Files
bullet3/Extras/FCollada/FCDocument/FCDPhysicsModelInstance.cpp
2006-05-25 19:18:29 +00:00

92 lines
3.4 KiB
C++

/*
Copyright (C) 2005-2006 Feeling Software Inc.
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
#include "StdAfx.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDController.h"
#include "FCDocument/FCDEntity.h"
#include "FCDocument/FCDPhysicsModel.h"
#include "FCDocument/FCDPhysicsModelInstance.h"
#include "FCDocument/FCDPhysicsRigidBodyInstance.h"
#include "FCDocument/FCDPhysicsRigidConstraintInstance.h"
#include "FUtils/FUDaeParser.h"
#include "FUtils/FUDaeWriter.h"
using namespace FUDaeParser;
using namespace FUDaeWriter;
FCDPhysicsModelInstance::FCDPhysicsModelInstance(FCDocument* document, FCDEntity* entity) : FCDEntityInstance(document, entity)
{
SetClassName("FCDPhysicsModelInstance");
}
FCDPhysicsModelInstance::~FCDPhysicsModelInstance()
{
CLEAR_POINTER_VECTOR(instances);
}
// Load the geometry instance from the COLLADA document
FUStatus FCDPhysicsModelInstance::LoadFromXML(xmlNode* instanceNode)
{
FUStatus status = FCDEntityInstance::LoadFromXML(instanceNode);
if (!status) return status;
if (entity == NULL)
{
return status.Fail(FS("Trying to instantiate non-valid physics entity."), instanceNode->line);
}
// Check for the expected instantiation node type
if (!IsEquivalent(instanceNode->name, DAE_INSTANCE_PHYSICS_MODEL_ELEMENT))
{
return status.Fail(FS("Unknown element for instantiation of entity: ") + TO_FSTRING(entity->GetDaeId()), instanceNode->line);
}
//this is already done in the FCDSceneNode
// string physicsModelId = ReadNodeProperty(instanceNode, DAE_TARGET_ATTRIBUTE);
// entity = GetDocument()->FindPhysicsModel(physicsModelId);
// if(!entity) return status.Fail(FS("Couldn't find physics model for instantiation"), instanceNode->line);
xmlNodeList rigidBodyNodes;
FindChildrenByType(instanceNode, DAE_INSTANCE_RIGID_BODY_ELEMENT, rigidBodyNodes);
for(xmlNodeList::iterator itB = rigidBodyNodes.begin(); itB != rigidBodyNodes.end(); ++itB)
{
FCDPhysicsRigidBodyInstance* instance = new FCDPhysicsRigidBodyInstance(GetDocument(), entity);
status.AppendStatus(instance->LoadFromXML(*itB));
instances.push_back(instance);
}
xmlNodeList rigidConstraintNodes;
FindChildrenByType(instanceNode, DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT, rigidConstraintNodes);
for(xmlNodeList::iterator itC = rigidConstraintNodes.begin(); itC != rigidConstraintNodes.end(); ++itC)
{
FCDPhysicsRigidConstraintInstance* instance = new FCDPhysicsRigidConstraintInstance(GetDocument(), entity);
status.AppendStatus(instance->LoadFromXML(*itC));
instances.push_back(instance);
}
//FIXME: create a FCDPhysicsForceFieldInstance class
xmlNodeList forceFieldNodes;
FindChildrenByType(instanceNode, DAE_INSTANCE_FORCE_FIELD_ELEMENT, forceFieldNodes);
for(xmlNodeList::iterator itN = forceFieldNodes.begin(); itN != forceFieldNodes.end(); ++itN)
{
FCDEntityInstance* instance = new FCDEntityInstance(GetDocument(), NULL);
status.AppendStatus(instance->LoadFromXML(*itN));
instances.push_back(instance);
}
return status;
}
// Write out the instantiation information to the xml node tree
xmlNode* FCDPhysicsModelInstance::WriteToXML(xmlNode* parentNode) const
{
xmlNode* instanceNode = FCDEntityInstance::WriteToXML(parentNode);
for(FCDEntityInstanceList::const_iterator it = instances.begin(); it != instances.end(); ++it)
{
(*it)->WriteToXML(instanceNode);
}
return instanceNode;
}