Files
bullet3/Extras/FCollada/FCDocument/FCDEffectTechnique.cpp
2006-05-25 19:18:29 +00:00

255 lines
7.6 KiB
C++

/*
Copyright (C) 2005-2006 Feeling Software Inc.
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
#include "StdAfx.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDEffectCode.h"
#include "FCDocument/FCDEffectPass.h"
#include "FCDocument/FCDEffectProfileFX.h"
#include "FCDocument/FCDEffectParameter.h"
#include "FCDocument/FCDEffectParameterFactory.h"
#include "FCDocument/FCDEffectParameterList.h"
#include "FCDocument/FCDEffectTechnique.h"
#include "FCDocument/FCDLibrary.h"
#include "FCDocument/FCDImage.h"
#include "FUtils/FUDaeParser.h"
#include "FUtils/FUDaeWriter.h"
using namespace FUDaeParser;
using namespace FUDaeWriter;
FCDEffectTechnique::FCDEffectTechnique(FCDocument* document, FCDEffectProfileFX *_parent) : FCDObject(document, "FCDEffectTechnique")
{
parent = _parent;
parameters = new FCDEffectParameterList(GetDocument(), true);;
}
FCDEffectTechnique::~FCDEffectTechnique()
{
CLEAR_POINTER_VECTOR(codes);
CLEAR_POINTER_VECTOR(passes);
SAFE_DELETE(parameters);
parent = NULL;
}
// Adds a new pass to this effect technique.
FCDEffectPass* FCDEffectTechnique::AddPass()
{
FCDEffectPass* pass = new FCDEffectPass(GetDocument(), this);
passes.push_back(pass);
return pass;
}
// Releases a pass contaied within this effect technique.
void FCDEffectTechnique::ReleasePass(FCDEffectPass* pass)
{
FCDEffectPassList::iterator it = std::find(passes.begin(), passes.end(), pass);
if (it != passes.end())
{
delete *it;
passes.erase(it);
}
}
// Adds a new code inclusion to this effect profile.
FCDEffectCode* FCDEffectTechnique::AddCode()
{
FCDEffectCode* code = new FCDEffectCode(GetDocument());
codes.push_back(code);
return code;
}
// Releases a code inclusion contained within this effect profile.
void FCDEffectTechnique::ReleaseCode(FCDEffectCode* code)
{
FCDEffectCodeList::iterator itC = std::find(codes.begin(), codes.end(), code);
if (itC != codes.end())
{
delete *itC;
codes.erase(itC);
}
}
FCDEffectTechnique* FCDEffectTechnique::Clone(FCDEffectProfileFX* newParent)
{
FCDEffectTechnique* clone = new FCDEffectTechnique(GetDocument(), newParent);
clone->name = name;
SAFE_DELETE(clone->parameters);
clone->parameters = parameters->Clone();
// Clone the codes: need to happen before the passes are cloned
clone->codes.reserve(codes.size());
for (FCDEffectCodeList::const_iterator itC = codes.begin(); itC != codes.end(); ++itC)
{
clone->codes.push_back((*itC)->Clone());
}
// Clone the passes
for (FCDEffectPassList::iterator itP = passes.begin(); itP != passes.end(); ++itP)
{
clone->passes.push_back((*itP)->Clone(clone));
}
return clone;
}
const string& FCDEffectTechnique::GetDaeId() const
{
return parent->GetDaeId();
}
void FCDEffectTechnique::AddParameter(FCDEffectParameter* parameter)
{
parameters->push_back(parameter);
}
// Flatten this effect technique: merge the parameter modifiers and generators
void FCDEffectTechnique::Flatten()
{
for (FCDEffectParameterList::iterator itP = parameters->begin(); itP != parameters->end();)
{
FCDEffectParameterList generators(GetDocument());
if ((*itP)->IsModifier())
{
// Overwrite the generators
FindParametersByReference((*itP)->GetReference(), generators);
for (FCDEffectParameterList::iterator itQ = generators.begin(); itQ != generators.end(); ++itQ)
{
if ((*itQ)->IsGenerator())
{
(*itP)->Overwrite(*itQ);
}
}
SAFE_DELETE(*itP);
parameters->erase(itP);
}
else
{
++itP;
}
}
}
FUStatus FCDEffectTechnique::LoadFromXML(xmlNode* techniqueNode, xmlNode* profileNode)
{
FUStatus status;
if (!IsEquivalent(techniqueNode->name, DAE_TECHNIQUE_ELEMENT))
{
return status.Warning(FS("Technique contains unknown element."), techniqueNode->line);
}
string techniqueName = ReadNodeProperty(techniqueNode, DAE_SID_ATTRIBUTE);
name = TO_FSTRING(techniqueName);
// Look for the pass and parameter elements
SAFE_DELETE(parameters);
parameters = new FCDEffectParameterList(GetDocument(), true);
for (xmlNode* child = techniqueNode->children; child != NULL; child = child->next)
{
if (child->type != XML_ELEMENT_NODE) continue;
if (IsEquivalent(child->name, DAE_PASS_ELEMENT))
{
FCDEffectPass* pass = AddPass();
status.AppendStatus(pass->LoadFromXML(child, techniqueNode, profileNode));
}
else if (IsEquivalent(child->name, DAE_FXCMN_NEWPARAM_ELEMENT) || IsEquivalent(child->name, DAE_FXCMN_SETPARAM_ELEMENT))
{
AddParameter(FCDEffectParameterFactory::LoadFromXML(GetDocument(), child, &status));
}
else if (IsEquivalent(child->name, DAE_FXCMN_CODE_ELEMENT) || IsEquivalent(child->name, DAE_FXCMN_INCLUDE_ELEMENT))
{
FCDEffectCode* code = new FCDEffectCode(GetDocument());
codes.push_back(code);
status.AppendStatus(code->LoadFromXML(child));
}
else if (IsEquivalent(child->name, DAE_IMAGE_ELEMENT))
{
FCDImage* image = GetDocument()->GetImageLibrary()->AddEntity();
status.AppendStatus(image->LoadFromXML(child));
}
}
return status;
}
// Write out the effect techniques to the COLLADA xml node tree
xmlNode* FCDEffectTechnique::WriteToXML(xmlNode* parentNode) const
{
xmlNode* techniqueNode = AddChild(parentNode, DAE_TECHNIQUE_ELEMENT);
const_cast<FCDEffectTechnique*>(this)->name = TO_FSTRING(AddNodeSid(techniqueNode, !name.empty() ? TO_STRING(name).c_str() : "common"));
// Write out the code/includes
for (FCDEffectCodeList::const_iterator itC = codes.begin(); itC != codes.end(); ++itC)
{
(*itC)->WriteToXML(techniqueNode);
}
// Write out the effect parameters at this level
for (FCDEffectParameterList::const_iterator itP = parameters->begin(); itP != parameters->end(); ++itP)
{
(*itP)->WriteToXML(techniqueNode);
}
// Write out the passes.
// In COLLADA 1.4: there should always be at least one pass.
if (!passes.empty())
{
for (FCDEffectPassList::const_iterator itP = passes.begin(); itP != passes.end(); ++itP)
{
(*itP)->WriteToXML(techniqueNode);
}
}
else
{
UNUSED(xmlNode* dummyPassNode =) AddChild(techniqueNode, DAE_PASS_ELEMENT);
}
return techniqueNode;
}
// Look for the parameter with the given reference.
const FCDEffectParameter* FCDEffectTechnique::FindParameter(const char* ref) const
{
return parameters->FindReference(ref);
}
// Look for the effect parameter with the correct semantic, in order to bind/set its value
FCDEffectParameter* FCDEffectTechnique::FindParameterBySemantic(const string& semantic)
{
return parameters->FindSemantic(semantic);
}
void FCDEffectTechnique::FindParametersBySemantic(const string& semantic, FCDEffectParameterList& _parameters)
{
for (FCDEffectParameterList::iterator it = parameters->begin(); it != parameters->end(); ++it)
{
if ((*it)->GetSemantic() == semantic) _parameters.push_back(*it);
}
}
void FCDEffectTechnique::FindParametersByReference(const string& reference, FCDEffectParameterList& _parameters)
{
for (FCDEffectParameterList::iterator it = parameters->begin(); it != parameters->end(); ++it)
{
if ((*it)->GetReference() == reference) _parameters.push_back(*it);
}
}
FCDEffectCode* FCDEffectTechnique::FindCode(const string& sid)
{
for (FCDEffectCodeList::iterator itC = codes.begin(); itC != codes.end(); ++itC)
{
if ((*itC)->GetSid() == sid) return (*itC);
}
return NULL;
}
const FCDEffectCode* FCDEffectTechnique::FindCode(const string& sid) const
{
for (FCDEffectCodeList::const_iterator itC = codes.begin(); itC != codes.end(); ++itC)
{
if ((*itC)->GetSid() == sid) return (*itC);
}
return NULL;
}