Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/Text.cpp

114 lines
2.1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Text.h"
#include "Gwen/Skin.h"
#include "Gwen/Utility.h"
using namespace Gwen;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR( Text )
{
m_Font = NULL;
m_Color = Gwen::Colors::Black; // TODO: From skin somehow..
SetMouseInputEnabled( false );
}
Text::~Text()
{
// NOTE: This font doesn't need to be released
// Because it's a pointer to another font somewhere.
}
void Text::RefreshSize()
{
if ( !GetFont() )
{
Debug::AssertCheck( 0, "Text::RefreshSize() - No Font!!\n" );
return;
}
Gwen::Point p( 1, GetFont()->size );
if ( Length() > 0 )
{
p = GetSkin()->GetRender()->MeasureText( GetFont(), m_String );
}
if ( p.x == Width() && p.y == Height() )
return;
SetSize( p.x, p.y );
InvalidateParent();
Invalidate();
}
Gwen::Font* Text::GetFont()
{
return m_Font;
}
void Text::SetString( const UnicodeString& str ){ m_String = str; Invalidate(); }
void Text::SetString( const String& str ){ SetString( Gwen::Utility::StringToUnicode( str ) ); }
void Text::Render( Skin::Base* skin )
{
if ( Length() == 0 || !GetFont() ) return;
skin->GetRender()->SetDrawColor( m_Color );
skin->GetRender()->RenderText( GetFont(), Gwen::Point( 0, 0 ), m_String );
}
void Text::Layout( Skin::Base* /*skin*/ )
{
RefreshSize();
}
Gwen::Point Text::GetCharacterPosition( int iChar )
{
if ( Length() == 0 || iChar == 0 )
{
return Gwen::Point( 1, 0 );
}
UnicodeString sub = m_String.substr( 0, iChar );
Gwen::Point p = GetSkin()->GetRender()->MeasureText( GetFont(), sub );
if ( p.y >= m_Font->size )
p.y -= m_Font->size;
return p;
}
int Text::GetClosestCharacter( Gwen::Point p )
{
int iDistance = 4096;
int iChar = 0;
for ( size_t i=0; i<m_String.length()+1; i++ )
{
Gwen::Point cp = GetCharacterPosition( i );
int iDist = abs(cp.x - p.x) + abs(cp.y - p.y); // this isn't proper
if ( iDist > iDistance ) continue;
iDistance = iDist;
iChar = i;
}
return iChar;
}
void Text::OnScaleChanged()
{
Invalidate();
}