Files
bullet3/Extras/ExtraSolid35/Solid3EpaPenetrationDepth.cpp
2006-05-25 19:18:29 +00:00

588 lines
16 KiB
C++

/*
* SOLID - Software Library for Interference Detection
*
* Copyright (C) 2001-2003 Dtecta. All rights reserved.
*
* This library may be distributed under the terms of the Q Public License
* (QPL) as defined by Trolltech AS of Norway and appearing in the file
* LICENSE.QPL included in the packaging of this file.
*
* This library may be distributed and/or modified under the terms of the
* GNU General Public License (GPL) version 2 as published by the Free Software
* Foundation and appearing in the file LICENSE.GPL included in the
* packaging of this file.
*
* This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* Commercial use or any other use of this library not covered by either
* the QPL or the GPL requires an additional license from Dtecta.
* Please contact info@dtecta.com for enquiries about the terms of commercial
* use of this library.
*/
#include "Solid3EpaPenetrationDepth.h"
#include <algorithm>
#include <vector>
#include "NarrowPhaseCollision/SimplexSolverInterface.h"
#include "CollisionShapes/ConvexShape.h"
#include "GEN_MinMax.h"
#define ASSERT_MESSAGE
class ReplaceMeAccuracy {
public:
static SimdScalar rel_error2; // squared relative error in the computed distance
static SimdScalar depth_tolerance; // terminate EPA if upper_bound <= depth_tolerance * dist2
static SimdScalar tol_error; // error tolerance if the distance is almost zero
static void setAccuracy(SimdScalar rel_error)
{
rel_error2 = rel_error * rel_error;
depth_tolerance = SimdScalar(1.0f) + SimdScalar(2.0f) * rel_error;
}
static void setTolerance(SimdScalar epsilon)
{
tol_error = epsilon;
}
};
static const SimdScalar rel_error = SimdScalar(1.0e-3);
SimdScalar ReplaceMeAccuracy::rel_error2 = rel_error * rel_error;
SimdScalar ReplaceMeAccuracy::depth_tolerance = SimdScalar(1.0) + SimdScalar(2.0) * rel_error;
SimdScalar ReplaceMeAccuracy::tol_error = SIMD_EPSILON;
class ReplaceMeFacet;
class ReplaceMeEdge {
public:
ReplaceMeEdge() {}
ReplaceMeEdge(ReplaceMeFacet *facet, int index) :
m_facet(facet),
m_index(index) {}
ReplaceMeFacet *getFacet() const { return m_facet; }
int getIndex() const { return m_index; }
int getSource() const;
int getTarget() const;
private:
ReplaceMeFacet *m_facet;
int m_index;
};
typedef std::vector<ReplaceMeEdge> ReplaceMeEdgeBuffer;
class ReplaceMeFacet {
public:
ReplaceMeFacet() {}
ReplaceMeFacet(int i0, int i1, int i2)
: m_obsolete(false)
{
m_indices[0] = i0;
m_indices[1] = i1;
m_indices[2] = i2;
}
inline int operator[](int i) const { return m_indices[i]; }
bool link(int edge0, ReplaceMeFacet *facet, int edge1);
bool isObsolete() const { return m_obsolete; }
bool computeClosest(const SimdVector3 *verts);
const SimdVector3& getClosest() const { return m_closest; }
bool isClosestInternal() const
{
return m_lambda1 >= SimdScalar(0.0) &&
m_lambda2 >= SimdScalar(0.0) &&
m_lambda1 + m_lambda2 <= m_det;
}
SimdScalar getDist2() const { return m_dist2; }
SimdPoint3 getClosestPoint(const SimdPoint3 *points) const
{
const SimdPoint3& p0 = points[m_indices[0]];
return p0 + (m_lambda1 * (points[m_indices[1]] - p0) +
m_lambda2 * (points[m_indices[2]] - p0)) / m_det;
}
void silhouette(const SimdVector3& w, ReplaceMeEdgeBuffer& edgeBuffer)
{
edgeBuffer.clear();
m_obsolete = true;
m_adjFacets[0]->silhouette(m_adjEdges[0], w, edgeBuffer);
m_adjFacets[1]->silhouette(m_adjEdges[1], w, edgeBuffer);
m_adjFacets[2]->silhouette(m_adjEdges[2], w, edgeBuffer);
}
private:
void silhouette(int index, const SimdVector3& w, ReplaceMeEdgeBuffer& edgeBuffer);
int m_indices[3];
bool m_obsolete;
ReplaceMeFacet *m_adjFacets[3];
int m_adjEdges[3];
SimdScalar m_det;
SimdScalar m_lambda1;
SimdScalar m_lambda2;
SimdVector3 m_closest;
SimdScalar m_dist2;
};
inline int incMod3(int i) { return ++i % 3; }
bool ReplaceMeFacet::link(int edge0, ReplaceMeFacet *facet, int edge1)
{
m_adjFacets[edge0] = facet;
m_adjEdges[edge0] = edge1;
facet->m_adjFacets[edge1] = this;
facet->m_adjEdges[edge1] = edge0;
bool b = m_indices[edge0] == facet->m_indices[incMod3(edge1)] &&
m_indices[incMod3(edge0)] == facet->m_indices[edge1];
return b;
}
bool ReplaceMeFacet::computeClosest(const SimdVector3 *verts)
{
const SimdVector3& p0 = verts[m_indices[0]];
SimdVector3 v1 = verts[m_indices[1]] - p0;
SimdVector3 v2 = verts[m_indices[2]] - p0;
SimdScalar v1dv1 = v1.length2();
SimdScalar v1dv2 = v1.dot(v2);
SimdScalar v2dv2 = v2.length2();
SimdScalar p0dv1 = p0.dot(v1);
SimdScalar p0dv2 = p0.dot(v2);
m_det = v1dv1 * v2dv2 - v1dv2 * v1dv2; // non-negative
//printf("m_det = %f\n",m_det);
//ASSERT(m_det >= 0.f);
if (m_det >= (SIMD_EPSILON*SIMD_EPSILON)) {
m_lambda1 = p0dv2 * v1dv2 - p0dv1 * v2dv2;
m_lambda2 = p0dv1 * v1dv2 - p0dv2 * v1dv1;
m_closest = p0 + (m_lambda1 * v1 + m_lambda2 * v2) / m_det;
m_dist2 = m_closest.length2();
return true;
}
return false;
}
void ReplaceMeFacet::silhouette(int index, const SimdVector3& w,
ReplaceMeEdgeBuffer& edgeBuffer)
{
if (!m_obsolete) {
if (m_closest.dot(w) < m_dist2) {
edgeBuffer.push_back(ReplaceMeEdge(this, index));
}
else {
m_obsolete = true; // Facet is visible
int next = incMod3(index);
m_adjFacets[next]->silhouette(m_adjEdges[next], w, edgeBuffer);
next = incMod3(next);
m_adjFacets[next]->silhouette(m_adjEdges[next], w, edgeBuffer);
}
}
}
inline int ReplaceMeEdge::getSource() const
{
return (*m_facet)[m_index];
}
inline int ReplaceMeEdge::getTarget() const
{
return (*m_facet)[incMod3(m_index)];
}
//#define DEBUG
const int MaxSupportPoints = 100;//1000;
const int MaxFacets = 200;//b2000;
static SimdPoint3 pBuf[MaxSupportPoints];
static SimdPoint3 qBuf[MaxSupportPoints];
static SimdVector3 yBuf[MaxSupportPoints];
static ReplaceMeFacet facetBuf[MaxFacets];
static int freeFacet = 0;
static ReplaceMeFacet *facetHeap[MaxFacets];
static int num_facets;
class ReplaceMeFacetComp {
public:
bool operator()(const ReplaceMeFacet *face1, const ReplaceMeFacet *face2)
{
return face1->getDist2() > face2->getDist2();
}
};
ReplaceMeFacetComp myFacetComp;
inline ReplaceMeFacet *addFacet(int i0, int i1, int i2,
SimdScalar lower2, SimdScalar upper2)
{
assert(i0 != i1 && i0 != i2 && i1 != i2);
if (freeFacet < MaxFacets)
{
ReplaceMeFacet *facet = new(&facetBuf[freeFacet++]) ReplaceMeFacet(i0, i1, i2);
#ifdef DEBUG
std::cout << "Facet " << i0 << ' ' << i1 << ' ' << i2;
#endif
if (facet->computeClosest(yBuf))
{
if (facet->isClosestInternal() &&
lower2 <= facet->getDist2() && facet->getDist2() <= upper2)
{
facetHeap[num_facets++] = facet;
ASSERT_MESSAGE(num_facets<MaxFacets,"Error in facet/pendepth");
std::push_heap(&facetHeap[0], &facetHeap[num_facets], myFacetComp);
#ifdef DEBUG
std::cout << " accepted" << std::endl;
#endif
}
else
{
#ifdef DEBUG
std::cout << " rejected, ";
if (!facet->isClosestInternal())
{
std::cout << "closest point not internal";
}
else if (lower2 > facet->getDist2())
{
std::cout << "facet is closer than orignal facet";
}
else
{
std::cout << "facet is further than upper bound";
}
std::cout << std::endl;
#endif
}
return facet;
}
}
return 0;
}
inline bool originInTetrahedron(const SimdVector3& p1, const SimdVector3& p2,
const SimdVector3& p3, const SimdVector3& p4)
{
SimdVector3 normal1 = (p2 - p1).cross(p3 - p1);
SimdVector3 normal2 = (p3 - p2).cross(p4 - p2);
SimdVector3 normal3 = (p4 - p3).cross(p1 - p3);
SimdVector3 normal4 = (p1 - p4).cross(p2 - p4);
return
(normal1.dot(p1) > SimdScalar(0.0)) != (normal1.dot(p4) > SimdScalar(0.0)) &&
(normal2.dot(p2) > SimdScalar(0.0)) != (normal2.dot(p1) > SimdScalar(0.0)) &&
(normal3.dot(p3) > SimdScalar(0.0)) != (normal3.dot(p2) > SimdScalar(0.0)) &&
(normal4.dot(p4) > SimdScalar(0.0)) != (normal4.dot(p3) > SimdScalar(0.0));
}
bool Solid3EpaPenetrationDepth::CalcPenDepth( SimplexSolverInterface& simplexSolver,
ConvexShape* convexA,ConvexShape* convexB,
const SimdTransform& transformA,const SimdTransform& transformB,
SimdVector3& v, SimdPoint3& pa, SimdPoint3& pb)
{
int num_verts = simplexSolver.getSimplex(pBuf, qBuf, yBuf);
switch (num_verts)
{
case 1:
// Touching contact. Yes, we have a collision,
// but no penetration.
return false;
case 2:
{
// We have a line segment inside the Minkowski sum containing the
// origin. Blow it up by adding three additional support points.
SimdVector3 dir = (yBuf[1] - yBuf[0]).normalized();
int axis = dir.furthestAxis();
static SimdScalar sin_60 = 0.8660254037f;//84438646763723170752941.22474487f;//13915890490986420373529;//
SimdQuaternion rot(dir[0] * sin_60, dir[1] * sin_60, dir[2] * sin_60, SimdScalar(0.5));
SimdMatrix3x3 rot_mat(rot);
SimdVector3 aux1 = dir.cross(SimdVector3(axis == 0, axis == 1, axis == 2));
SimdVector3 aux2 = rot_mat * aux1;
SimdVector3 aux3 = rot_mat * aux2;
pBuf[2] = transformA(convexA->LocalGetSupportingVertex(aux1*transformA.getBasis()));
qBuf[2] = transformB(convexB->LocalGetSupportingVertex((-aux1)*transformB.getBasis()));
yBuf[2] = pBuf[2] - qBuf[2];
pBuf[3] = transformA(convexA->LocalGetSupportingVertex(aux2*transformA.getBasis()));
qBuf[3] = transformB(convexB->LocalGetSupportingVertex((-aux2)*transformB.getBasis()));
yBuf[3] = pBuf[3] - qBuf[3];
pBuf[4] = transformA(convexA->LocalGetSupportingVertex(aux3*transformA.getBasis()));
qBuf[4] = transformB(convexB->LocalGetSupportingVertex((-aux3)*transformB.getBasis()));
yBuf[4] = pBuf[4] - qBuf[4];
if (originInTetrahedron(yBuf[0], yBuf[2], yBuf[3], yBuf[4]))
{
pBuf[1] = pBuf[4];
qBuf[1] = qBuf[4];
yBuf[1] = yBuf[4];
}
else if (originInTetrahedron(yBuf[1], yBuf[2], yBuf[3], yBuf[4]))
{
pBuf[0] = pBuf[4];
qBuf[0] = qBuf[4];
yBuf[0] = yBuf[4];
}
else
{
// Origin not in initial polytope
return false;
}
num_verts = 4;
break;
}
case 3:
{
// We have a triangle inside the Minkowski sum containing
// the origin. First blow it up.
SimdVector3 v1 = yBuf[1] - yBuf[0];
SimdVector3 v2 = yBuf[2] - yBuf[0];
SimdVector3 vv = v1.cross(v2);
pBuf[3] = transformA(convexA->LocalGetSupportingVertex(vv*transformA.getBasis()));
qBuf[3] = transformB(convexB->LocalGetSupportingVertex((-vv)*transformB.getBasis()));
yBuf[3] = pBuf[3] - qBuf[3];
pBuf[4] = transformA(convexA->LocalGetSupportingVertex((-vv)*transformA.getBasis()));
qBuf[4] = transformB(convexB->LocalGetSupportingVertex(vv*transformB.getBasis()));
yBuf[4] = pBuf[4] - qBuf[4];
if (originInTetrahedron(yBuf[0], yBuf[1], yBuf[2], yBuf[4]))
{
pBuf[3] = pBuf[4];
qBuf[3] = qBuf[4];
yBuf[3] = yBuf[4];
}
else if (!originInTetrahedron(yBuf[0], yBuf[1], yBuf[2], yBuf[3]))
{
// Origin not in initial polytope
return false;
}
num_verts = 4;
break;
}
}
// We have a tetrahedron inside the Minkowski sum containing
// the origin (if GJK did it's job right ;-)
if (!originInTetrahedron(yBuf[0], yBuf[1], yBuf[2], yBuf[3]))
{
// assert(false);
return false;
}
num_facets = 0;
freeFacet = 0;
ReplaceMeFacet *f0 = addFacet(0, 1, 2, SimdScalar(0.0), SIMD_INFINITY);
ReplaceMeFacet *f1 = addFacet(0, 3, 1, SimdScalar(0.0), SIMD_INFINITY);
ReplaceMeFacet *f2 = addFacet(0, 2, 3, SimdScalar(0.0), SIMD_INFINITY);
ReplaceMeFacet *f3 = addFacet(1, 3, 2, SimdScalar(0.0), SIMD_INFINITY);
if (!f0 || f0->getDist2() == SimdScalar(0.0) ||
!f1 || f1->getDist2() == SimdScalar(0.0) ||
!f2 || f2->getDist2() == SimdScalar(0.0) ||
!f3 || f3->getDist2() == SimdScalar(0.0))
{
return false;
}
f0->link(0, f1, 2);
f0->link(1, f3, 2);
f0->link(2, f2, 0);
f1->link(0, f2, 2);
f1->link(1, f3, 0);
f2->link(1, f3, 1);
if (num_facets == 0)
{
return false;
}
// at least one facet on the heap.
ReplaceMeEdgeBuffer edgeBuffer(20);
ReplaceMeFacet *facet = 0;
SimdScalar upper_bound2 = SIMD_INFINITY;
do {
facet = facetHeap[0];
std::pop_heap(&facetHeap[0], &facetHeap[num_facets], myFacetComp);
--num_facets;
if (!facet->isObsolete())
{
assert(facet->getDist2() > SimdScalar(0.0));
if (num_verts == MaxSupportPoints)
{
#ifdef DEBUG
std::cout << "Ouch, no convergence!!!" << std::endl;
#endif
ASSERT_MESSAGE(false,"Error: pendepth calc failed");
break;
}
pBuf[num_verts] = transformA(convexA->LocalGetSupportingVertex((facet->getClosest())*transformA.getBasis()));
qBuf[num_verts] = transformB(convexB->LocalGetSupportingVertex((-facet->getClosest())*transformB.getBasis()));
yBuf[num_verts] = pBuf[num_verts] - qBuf[num_verts];
int index = num_verts++;
SimdScalar far_dist2 = yBuf[index].dot(facet->getClosest());
// Make sure the support mapping is OK.
//assert(far_dist2 > SimdScalar(0.0));
//
// this is to avoid problems with implicit-sphere-touching contact
//
if (far_dist2 < SimdScalar(0.0))
{
return false;
}
GEN_set_min(upper_bound2, (far_dist2 * far_dist2) / facet->getDist2());
if (upper_bound2 <= ReplaceMeAccuracy::depth_tolerance * facet->getDist2()
#define CHECK_NEW_SUPPORT
#ifdef CHECK_NEW_SUPPORT
|| yBuf[index] == yBuf[(*facet)[0]]
|| yBuf[index] == yBuf[(*facet)[1]]
|| yBuf[index] == yBuf[(*facet)[2]]
#endif
)
{
break;
}
// Compute the silhouette cast by the new vertex
// Note that the new vertex is on the positive side
// of the current facet, so the current facet is will
// not be in the convex hull. Start local search
// from this facet.
facet->silhouette(yBuf[index], edgeBuffer);
if (edgeBuffer.empty())
{
return false;
}
ReplaceMeEdgeBuffer::const_iterator it = edgeBuffer.begin();
ReplaceMeFacet *firstFacet =
addFacet((*it).getTarget(), (*it).getSource(),
index, facet->getDist2(), upper_bound2);
if (!firstFacet)
{
break;
}
firstFacet->link(0, (*it).getFacet(), (*it).getIndex());
ReplaceMeFacet *lastFacet = firstFacet;
++it;
for (; it != edgeBuffer.end(); ++it)
{
ReplaceMeFacet *newFacet =
addFacet((*it).getTarget(), (*it).getSource(),
index, facet->getDist2(), upper_bound2);
if (!newFacet)
{
break;
}
if (!newFacet->link(0, (*it).getFacet(), (*it).getIndex()))
{
break;
}
if (!newFacet->link(2, lastFacet, 1))
{
break;
}
lastFacet = newFacet;
}
if (it != edgeBuffer.end())
{
break;
}
firstFacet->link(2, lastFacet, 1);
}
}
while (num_facets > 0 && facetHeap[0]->getDist2() <= upper_bound2);
#ifdef DEBUG
std::cout << "#facets left = " << num_facets << std::endl;
#endif
v = facet->getClosest();
pa = facet->getClosestPoint(pBuf);
pb = facet->getClosestPoint(qBuf);
return true;
}