Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Controls/Dragger.h"
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using namespace Gwen;
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using namespace Gwen::ControlsInternal;
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GWEN_CONTROL_CONSTRUCTOR(Dragger)
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{
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m_pTarget = NULL;
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SetMouseInputEnabled(true);
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m_bDepressed = false;
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}
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void Dragger::OnMouseClickLeft(int x, int y, bool bDown)
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{
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if (!m_pTarget) return;
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if (bDown)
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{
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m_bDepressed = true;
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m_HoldPos = m_pTarget->CanvasPosToLocal(Gwen::Point(x, y));
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Gwen::MouseFocus = this;
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}
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else
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{
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m_bDepressed = false;
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Gwen::MouseFocus = NULL;
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}
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}
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void Dragger::OnMouseMoved(int x, int y, int /*deltaX*/, int /*deltaY*/)
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{
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if (!m_pTarget) return;
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if (!m_bDepressed) return;
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Gwen::Point p = Gwen::Point(x - m_HoldPos.x, y - m_HoldPos.y);
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// Translate to parent
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if (m_pTarget->GetParent())
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p = m_pTarget->GetParent()->CanvasPosToLocal(p);
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//m_pTarget->SetPosition( p.x, p.y );
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m_pTarget->MoveTo(p.x, p.y);
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onDragged.Call(this);
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}
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void Dragger::Render(Skin::Base* /*skin*/)
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{
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//skin->DrawButton(this,false,false);
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}
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