Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_LABEL_H
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#define GWEN_CONTROLS_LABEL_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Text.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT Label : public Controls::Base
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{
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public:
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GWEN_CONTROL(Label, Controls::Base);
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virtual void SetText(const UnicodeString& str, bool bDoEvents = true);
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virtual void SetText(const String& str, bool bDoEvents = true);
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virtual const UnicodeString& GetText() const { return m_Text->GetText(); }
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virtual void Render(Skin::Base* /*skin*/) {}
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virtual void Layout(Skin::Base* skin);
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virtual void SizeToContents();
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virtual void SetAlignment(int iAlign) { m_iAlign = iAlign; }
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virtual void SetFont(Gwen::Font* pFont) { m_Text->SetFont(pFont); }
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virtual Gwen::Font* GetFont() { return m_Text->GetFont(); }
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virtual void SetTextColor(const Gwen::Color& col) { m_Text->SetTextColor(col); }
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inline const Gwen::Color& TextColor() const { return m_Text->TextColor(); }
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virtual int TextWidth() { return m_Text->Width(); }
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virtual int TextRight() { return m_Text->Right(); }
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virtual int TextHeight() { return m_Text->Height(); }
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virtual int TextX() { return m_Text->X(); }
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virtual int TextY() { return m_Text->Y(); }
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virtual int TextLength() { return m_Text->Length(); }
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Gwen::Point GetCharacterPosition(int iChar);
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virtual void SetTextPadding(const Padding& padding)
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{
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m_rTextPadding = padding;
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Invalidate();
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InvalidateParent();
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}
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virtual const Padding& GetTextPadding() { return m_rTextPadding; }
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virtual Gwen::UnicodeString GetText() { return m_Text->GetText(); }
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inline int Alignment() const { return m_iAlign; }
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protected:
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virtual void OnTextChanged(){};
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Padding m_rTextPadding;
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ControlsInternal::Text* m_Text;
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int m_iAlign;
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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