Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_MENUITEM_H
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#define GWEN_CONTROLS_MENUITEM_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Controls/Menu.h"
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#include "Gwen/Controls/Symbol.h"
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namespace Gwen
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{
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namespace Controls
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{
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class Menu;
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class GWEN_EXPORT MenuItem : public Button
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{
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public:
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GWEN_CONTROL(MenuItem, Button);
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virtual ~MenuItem();
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virtual void Render(Skin::Base* skin);
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virtual void Layout(Skin::Base* skin);
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virtual void OnPress();
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Menu* GetMenu();
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bool IsMenuOpen();
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void OpenMenu();
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void CloseMenu();
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void ToggleMenu();
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void SetOnStrip(bool b) { m_bOnStrip = b; }
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bool OnStrip() { return m_bOnStrip; }
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virtual void SetCheckable(bool bCheck) { m_bCheckable = bCheck; }
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virtual void SetCheck(bool bCheck);
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virtual bool GetChecked() { return m_bChecked; }
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Gwen::Event::Caller onMenuItemSelected;
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Gwen::Event::Caller onChecked;
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Gwen::Event::Caller onUnChecked;
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Gwen::Event::Caller onCheckChange;
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private:
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Menu* m_Menu;
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bool m_bOnStrip;
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bool m_bCheckable;
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bool m_bChecked;
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Symbol::Arrow* m_SubmenuArrow;
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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