Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/Properties.cpp

125 lines
2.8 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/Properties.h"
#include "Gwen/Utility.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( Properties )
{
m_SplitterBar = new SplitterBar( this );
m_SplitterBar->SetPos( 80, 0 );
m_SplitterBar->SetCursor( Gwen::CursorType::SizeWE );
m_SplitterBar->onDragged.Add( this, &Properties::OnSplitterMoved );
m_SplitterBar->SetShouldDrawBackground( false );
}
void Properties::PostLayout( Gwen::Skin::Base* /*skin*/ )
{
m_SplitterBar->SetHeight( 0 );
if ( SizeToChildren( false, true ) )
{
InvalidateParent();
}
m_SplitterBar->SetSize( 3, Height() );
}
void Properties::OnSplitterMoved( Controls::Base * /*control*/ )
{
InvalidateChildren();
}
int Properties::GetSplitWidth()
{
return m_SplitterBar->X();
}
PropertyRow* Properties::Add( const UnicodeString& text, const UnicodeString& value )
{
Property::Base* pProp = new Property::Text( this );
pProp->SetPropertyValue( value );
return Add( text, pProp );
}
PropertyRow* Properties::Add( const String& text, const String& value )
{
return Add( Gwen::Utility::StringToUnicode( text ), Gwen::Utility::StringToUnicode( value ) );
}
PropertyRow* Properties::Add( const UnicodeString& text, Property::Base* pProp )
{
PropertyRow* row = new PropertyRow( this );
row->Dock( Pos::Top );
row->GetLabel()->SetText( text );
row->SetProperty( pProp );
m_SplitterBar->BringToFront();
return row;
}
PropertyRow* Properties::Add( const String& text, Property::Base* pProp )
{
return Add( Gwen::Utility::StringToUnicode( text ), pProp );
}
void Properties::Clear()
{
Base::List ChildListCopy = Children;
for ( Base::List::iterator it = ChildListCopy.begin(); it != ChildListCopy.end(); ++it )
{
PropertyRow* row = (*it)->DynamicCastPropertyRow();
if ( !row ) continue;
row->DelayedDelete();
}
}
GWEN_CONTROL_CONSTRUCTOR( PropertyRow )
{
m_Property = NULL;
m_Label = new Label( this );
m_Label->SetAlignment( Pos::CenterV | Pos::Left );
m_Label->Dock( Pos::Left );
m_Label->SetMargin( Margin( 2, 0, 0, 0 ) );
SetHeight( 16 );
}
void PropertyRow::Render( Gwen::Skin::Base* skin )
{
skin->DrawPropertyRow( this, m_Label->Right(), m_Property->IsEditing() );
}
void PropertyRow::Layout( Gwen::Skin::Base* /*skin*/ )
{
Properties* pParent = GetParent()->DynamicCastProperties();
if ( !pParent ) return;
m_Label->SetWidth( pParent->GetSplitWidth() );
}
void PropertyRow::SetProperty( Property::Base* prop )
{
m_Property = prop;
m_Property->SetParent( this );
m_Property->Dock( Pos::Fill );
m_Property->onChange.Add( this, &ThisClass::OnPropertyValueChanged );
}
void PropertyRow::OnPropertyValueChanged( Gwen::Controls::Base* /*control*/ )
{
onChange.Call( this );
}