Files
bullet3/Extras/FCollada/FColladaTest/Samples/Eagle.DAE
2006-05-25 19:18:29 +00:00

1899 lines
114 KiB
Plaintext

<?xml version="1.0" encoding="utf-8" ?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
<asset>
<contributor>
<author>Guillaume Laforte</author>
<authoring_tool>Feeling ColladaMax v0.01 with FCollada v0.03.</authoring_tool>
<source_data>file://C:/Work/ColladaMax/Conformance/Data/SourceData/Max/06_Animation/simple_003_SkeletalAnimation_04.max</source_data>
</contributor>
<created>2006-02-21T14:49:36Z</created>
<modified>2006-02-21T14:49:36Z</modified>
<revision>1.0</revision>
<unit name="inch" meter="0.0254"></unit>
<up_axis>Z_UP</up_axis>
</asset>
<library_animations>
<animation id="simple_003_SkeletalAnimation_04.max_animation">
<animation id="Bone09-Translate">
<source id="Bone09-Translate-X-time">
<float_array id="Bone09-Translate-X-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-Translate-X-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-X-value">
<float_array id="Bone09-Translate-X-value-array" count="5">71.388931 71.388931 71.388931 71.388931 71.388931</float_array>
<technique_common>
<accessor source="#Bone09-Translate-X-value-array" count="5">
<param name="TRANS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-X-interp">
<Name_array id="Bone09-Translate-X-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Translate-X-interp-array" count="5">
<param name="TRANS.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-X-intgt">
<float_array id="Bone09-Translate-X-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Translate-X-intgt-array" count="5">
<param name="TRANS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-X-outtgt">
<float_array id="Bone09-Translate-X-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Translate-X-outtgt-array" count="5">
<param name="TRANS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Y-time">
<float_array id="Bone09-Translate-Y-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Y-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Y-value">
<float_array id="Bone09-Translate-Y-value-array" count="5">0.000062 0.000062 0.000062 0.000062 0.000062</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Y-value-array" count="5">
<param name="TRANS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Y-interp">
<Name_array id="Bone09-Translate-Y-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Translate-Y-interp-array" count="5">
<param name="TRANS.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Y-intgt">
<float_array id="Bone09-Translate-Y-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Y-intgt-array" count="5">
<param name="TRANS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Y-outtgt">
<float_array id="Bone09-Translate-Y-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Y-outtgt-array" count="5">
<param name="TRANS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Z-time">
<float_array id="Bone09-Translate-Z-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Z-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Z-value">
<float_array id="Bone09-Translate-Z-value-array" count="5">10.399197 10.399197 10.399197 10.399197 10.399197</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Z-value-array" count="5">
<param name="TRANS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Z-interp">
<Name_array id="Bone09-Translate-Z-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Translate-Z-interp-array" count="5">
<param name="TRANS.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Z-intgt">
<float_array id="Bone09-Translate-Z-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Z-intgt-array" count="5">
<param name="TRANS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Translate-Z-outtgt">
<float_array id="Bone09-Translate-Z-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Translate-Z-outtgt-array" count="5">
<param name="TRANS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone09-Translate-X-sampler">
<input semantic="INPUT" source="#Bone09-Translate-X-time"></input>
<input semantic="OUTPUT" source="#Bone09-Translate-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Translate-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Translate-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Translate-X-outtgt"></input>
</sampler>
<sampler id="Bone09-Translate-Y-sampler">
<input semantic="INPUT" source="#Bone09-Translate-Y-time"></input>
<input semantic="OUTPUT" source="#Bone09-Translate-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Translate-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Translate-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Translate-Y-outtgt"></input>
</sampler>
<sampler id="Bone09-Translate-Z-sampler">
<input semantic="INPUT" source="#Bone09-Translate-Z-time"></input>
<input semantic="OUTPUT" source="#Bone09-Translate-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Translate-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Translate-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Translate-Z-outtgt"></input>
</sampler>
<channel source="#Bone09-Translate-X-sampler" target="Bone09/Trans.X"></channel>
<channel source="#Bone09-Translate-Y-sampler" target="Bone09/Trans.Y"></channel>
<channel source="#Bone09-Translate-Z-sampler" target="Bone09/Trans.Z"></channel>
</animation>
<animation id="Bone09-Rotate">
<source id="Bone09-Rotate-X-time">
<float_array id="Bone09-Rotate-X-time-array" count="30">0 0.066667 0.100000 0.133333 0.166667 0.233333 0.300000 0.366667 0.433333 0.500000 0.566667 0.633333 0.700000 0.766667 0.833333 0.900000 0.966667 1.033333 1.100000 1.166667 1.233333 1.300000 1.366667 1.433333 1.466667 1.566667 1.633333 1.700000 1.766667 1.833333</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-X-time-array" count="30">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-X-value">
<float_array id="Bone09-Rotate-X-value-array" count="30">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-X-value-array" count="30">
<param name="ROTX.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-X-interp">
<Name_array id="Bone09-Rotate-X-interp-array" count="30">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Rotate-X-interp-array" count="30">
<param name="ROTX.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-X-intgt">
<float_array id="Bone09-Rotate-X-intgt-array" count="30">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-X-intgt-array" count="30">
<param name="ROTX.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-X-outtgt">
<float_array id="Bone09-Rotate-X-outtgt-array" count="30">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-X-outtgt-array" count="30">
<param name="ROTX.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Y-time">
<float_array id="Bone09-Rotate-Y-time-array" count="30">0 0.066667 0.100000 0.133333 0.166667 0.233333 0.300000 0.366667 0.433333 0.500000 0.566667 0.633333 0.700000 0.766667 0.833333 0.900000 0.966667 1.033333 1.100000 1.166667 1.233333 1.300000 1.366667 1.433333 1.466667 1.566667 1.633333 1.700000 1.766667 1.833333</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Y-time-array" count="30">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Y-value">
<float_array id="Bone09-Rotate-Y-value-array" count="30">0 -3.009404 -5.220536 -5.220536 -9.179274 -11.161325 -14.509405 -16.219240 -19.378359 -21.868347 -25.696596 -27.495636 -31.392754 -34.431156 -33.771015 -31.393372 -29.720545 -28.323740 -24.995041 -23.734964 -19.420639 -17.647865 -16.480913 -13.145423 -10.297379 -6.017621 -3.416764 -1.910502 -1.390901 -1.390901</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Y-value-array" count="30">
<param name="ROTY.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Y-interp">
<Name_array id="Bone09-Rotate-Y-interp-array" count="30">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Rotate-Y-interp-array" count="30">
<param name="ROTY.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Y-intgt">
<float_array id="Bone09-Rotate-Y-intgt-array" count="30">0 0.326283 0 0 0.371299 0.249850 0.237090 0.228232 0.264802 0.296167 0.263779 0.267007 0.325103 0 -0.142396 -0.189866 -0.143889 -0.221508 -0.215099 -0.261300 -0.285333 -0.137800 -0.211052 -0.386471 -0.334116 -0.258023 -0.192521 -0.094962 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Y-intgt-array" count="30">
<param name="ROTY.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Y-outtgt">
<float_array id="Bone09-Rotate-Y-outtgt-array" count="30">0 -0.326283 0 0 -0.371299 -0.249850 -0.237090 -0.228232 -0.264802 -0.296167 -0.263779 -0.267007 -0.325103 0 0.142396 0.189866 0.143889 0.221508 0.215099 0.261300 0.285333 0.137800 0.211052 0.386471 0.334116 0.258023 0.192521 0.094962 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Y-outtgt-array" count="30">
<param name="ROTY.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Z-time">
<float_array id="Bone09-Rotate-Z-time-array" count="30">0 0.066667 0.100000 0.133333 0.166667 0.233333 0.300000 0.366667 0.433333 0.500000 0.566667 0.633333 0.700000 0.766667 0.833333 0.900000 0.966667 1.033333 1.100000 1.166667 1.233333 1.300000 1.366667 1.433333 1.466667 1.566667 1.633333 1.700000 1.766667 1.833333</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Z-time-array" count="30">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Z-value">
<float_array id="Bone09-Rotate-Z-value-array" count="30">-180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168 -180.000168</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Z-value-array" count="30">
<param name="ROTZ.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Z-interp">
<Name_array id="Bone09-Rotate-Z-interp-array" count="30">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Rotate-Z-interp-array" count="30">
<param name="ROTZ.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Z-intgt">
<float_array id="Bone09-Rotate-Z-intgt-array" count="30">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Z-intgt-array" count="30">
<param name="ROTZ.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Rotate-Z-outtgt">
<float_array id="Bone09-Rotate-Z-outtgt-array" count="30">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Rotate-Z-outtgt-array" count="30">
<param name="ROTZ.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone09-Rotate-X-sampler">
<input semantic="INPUT" source="#Bone09-Rotate-X-time"></input>
<input semantic="OUTPUT" source="#Bone09-Rotate-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Rotate-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Rotate-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Rotate-X-outtgt"></input>
</sampler>
<sampler id="Bone09-Rotate-Y-sampler">
<input semantic="INPUT" source="#Bone09-Rotate-Y-time"></input>
<input semantic="OUTPUT" source="#Bone09-Rotate-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Rotate-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Rotate-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Rotate-Y-outtgt"></input>
</sampler>
<sampler id="Bone09-Rotate-Z-sampler">
<input semantic="INPUT" source="#Bone09-Rotate-Z-time"></input>
<input semantic="OUTPUT" source="#Bone09-Rotate-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Rotate-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Rotate-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Rotate-Z-outtgt"></input>
</sampler>
<channel source="#Bone09-Rotate-X-sampler" target="Bone09/RotX.ANGLE"></channel>
<channel source="#Bone09-Rotate-Y-sampler" target="Bone09/RotY.ANGLE"></channel>
<channel source="#Bone09-Rotate-Z-sampler" target="Bone09/RotZ.ANGLE"></channel>
</animation>
<animation id="Bone09-ScaleAxisR">
<source id="Bone09-ScaleAxisR-X-time">
<float_array id="Bone09-ScaleAxisR-X-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-X-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-X-value">
<float_array id="Bone09-ScaleAxisR-X-value-array" count="5">1.000000 1.000000 1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-X-value-array" count="5">
<param name="SCALEAXISR.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-X-interp">
<Name_array id="Bone09-ScaleAxisR-X-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-X-interp-array" count="5">
<param name="SCALEAXISR.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-X-intgt">
<float_array id="Bone09-ScaleAxisR-X-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-X-intgt-array" count="5">
<param name="SCALEAXISR.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-X-outtgt">
<float_array id="Bone09-ScaleAxisR-X-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-X-outtgt-array" count="5">
<param name="SCALEAXISR.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Y-time">
<float_array id="Bone09-ScaleAxisR-Y-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Y-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Y-value">
<float_array id="Bone09-ScaleAxisR-Y-value-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Y-value-array" count="5">
<param name="SCALEAXISR.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Y-interp">
<Name_array id="Bone09-ScaleAxisR-Y-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Y-interp-array" count="5">
<param name="SCALEAXISR.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Y-intgt">
<float_array id="Bone09-ScaleAxisR-Y-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Y-intgt-array" count="5">
<param name="SCALEAXISR.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Y-outtgt">
<float_array id="Bone09-ScaleAxisR-Y-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Y-outtgt-array" count="5">
<param name="SCALEAXISR.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Z-time">
<float_array id="Bone09-ScaleAxisR-Z-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Z-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Z-value">
<float_array id="Bone09-ScaleAxisR-Z-value-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Z-value-array" count="5">
<param name="SCALEAXISR.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Z-interp">
<Name_array id="Bone09-ScaleAxisR-Z-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Z-interp-array" count="5">
<param name="SCALEAXISR.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Z-intgt">
<float_array id="Bone09-ScaleAxisR-Z-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Z-intgt-array" count="5">
<param name="SCALEAXISR.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-Z-outtgt">
<float_array id="Bone09-ScaleAxisR-Z-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-Z-outtgt-array" count="5">
<param name="SCALEAXISR.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-ANGLE-time">
<float_array id="Bone09-ScaleAxisR-ANGLE-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-ANGLE-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-ANGLE-value">
<float_array id="Bone09-ScaleAxisR-ANGLE-value-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-ANGLE-value-array" count="5">
<param name="SCALEAXISR.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-ANGLE-interp">
<Name_array id="Bone09-ScaleAxisR-ANGLE-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-ANGLE-interp-array" count="5">
<param name="SCALEAXISR.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-ANGLE-intgt">
<float_array id="Bone09-ScaleAxisR-ANGLE-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-ANGLE-intgt-array" count="5">
<param name="SCALEAXISR.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxisR-ANGLE-outtgt">
<float_array id="Bone09-ScaleAxisR-ANGLE-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxisR-ANGLE-outtgt-array" count="5">
<param name="SCALEAXISR.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone09-ScaleAxisR-X-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxisR-X-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxisR-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxisR-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxisR-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxisR-X-outtgt"></input>
</sampler>
<sampler id="Bone09-ScaleAxisR-Y-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxisR-Y-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxisR-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxisR-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxisR-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxisR-Y-outtgt"></input>
</sampler>
<sampler id="Bone09-ScaleAxisR-Z-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxisR-Z-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxisR-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxisR-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxisR-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxisR-Z-outtgt"></input>
</sampler>
<sampler id="Bone09-ScaleAxisR-ANGLE-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxisR-ANGLE-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxisR-ANGLE-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxisR-ANGLE-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxisR-ANGLE-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxisR-ANGLE-outtgt"></input>
</sampler>
<channel source="#Bone09-ScaleAxisR-X-sampler" target="Bone09/ScaleAxisR.X"></channel>
<channel source="#Bone09-ScaleAxisR-Y-sampler" target="Bone09/ScaleAxisR.Y"></channel>
<channel source="#Bone09-ScaleAxisR-Z-sampler" target="Bone09/ScaleAxisR.Z"></channel>
<channel source="#Bone09-ScaleAxisR-ANGLE-sampler" target="Bone09/ScaleAxisR.ANGLE"></channel>
</animation>
<animation id="Bone09-Scale">
<source id="Bone09-Scale-X-time">
<float_array id="Bone09-Scale-X-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-Scale-X-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-X-value">
<float_array id="Bone09-Scale-X-value-array" count="5">1.000000 1.000000 1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone09-Scale-X-value-array" count="5">
<param name="SCALE.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-X-interp">
<Name_array id="Bone09-Scale-X-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Scale-X-interp-array" count="5">
<param name="SCALE.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-X-intgt">
<float_array id="Bone09-Scale-X-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Scale-X-intgt-array" count="5">
<param name="SCALE.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-X-outtgt">
<float_array id="Bone09-Scale-X-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Scale-X-outtgt-array" count="5">
<param name="SCALE.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Y-time">
<float_array id="Bone09-Scale-Y-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Y-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Y-value">
<float_array id="Bone09-Scale-Y-value-array" count="5">1.000000 1.000000 1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Y-value-array" count="5">
<param name="SCALE.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Y-interp">
<Name_array id="Bone09-Scale-Y-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Scale-Y-interp-array" count="5">
<param name="SCALE.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Y-intgt">
<float_array id="Bone09-Scale-Y-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Y-intgt-array" count="5">
<param name="SCALE.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Y-outtgt">
<float_array id="Bone09-Scale-Y-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Y-outtgt-array" count="5">
<param name="SCALE.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Z-time">
<float_array id="Bone09-Scale-Z-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Z-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Z-value">
<float_array id="Bone09-Scale-Z-value-array" count="5">1.000000 1.000000 1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Z-value-array" count="5">
<param name="SCALE.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Z-interp">
<Name_array id="Bone09-Scale-Z-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-Scale-Z-interp-array" count="5">
<param name="SCALE.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Z-intgt">
<float_array id="Bone09-Scale-Z-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Z-intgt-array" count="5">
<param name="SCALE.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-Scale-Z-outtgt">
<float_array id="Bone09-Scale-Z-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-Scale-Z-outtgt-array" count="5">
<param name="SCALE.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone09-Scale-X-sampler">
<input semantic="INPUT" source="#Bone09-Scale-X-time"></input>
<input semantic="OUTPUT" source="#Bone09-Scale-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Scale-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Scale-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Scale-X-outtgt"></input>
</sampler>
<sampler id="Bone09-Scale-Y-sampler">
<input semantic="INPUT" source="#Bone09-Scale-Y-time"></input>
<input semantic="OUTPUT" source="#Bone09-Scale-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Scale-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Scale-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Scale-Y-outtgt"></input>
</sampler>
<sampler id="Bone09-Scale-Z-sampler">
<input semantic="INPUT" source="#Bone09-Scale-Z-time"></input>
<input semantic="OUTPUT" source="#Bone09-Scale-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-Scale-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-Scale-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-Scale-Z-outtgt"></input>
</sampler>
<channel source="#Bone09-Scale-X-sampler" target="Bone09/Scale.X"></channel>
<channel source="#Bone09-Scale-Y-sampler" target="Bone09/Scale.Y"></channel>
<channel source="#Bone09-Scale-Z-sampler" target="Bone09/Scale.Z"></channel>
</animation>
<animation id="Bone09-ScaleAxis">
<source id="Bone09-ScaleAxis-X-time">
<float_array id="Bone09-ScaleAxis-X-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-X-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-X-value">
<float_array id="Bone09-ScaleAxis-X-value-array" count="5">1.000000 1.000000 1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-X-value-array" count="5">
<param name="SCALEAXIS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-X-interp">
<Name_array id="Bone09-ScaleAxis-X-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-X-interp-array" count="5">
<param name="SCALEAXIS.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-X-intgt">
<float_array id="Bone09-ScaleAxis-X-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-X-intgt-array" count="5">
<param name="SCALEAXIS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-X-outtgt">
<float_array id="Bone09-ScaleAxis-X-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-X-outtgt-array" count="5">
<param name="SCALEAXIS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Y-time">
<float_array id="Bone09-ScaleAxis-Y-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Y-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Y-value">
<float_array id="Bone09-ScaleAxis-Y-value-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Y-value-array" count="5">
<param name="SCALEAXIS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Y-interp">
<Name_array id="Bone09-ScaleAxis-Y-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Y-interp-array" count="5">
<param name="SCALEAXIS.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Y-intgt">
<float_array id="Bone09-ScaleAxis-Y-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Y-intgt-array" count="5">
<param name="SCALEAXIS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Y-outtgt">
<float_array id="Bone09-ScaleAxis-Y-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Y-outtgt-array" count="5">
<param name="SCALEAXIS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Z-time">
<float_array id="Bone09-ScaleAxis-Z-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Z-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Z-value">
<float_array id="Bone09-ScaleAxis-Z-value-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Z-value-array" count="5">
<param name="SCALEAXIS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Z-interp">
<Name_array id="Bone09-ScaleAxis-Z-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Z-interp-array" count="5">
<param name="SCALEAXIS.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Z-intgt">
<float_array id="Bone09-ScaleAxis-Z-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Z-intgt-array" count="5">
<param name="SCALEAXIS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-Z-outtgt">
<float_array id="Bone09-ScaleAxis-Z-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-Z-outtgt-array" count="5">
<param name="SCALEAXIS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-ANGLE-time">
<float_array id="Bone09-ScaleAxis-ANGLE-time-array" count="5">0.066667 0.133333 1.300000 1.433333 1.633333</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-ANGLE-time-array" count="5">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-ANGLE-value">
<float_array id="Bone09-ScaleAxis-ANGLE-value-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-ANGLE-value-array" count="5">
<param name="SCALEAXIS.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-ANGLE-interp">
<Name_array id="Bone09-ScaleAxis-ANGLE-interp-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-ANGLE-interp-array" count="5">
<param name="SCALEAXIS.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-ANGLE-intgt">
<float_array id="Bone09-ScaleAxis-ANGLE-intgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-ANGLE-intgt-array" count="5">
<param name="SCALEAXIS.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone09-ScaleAxis-ANGLE-outtgt">
<float_array id="Bone09-ScaleAxis-ANGLE-outtgt-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone09-ScaleAxis-ANGLE-outtgt-array" count="5">
<param name="SCALEAXIS.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone09-ScaleAxis-X-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxis-X-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxis-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxis-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxis-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxis-X-outtgt"></input>
</sampler>
<sampler id="Bone09-ScaleAxis-Y-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxis-Y-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxis-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxis-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxis-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxis-Y-outtgt"></input>
</sampler>
<sampler id="Bone09-ScaleAxis-Z-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxis-Z-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxis-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxis-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxis-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxis-Z-outtgt"></input>
</sampler>
<sampler id="Bone09-ScaleAxis-ANGLE-sampler">
<input semantic="INPUT" source="#Bone09-ScaleAxis-ANGLE-time"></input>
<input semantic="OUTPUT" source="#Bone09-ScaleAxis-ANGLE-value"></input>
<input semantic="INTERPOLATION" source="#Bone09-ScaleAxis-ANGLE-interp"></input>
<input semantic="IN_TANGENT" source="#Bone09-ScaleAxis-ANGLE-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone09-ScaleAxis-ANGLE-outtgt"></input>
</sampler>
<channel source="#Bone09-ScaleAxis-X-sampler" target="Bone09/ScaleAxis.X"></channel>
<channel source="#Bone09-ScaleAxis-Y-sampler" target="Bone09/ScaleAxis.Y"></channel>
<channel source="#Bone09-ScaleAxis-Z-sampler" target="Bone09/ScaleAxis.Z"></channel>
<channel source="#Bone09-ScaleAxis-ANGLE-sampler" target="Bone09/ScaleAxis.ANGLE"></channel>
</animation>
<animation id="Bone10-Translate">
<source id="Bone10-Translate-X-time">
<float_array id="Bone10-Translate-X-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-Translate-X-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-X-value">
<float_array id="Bone10-Translate-X-value-array" count="3">99.001984 99.001984 99.001984</float_array>
<technique_common>
<accessor source="#Bone10-Translate-X-value-array" count="3">
<param name="TRANS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-X-interp">
<Name_array id="Bone10-Translate-X-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Translate-X-interp-array" count="3">
<param name="TRANS.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-X-intgt">
<float_array id="Bone10-Translate-X-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-X-intgt-array" count="3">
<param name="TRANS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-X-outtgt">
<float_array id="Bone10-Translate-X-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-X-outtgt-array" count="3">
<param name="TRANS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Y-time">
<float_array id="Bone10-Translate-Y-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Y-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Y-value">
<float_array id="Bone10-Translate-Y-value-array" count="3">0.000012 0.000012 0.000012</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Y-value-array" count="3">
<param name="TRANS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Y-interp">
<Name_array id="Bone10-Translate-Y-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Translate-Y-interp-array" count="3">
<param name="TRANS.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Y-intgt">
<float_array id="Bone10-Translate-Y-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Y-intgt-array" count="3">
<param name="TRANS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Y-outtgt">
<float_array id="Bone10-Translate-Y-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Y-outtgt-array" count="3">
<param name="TRANS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Z-time">
<float_array id="Bone10-Translate-Z-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Z-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Z-value">
<float_array id="Bone10-Translate-Z-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Z-value-array" count="3">
<param name="TRANS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Z-interp">
<Name_array id="Bone10-Translate-Z-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Translate-Z-interp-array" count="3">
<param name="TRANS.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Z-intgt">
<float_array id="Bone10-Translate-Z-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Z-intgt-array" count="3">
<param name="TRANS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Translate-Z-outtgt">
<float_array id="Bone10-Translate-Z-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Translate-Z-outtgt-array" count="3">
<param name="TRANS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone10-Translate-X-sampler">
<input semantic="INPUT" source="#Bone10-Translate-X-time"></input>
<input semantic="OUTPUT" source="#Bone10-Translate-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Translate-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Translate-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Translate-X-outtgt"></input>
</sampler>
<sampler id="Bone10-Translate-Y-sampler">
<input semantic="INPUT" source="#Bone10-Translate-Y-time"></input>
<input semantic="OUTPUT" source="#Bone10-Translate-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Translate-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Translate-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Translate-Y-outtgt"></input>
</sampler>
<sampler id="Bone10-Translate-Z-sampler">
<input semantic="INPUT" source="#Bone10-Translate-Z-time"></input>
<input semantic="OUTPUT" source="#Bone10-Translate-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Translate-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Translate-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Translate-Z-outtgt"></input>
</sampler>
<channel source="#Bone10-Translate-X-sampler" target="Bone10/Trans.X"></channel>
<channel source="#Bone10-Translate-Y-sampler" target="Bone10/Trans.Y"></channel>
<channel source="#Bone10-Translate-Z-sampler" target="Bone10/Trans.Z"></channel>
</animation>
<animation id="Bone10-Rotate">
<source id="Bone10-Rotate-X-time">
<float_array id="Bone10-Rotate-X-time-array" count="18">0 0.233333 0.300000 0.366667 0.433333 0.500000 0.566667 0.700000 0.900000 0.966667 1.100000 1.233333 1.366667 1.466667 1.566667 1.700000 1.766667 1.833333</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-X-time-array" count="18">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-X-value">
<float_array id="Bone10-Rotate-X-value-array" count="18">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-X-value-array" count="18">
<param name="ROTX.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-X-interp">
<Name_array id="Bone10-Rotate-X-interp-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Rotate-X-interp-array" count="18">
<param name="ROTX.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-X-intgt">
<float_array id="Bone10-Rotate-X-intgt-array" count="18">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-X-intgt-array" count="18">
<param name="ROTX.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-X-outtgt">
<float_array id="Bone10-Rotate-X-outtgt-array" count="18">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-X-outtgt-array" count="18">
<param name="ROTX.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Y-time">
<float_array id="Bone10-Rotate-Y-time-array" count="18">0 0.233333 0.300000 0.366667 0.433333 0.500000 0.566667 0.700000 0.900000 0.966667 1.100000 1.233333 1.366667 1.466667 1.566667 1.700000 1.766667 1.833333</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Y-time-array" count="18">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Y-value">
<float_array id="Bone10-Rotate-Y-value-array" count="18">0 3.654185 7.221884 11.749501 15.230330 17.414125 24.071526 32.524971 29.217825 26.283381 21.052565 23.170980 18.224821 12.278664 7.881567 5.763361 2.786477 1.920451</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Y-value-array" count="18">
<param name="ROTY.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Y-interp">
<Name_array id="Bone10-Rotate-Y-interp-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Rotate-Y-interp-array" count="18">
<param name="ROTY.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Y-intgt">
<float_array id="Bone10-Rotate-Y-intgt-array" count="18">0 -0.150456 -0.379468 -0.375396 -0.265529 -0.414431 -0.472214 0 0.146287 0.255164 0 0 0.291759 0.323227 0.174517 0.159222 0.180136 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Y-intgt-array" count="18">
<param name="ROTY.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Y-outtgt">
<float_array id="Bone10-Rotate-Y-outtgt-array" count="18">0 0.150456 0.379468 0.375396 0.265529 0.414431 0.472214 0 -0.146287 -0.255164 0 0 -0.291759 -0.323227 -0.174517 -0.159222 -0.180136 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Y-outtgt-array" count="18">
<param name="ROTY.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Z-time">
<float_array id="Bone10-Rotate-Z-time-array" count="18">0 0.233333 0.300000 0.366667 0.433333 0.500000 0.566667 0.700000 0.900000 0.966667 1.100000 1.233333 1.366667 1.466667 1.566667 1.700000 1.766667 1.833333</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Z-time-array" count="18">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Z-value">
<float_array id="Bone10-Rotate-Z-value-array" count="18">0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082 0.000082</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Z-value-array" count="18">
<param name="ROTZ.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Z-interp">
<Name_array id="Bone10-Rotate-Z-interp-array" count="18">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Rotate-Z-interp-array" count="18">
<param name="ROTZ.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Z-intgt">
<float_array id="Bone10-Rotate-Z-intgt-array" count="18">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Z-intgt-array" count="18">
<param name="ROTZ.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Rotate-Z-outtgt">
<float_array id="Bone10-Rotate-Z-outtgt-array" count="18">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Rotate-Z-outtgt-array" count="18">
<param name="ROTZ.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone10-Rotate-X-sampler">
<input semantic="INPUT" source="#Bone10-Rotate-X-time"></input>
<input semantic="OUTPUT" source="#Bone10-Rotate-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Rotate-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Rotate-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Rotate-X-outtgt"></input>
</sampler>
<sampler id="Bone10-Rotate-Y-sampler">
<input semantic="INPUT" source="#Bone10-Rotate-Y-time"></input>
<input semantic="OUTPUT" source="#Bone10-Rotate-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Rotate-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Rotate-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Rotate-Y-outtgt"></input>
</sampler>
<sampler id="Bone10-Rotate-Z-sampler">
<input semantic="INPUT" source="#Bone10-Rotate-Z-time"></input>
<input semantic="OUTPUT" source="#Bone10-Rotate-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Rotate-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Rotate-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Rotate-Z-outtgt"></input>
</sampler>
<channel source="#Bone10-Rotate-X-sampler" target="Bone10/RotX.ANGLE"></channel>
<channel source="#Bone10-Rotate-Y-sampler" target="Bone10/RotY.ANGLE"></channel>
<channel source="#Bone10-Rotate-Z-sampler" target="Bone10/RotZ.ANGLE"></channel>
</animation>
<animation id="Bone10-ScaleAxisR">
<source id="Bone10-ScaleAxisR-X-time">
<float_array id="Bone10-ScaleAxisR-X-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-X-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-X-value">
<float_array id="Bone10-ScaleAxisR-X-value-array" count="3">1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-X-value-array" count="3">
<param name="SCALEAXISR.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-X-interp">
<Name_array id="Bone10-ScaleAxisR-X-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-X-interp-array" count="3">
<param name="SCALEAXISR.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-X-intgt">
<float_array id="Bone10-ScaleAxisR-X-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-X-intgt-array" count="3">
<param name="SCALEAXISR.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-X-outtgt">
<float_array id="Bone10-ScaleAxisR-X-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-X-outtgt-array" count="3">
<param name="SCALEAXISR.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Y-time">
<float_array id="Bone10-ScaleAxisR-Y-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Y-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Y-value">
<float_array id="Bone10-ScaleAxisR-Y-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Y-value-array" count="3">
<param name="SCALEAXISR.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Y-interp">
<Name_array id="Bone10-ScaleAxisR-Y-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Y-interp-array" count="3">
<param name="SCALEAXISR.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Y-intgt">
<float_array id="Bone10-ScaleAxisR-Y-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Y-intgt-array" count="3">
<param name="SCALEAXISR.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Y-outtgt">
<float_array id="Bone10-ScaleAxisR-Y-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Y-outtgt-array" count="3">
<param name="SCALEAXISR.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Z-time">
<float_array id="Bone10-ScaleAxisR-Z-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Z-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Z-value">
<float_array id="Bone10-ScaleAxisR-Z-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Z-value-array" count="3">
<param name="SCALEAXISR.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Z-interp">
<Name_array id="Bone10-ScaleAxisR-Z-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Z-interp-array" count="3">
<param name="SCALEAXISR.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Z-intgt">
<float_array id="Bone10-ScaleAxisR-Z-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Z-intgt-array" count="3">
<param name="SCALEAXISR.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-Z-outtgt">
<float_array id="Bone10-ScaleAxisR-Z-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-Z-outtgt-array" count="3">
<param name="SCALEAXISR.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-ANGLE-time">
<float_array id="Bone10-ScaleAxisR-ANGLE-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-ANGLE-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-ANGLE-value">
<float_array id="Bone10-ScaleAxisR-ANGLE-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-ANGLE-value-array" count="3">
<param name="SCALEAXISR.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-ANGLE-interp">
<Name_array id="Bone10-ScaleAxisR-ANGLE-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-ANGLE-interp-array" count="3">
<param name="SCALEAXISR.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-ANGLE-intgt">
<float_array id="Bone10-ScaleAxisR-ANGLE-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-ANGLE-intgt-array" count="3">
<param name="SCALEAXISR.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxisR-ANGLE-outtgt">
<float_array id="Bone10-ScaleAxisR-ANGLE-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxisR-ANGLE-outtgt-array" count="3">
<param name="SCALEAXISR.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone10-ScaleAxisR-X-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxisR-X-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxisR-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxisR-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxisR-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxisR-X-outtgt"></input>
</sampler>
<sampler id="Bone10-ScaleAxisR-Y-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxisR-Y-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxisR-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxisR-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxisR-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxisR-Y-outtgt"></input>
</sampler>
<sampler id="Bone10-ScaleAxisR-Z-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxisR-Z-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxisR-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxisR-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxisR-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxisR-Z-outtgt"></input>
</sampler>
<sampler id="Bone10-ScaleAxisR-ANGLE-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxisR-ANGLE-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxisR-ANGLE-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxisR-ANGLE-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxisR-ANGLE-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxisR-ANGLE-outtgt"></input>
</sampler>
<channel source="#Bone10-ScaleAxisR-X-sampler" target="Bone10/ScaleAxisR.X"></channel>
<channel source="#Bone10-ScaleAxisR-Y-sampler" target="Bone10/ScaleAxisR.Y"></channel>
<channel source="#Bone10-ScaleAxisR-Z-sampler" target="Bone10/ScaleAxisR.Z"></channel>
<channel source="#Bone10-ScaleAxisR-ANGLE-sampler" target="Bone10/ScaleAxisR.ANGLE"></channel>
</animation>
<animation id="Bone10-Scale">
<source id="Bone10-Scale-X-time">
<float_array id="Bone10-Scale-X-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-Scale-X-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-X-value">
<float_array id="Bone10-Scale-X-value-array" count="3">1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone10-Scale-X-value-array" count="3">
<param name="SCALE.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-X-interp">
<Name_array id="Bone10-Scale-X-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Scale-X-interp-array" count="3">
<param name="SCALE.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-X-intgt">
<float_array id="Bone10-Scale-X-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Scale-X-intgt-array" count="3">
<param name="SCALE.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-X-outtgt">
<float_array id="Bone10-Scale-X-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Scale-X-outtgt-array" count="3">
<param name="SCALE.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Y-time">
<float_array id="Bone10-Scale-Y-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Y-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Y-value">
<float_array id="Bone10-Scale-Y-value-array" count="3">1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Y-value-array" count="3">
<param name="SCALE.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Y-interp">
<Name_array id="Bone10-Scale-Y-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Scale-Y-interp-array" count="3">
<param name="SCALE.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Y-intgt">
<float_array id="Bone10-Scale-Y-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Y-intgt-array" count="3">
<param name="SCALE.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Y-outtgt">
<float_array id="Bone10-Scale-Y-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Y-outtgt-array" count="3">
<param name="SCALE.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Z-time">
<float_array id="Bone10-Scale-Z-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Z-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Z-value">
<float_array id="Bone10-Scale-Z-value-array" count="3">1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Z-value-array" count="3">
<param name="SCALE.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Z-interp">
<Name_array id="Bone10-Scale-Z-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-Scale-Z-interp-array" count="3">
<param name="SCALE.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Z-intgt">
<float_array id="Bone10-Scale-Z-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Z-intgt-array" count="3">
<param name="SCALE.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-Scale-Z-outtgt">
<float_array id="Bone10-Scale-Z-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-Scale-Z-outtgt-array" count="3">
<param name="SCALE.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone10-Scale-X-sampler">
<input semantic="INPUT" source="#Bone10-Scale-X-time"></input>
<input semantic="OUTPUT" source="#Bone10-Scale-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Scale-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Scale-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Scale-X-outtgt"></input>
</sampler>
<sampler id="Bone10-Scale-Y-sampler">
<input semantic="INPUT" source="#Bone10-Scale-Y-time"></input>
<input semantic="OUTPUT" source="#Bone10-Scale-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Scale-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Scale-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Scale-Y-outtgt"></input>
</sampler>
<sampler id="Bone10-Scale-Z-sampler">
<input semantic="INPUT" source="#Bone10-Scale-Z-time"></input>
<input semantic="OUTPUT" source="#Bone10-Scale-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-Scale-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-Scale-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-Scale-Z-outtgt"></input>
</sampler>
<channel source="#Bone10-Scale-X-sampler" target="Bone10/Scale.X"></channel>
<channel source="#Bone10-Scale-Y-sampler" target="Bone10/Scale.Y"></channel>
<channel source="#Bone10-Scale-Z-sampler" target="Bone10/Scale.Z"></channel>
</animation>
<animation id="Bone10-ScaleAxis">
<source id="Bone10-ScaleAxis-X-time">
<float_array id="Bone10-ScaleAxis-X-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-X-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-X-value">
<float_array id="Bone10-ScaleAxis-X-value-array" count="3">1.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-X-value-array" count="3">
<param name="SCALEAXIS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-X-interp">
<Name_array id="Bone10-ScaleAxis-X-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-X-interp-array" count="3">
<param name="SCALEAXIS.X" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-X-intgt">
<float_array id="Bone10-ScaleAxis-X-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-X-intgt-array" count="3">
<param name="SCALEAXIS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-X-outtgt">
<float_array id="Bone10-ScaleAxis-X-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-X-outtgt-array" count="3">
<param name="SCALEAXIS.X" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Y-time">
<float_array id="Bone10-ScaleAxis-Y-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Y-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Y-value">
<float_array id="Bone10-ScaleAxis-Y-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Y-value-array" count="3">
<param name="SCALEAXIS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Y-interp">
<Name_array id="Bone10-ScaleAxis-Y-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Y-interp-array" count="3">
<param name="SCALEAXIS.Y" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Y-intgt">
<float_array id="Bone10-ScaleAxis-Y-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Y-intgt-array" count="3">
<param name="SCALEAXIS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Y-outtgt">
<float_array id="Bone10-ScaleAxis-Y-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Y-outtgt-array" count="3">
<param name="SCALEAXIS.Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Z-time">
<float_array id="Bone10-ScaleAxis-Z-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Z-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Z-value">
<float_array id="Bone10-ScaleAxis-Z-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Z-value-array" count="3">
<param name="SCALEAXIS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Z-interp">
<Name_array id="Bone10-ScaleAxis-Z-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Z-interp-array" count="3">
<param name="SCALEAXIS.Z" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Z-intgt">
<float_array id="Bone10-ScaleAxis-Z-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Z-intgt-array" count="3">
<param name="SCALEAXIS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-Z-outtgt">
<float_array id="Bone10-ScaleAxis-Z-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-Z-outtgt-array" count="3">
<param name="SCALEAXIS.Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-ANGLE-time">
<float_array id="Bone10-ScaleAxis-ANGLE-time-array" count="3">1.566667 1.700000 1.766667</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-ANGLE-time-array" count="3">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-ANGLE-value">
<float_array id="Bone10-ScaleAxis-ANGLE-value-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-ANGLE-value-array" count="3">
<param name="SCALEAXIS.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-ANGLE-interp">
<Name_array id="Bone10-ScaleAxis-ANGLE-interp-array" count="3">BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-ANGLE-interp-array" count="3">
<param name="SCALEAXIS.ANGLE" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-ANGLE-intgt">
<float_array id="Bone10-ScaleAxis-ANGLE-intgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-ANGLE-intgt-array" count="3">
<param name="SCALEAXIS.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Bone10-ScaleAxis-ANGLE-outtgt">
<float_array id="Bone10-ScaleAxis-ANGLE-outtgt-array" count="3">0 0 0</float_array>
<technique_common>
<accessor source="#Bone10-ScaleAxis-ANGLE-outtgt-array" count="3">
<param name="SCALEAXIS.ANGLE" type="float"></param>
</accessor>
</technique_common>
</source>
<sampler id="Bone10-ScaleAxis-X-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxis-X-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxis-X-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxis-X-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxis-X-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxis-X-outtgt"></input>
</sampler>
<sampler id="Bone10-ScaleAxis-Y-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxis-Y-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxis-Y-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxis-Y-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxis-Y-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxis-Y-outtgt"></input>
</sampler>
<sampler id="Bone10-ScaleAxis-Z-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxis-Z-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxis-Z-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxis-Z-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxis-Z-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxis-Z-outtgt"></input>
</sampler>
<sampler id="Bone10-ScaleAxis-ANGLE-sampler">
<input semantic="INPUT" source="#Bone10-ScaleAxis-ANGLE-time"></input>
<input semantic="OUTPUT" source="#Bone10-ScaleAxis-ANGLE-value"></input>
<input semantic="INTERPOLATION" source="#Bone10-ScaleAxis-ANGLE-interp"></input>
<input semantic="IN_TANGENT" source="#Bone10-ScaleAxis-ANGLE-intgt"></input>
<input semantic="OUT_TANGENT" source="#Bone10-ScaleAxis-ANGLE-outtgt"></input>
</sampler>
<channel source="#Bone10-ScaleAxis-X-sampler" target="Bone10/ScaleAxis.X"></channel>
<channel source="#Bone10-ScaleAxis-Y-sampler" target="Bone10/ScaleAxis.Y"></channel>
<channel source="#Bone10-ScaleAxis-Z-sampler" target="Bone10/ScaleAxis.Z"></channel>
<channel source="#Bone10-ScaleAxis-ANGLE-sampler" target="Bone10/ScaleAxis.ANGLE"></channel>
</animation>
</animation>
</library_animations>
<library_materials>
<material id="_1_-_Default" name="_1_-_Default">
<instance_effect url="#_1_-_Default-fx"></instance_effect>
</material>
</library_materials>
<library_effects>
<effect id="_1_-_Default-fx" name="_1_-_Default">
<profile_COMMON>
<technique id="_1_-_Default-fx-COMMON" sid="COMMON">
<phong>
<ambient>
<color>0.803922 0.588235 0.92549 1</color>
</ambient>
<diffuse>
<color>0.803922 0.588235 0.92549 1</color>
</diffuse>
<specular>
<color>0.631373 0.631373 0.631373 1</color>
</specular>
<shininess>
<float>1</float>
</shininess>
<reflective>
<color>0 0 0 1</color>
</reflective>
<transparent>
<color>1 1 1 1</color>
</transparent>
<transparency>
<float>0</float>
</transparency>
</phong>
<extra>
<technique profile="MAX3D">
<spec_level>
<float>0</float>
</spec_level>
<emission_level>
<float>0</float>
</emission_level>
<faceted>false</faceted>
<double_sided>false</double_sided>
<wireframe>false</wireframe>
<face_map>false</face_map>
</technique>
</extra>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_cameras>
<camera id="testCamera-obj" name="testCamera">
<optics>
<technique_common>
<perspective>
<xfov>45</xfov>
<aspect_ratio>1</aspect_ratio>
<znear>100</znear>
<zfar>2500</zfar>
</perspective>
</technique_common>
</optics>
</camera>
</library_cameras>
<library_lights>
<light id="pointLight2-obj" name="pointLight2-obj">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>0.025</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
<technique profile="MAX3D">
<intensity>1</intensity>
</technique>
</light>
<light id="pointLight1-obj" name="pointLight1-obj">
<technique_common>
<point>
<color>1 1 1</color>
<constant_attenuation>0.025</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0</quadratic_attenuation>
</point>
</technique_common>
<technique profile="MAX3D">
<intensity>1</intensity>
</technique>
</light>
<light id="global-ambient-light">
<technique_common>
<ambient>
<color>0.427451 0.427451 0.427451</color>
</ambient>
</technique_common>
</light>
</library_lights>
<library_geometries>
<geometry id="eagle-obj" name="eagle">
<mesh>
<source id="eagle-obj-position">
<float_array id="eagle-obj-position-array" count="132">1.560513 79.044914 0 32.698235 39.921673 0 32.698235 19.960840 0 -56.722916 10.379636 0 -77.481400 10.379636 0 -77.481400 -9.581203 0 -57.521317 -9.581203 0 32.698235 -20.759268 0 32.698235 -40.720112 0 2.358915 -79.843353 0 -128.579193 -30.340471 0 -103.828697 -60.680946 0 2.358915 -114.175987 0 72.618385 -41.518539 0 72.618385 -18.363970 0 152.458710 -11.976501 0 152.458710 13.573371 0 72.618385 19.960840 0 72.618385 43.115406 0 2.358915 112.579117 0 -106.223907 58.285645 0 -126.982384 30.340475 0 2.358915 -79.843353 20.000000 -128.579193 -30.340471 20.000000 -103.828697 -60.680946 20.000000 2.358915 -114.175987 20.000000 72.618385 -41.518539 20.000000 72.618385 -18.363970 20.000000 152.458710 -11.976501 14.375423 152.458710 13.573371 14.375423 72.618385 19.960840 20.000000 72.618385 43.115406 20.000000 2.358915 112.579117 20.000000 -106.223907 58.285645 20.000000 -126.982384 30.340475 20.000000 1.560513 79.044914 20.000000 32.698235 39.921673 20.000000 32.698235 19.960840 20.000000 -56.722916 10.379636 14.375423 -77.481400 10.379636 14.375423 -77.481400 -9.581203 14.375423 -57.521317 -9.581203 14.375423 32.698235 -20.759268 20.000000 32.698235 -40.720112 20.000000</float_array>
<technique_common>
<accessor source="#eagle-obj-position-array" count="44" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="eagle-obj-normal">
<float_array id="eagle-obj-normal-array" count="642">0.070274 0 0.997528 0.070274 0 0.997528 0.022631 0 0.999744 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 -0.019827 0.000115 0.999803 0 0 1.000000 0 0 1.000000 -0.031844 0.000939 0.999492 -0.033348 0.001334 0.999443 -0.019637 0 0.999807 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0.022631 0 0.999744 0.353634 0.935384 0 0.353634 0.935384 0 0.353634 0.935384 0 0.353634 0.935384 0 0.353634 0.935384 0 0.353634 0.935384 0 -0.774877 -0.632112 0 -0.774877 -0.632112 0 -0.774877 -0.632112 0 -0.774877 -0.632112 0 -0.774877 -0.632112 0 -0.774877 -0.632112 0 -0.449911 -0.893073 0 -0.449911 -0.893073 0 -0.449911 -0.893073 0 -0.449911 -0.893073 0 -0.449911 -0.893073 0 -0.449911 -0.893073 0 0.718870 -0.695144 0 0.718870 -0.695145 0 0.718870 -0.695145 0 0.718870 -0.695144 0 0.718870 -0.695145 0 0.718870 -0.695145 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 0.079748 -0.996815 0 0.079748 -0.996815 0 0.079748 -0.996815 0 0.079748 -0.996815 0 0.079748 -0.996815 0 0.079748 -0.996815 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 0.079748 0.996815 0 0.079748 0.996815 0 0.079748 0.996815 0 0.079748 0.996815 0 0.079748 0.996815 0 0.079748 0.996815 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 0.703068 0.711122 0 0.703068 0.711122 0 0.703068 0.711122 0 0.703068 0.711122 0 0.703068 0.711122 0 0.703068 0.711122 0 -0.447227 0.894420 0 -0.447227 0.894420 0 -0.447227 0.894420 0 -0.447227 0.894420 0 -0.447227 0.894420 0 -0.447227 0.894420 0 -0.802755 0.596309 0 -0.802755 0.596309 0 -0.802755 0.596309 0 -0.802755 0.596309 0 -0.802755 0.596309 0 -0.802755 0.596309 0 0.354316 -0.935126 0 0.354316 -0.935126 0 0.354316 -0.935126 0 0.354316 -0.935126 0 0.354316 -0.935126 0 0.354316 -0.935126 0 -0.782436 -0.622731 0 -0.782436 -0.622731 0 -0.782436 -0.622731 0 -0.782436 -0.622731 0 -0.782436 -0.622731 0 -0.782436 -0.622731 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -0.106537 0.994309 0 -0.106537 0.994309 0 -0.106537 0.994309 0 -0.106537 0.994309 0 -0.106537 0.994309 0 -0.106537 0.994309 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 0 1.000000 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 -0.122958 -0.992412 0 -0.122958 -0.992412 0 -0.122958 -0.992412 0 -0.122958 -0.992412 0 -0.122958 -0.992412 0 -0.122958 -0.992412 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -0.790231 0.612809 0 -0.790231 0.612809 0 -0.790231 0.612809 0 -0.790231 0.612809 0 -0.790231 0.612809 0 -0.790231 0.612809 0 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000 0 0 -1.000000</float_array>
<technique_common>
<accessor source="#eagle-obj-normal-array" count="214" stride="3">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
<param name="Z" type="float"></param>
</accessor>
</technique_common>
</source>
<vertices id="eagle-obj-vertex">
<input semantic="POSITION" source="#eagle-obj-position"></input>
</vertices>
<triangles material="_1_-_Default" count="84">
<input semantic="VERTEX" source="#eagle-obj-vertex" offset="0"></input>
<input semantic="NORMAL" source="#eagle-obj-normal" offset="1"></input>
<p>28 0 29 1 30 2 33 3 34 4 35 5 32 6 33 3 35 5 31 7 32 6 35 5 31 7 35 5 36 8 30 2 31 7 36 8 30 2 36 8 37 9 39 10 40 11 41 12 38 13 39 10 41 12 37 9 38 13 41 12 37 9 41 12 42 14 22 15 23 16 24 17 22 15 24 17 25 18 22 15 25 18 26 19 43 20 22 15 26 19 43 20 26 19 27 21 42 14 43 20 27 21 37 9 42 14 27 21 30 2 37 9 27 21 28 0 30 2 27 21 9 22 10 23 23 24 23 25 22 26 9 27 10 28 11 29 24 30 24 31 23 32 10 33 11 34 12 35 25 36 25 37 24 38 11 39 12 40 13 41 26 42 26 43 25 44 12 45 13 46 14 47 27 48 27 49 26 50 13 51 14 52 15 53 28 54 28 55 27 56 14 57 15 58 16 59 29 60 29 61 28 62 15 63 16 64 17 65 30 66 30 67 29 68 16 69 17 70 18 71 31 72 31 73 30 74 17 75 18 76 19 77 32 78 32 79 31 80 18 81 19 82 20 83 33 84 33 85 32 86 19 87 20 88 21 89 34 90 34 91 33 92 20 93 21 94 0 95 35 96 35 97 34 98 21 99 0 100 1 101 36 102 36 103 35 104 0 105 1 106 2 107 37 108 37 109 36 110 1 111 2 112 3 113 38 114 38 115 37 116 2 117 3 118 4 119 39 120 39 121 38 122 3 123 4 124 5 125 40 126 40 127 39 128 4 129 5 130 6 131 41 132 41 133 40 134 5 135 6 136 7 137 42 138 42 139 41 140 6 141 7 142 8 143 43 144 43 145 42 146 7 147 8 148 9 149 22 150 22 151 43 152 8 153 6 154 5 155 4 156 7 157 6 158 4 159 7 160 4 161 3 162 7 163 3 164 2 165 0 166 21 167 20 168 0 169 20 170 19 171 1 172 0 173 19 174 19 175 18 176 17 177 17 178 16 179 15 180 17 181 15 182 14 183 19 184 17 185 14 186 1 187 19 188 14 189 2 190 1 191 14 192 7 193 2 194 14 195 8 196 7 197 14 198 9 199 8 200 14 201 14 202 13 203 12 204 9 205 14 206 12 207 9 208 12 209 11 210 9 211 11 212 10 213 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers>
<controller id="skin-eagle-obj">
<skin source="eagle-obj">
<bind_shape_matrix>1 0 0 27.1823 0 1 0 5.20186e-005 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="skin-joints-eagle-obj">
<Name_array id="skin-bones-table-eagle-obj" count="3">Bone09 Bone10 Bone11</Name_array>
<technique_common>
<accessor source="#skin-bones-table-eagle-obj" count="3">
<param name="JOINT" type="Name"></param>
</accessor>
</technique_common>
</source>
<source id="skin-binding-eagle-obj">
<float_array id="skin-binding-table-eagle-obj" count="48">-1.000000 0.000000 0 71.388931 -0.000000 -1.000000 0 0.000086 0 0 1.000000 -10.399197 0 0 0 1 -1.000000 -0.000001 0 -27.613052 0.000001 -1.000000 0 0.000113 0 0 1.000000 -10.399197 0 0 0 1 -1.000000 -0.000001 0 -46.774727 0.000001 -1.000000 0 0.000119 0 0 1.000000 -10.399197 0 0 0 1</float_array>
<technique_common>
<accessor source="#skin-binding-table-eagle-obj" count="3">
<param name="INV_BIND_MATRIX" type="float4x4"></param>
</accessor>
</technique_common>
</source>
<source id="skin-weights-eagle-obj">
<float_array id="skin-weights-table-eagle-obj" count="14">0 1 0.306916 0.693084 0.262203 0.737797 0.393212 0.606788 0.012221 0.987779 0.030148 0.969852 0.365805 0.634195</float_array>
<technique_common>
<accessor source="#skin-weights-table-eagle-obj" count="14">
<param name="WEIGHT" type="float"></param>
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#skin-joints-eagle-obj"></input>
<input semantic="INV_BIND_MATRIX" source="#skin-binding-eagle-obj"></input>
</joints>
<vertex_weights count="44">
<input semantic="JOINT" source="#skin-joints-eagle-obj" offset="0"></input>
<input semantic="WEIGHT" source="#skin-weights-eagle-obj" offset="1"></input>
<vcount>1 1 1 2 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 1</vcount>
<v>0 1 0 1 0 1 0 2 1 3 1 1 1 1 0 4 1 5 0 1 0 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 0 1 0 1 0 6 1 7 2 8 1 9 2 10 1 11 0 12 1 13 0 1 0 1</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_visual_scenes>
<visual_scene id="simple_003_SkeletalAnimation_04_max" name="simple_003_SkeletalAnimation_04_max">
<node id="eagle" sid="eagle" name="eagle">
<instance_controller url="#skin-eagle-obj">
<skeleton>#Bone09</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="_1_-_Default" target="#_1_-_Default"></instance_material>
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="Bone09" sid="Bone09" name="Bone09" type="JOINT">
<translate sid="Trans">71.3889 6.24014e-005 10.3992 </translate>
<rotate sid="RotZ">0 0 1 180</rotate>
<rotate sid="RotY">0 1 0 0</rotate>
<rotate sid="RotX">1 0 0 0</rotate>
<rotate sid="ScaleAxisR">1 0 0 0</rotate>
<scale sid="Scale">1 1 1 </scale>
<rotate sid="ScaleAxis">1 0 0 0</rotate>
<node id="Bone10" sid="Bone10" name="Bone10" type="JOINT">
<translate sid="Trans">99.002 1.17796e-005 0 </translate>
<rotate sid="RotZ">0 0 1 8.19623e-005</rotate>
<rotate sid="RotY">0 1 0 0</rotate>
<rotate sid="RotX">1 0 0 0</rotate>
<rotate sid="ScaleAxisR">1 0 0 0</rotate>
<scale sid="Scale">1 1 1 </scale>
<rotate sid="ScaleAxis">1 0 0 0</rotate>
<node id="Bone11" sid="Bone11" name="Bone11" type="JOINT">
<translate>19.1617 2.49494e-006 0 </translate>
</node>
</node>
</node>
<node id="testCamera" sid="testCamera" name="testCamera">
<translate>-159.297 -809.548 933.846 </translate>
<rotate>-0.963465 0.259968 -0.0644414 -39.9892</rotate>
<instance_camera url="#testCamera-obj"></instance_camera>
</node>
<node id="pointLight1" sid="pointLight1" name="pointLight1">
<translate>-1421.76 -14.7271 1114.5 </translate>
<instance_light url="#pointLight1-obj"></instance_light>
</node>
<node id="pointLight2" sid="pointLight2" name="pointLight2">
<translate>-744.717 534.595 731.262 </translate>
<instance_light url="#pointLight2-obj"></instance_light>
</node>
<node id="global-ambient-light_scene-node" name="global-ambient-light_scene-node">
<instance_light url="#global-ambient-light"></instance_light>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#simple_003_SkeletalAnimation_04_max"></instance_visual_scene>
</scene>
</COLLADA>