (boxMax + boxMin) * btScalar(0.5f);
//glEnable(GL_BLEND); // Turn blending On
//glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f (color.getX(), color.getY(), color.getZ(), alpha);
glPushMatrix ();
glTranslatef (center.getX(), center.getY(), center.getZ());
glScaled(2*halfExtent[0], 2*halfExtent[1], 2*halfExtent[2]);
// glutSolidCube(1.0);
glPopMatrix ();
//glDisable(GL_BLEND);
}
void GLDebugDrawer::drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha)
{
// if (m_debugMode > 0)
{
const btVector3 n=btCross(b-a,c-a).normalized();
glBegin(GL_TRIANGLES);
glColor4f(color.getX(), color.getY(), color.getZ(),alpha);
glNormal3d(n.getX(),n.getY(),n.getZ());
glVertex3d(a.getX(),a.getY(),a.getZ());
glVertex3d(b.getX(),b.getY(),b.getZ());
glVertex3d(c.getX(),c.getY(),c.getZ());
glEnd();
}
}
void GLDebugDrawer::setDebugMode(int debugMode)
{
m_debugMode = debugMode;
}
void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString)
{
glRasterPos3f(location.x(), location.y(), location.z());
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString);
}
void GLDebugDrawer::reportErrorWarning(const char* warningString)
{
printf("%s\n",warningString);
}
void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
{
{
btVector3 to=pointOnB+normalOnB*1;//distance;
const btVector3&from = pointOnB;
glColor4f(color.getX(), color.getY(), color.getZ(),1.f);
//glColor4f(0,0,0,1.f);
glBegin(GL_LINES);
glVertex3d(from.getX(), from.getY(), from.getZ());
glVertex3d(to.getX(), to.getY(), to.getZ());
glEnd();
// glRasterPos3f(from.x(), from.y(), from.z());
// char buf[12];
// sprintf(buf," %d",lifeTime);
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
}
}