Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/Property/BaseProperty.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

59 lines
1.1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROPERTY_BASEPROPERTY_H
#define GWEN_CONTROLS_PROPERTY_BASEPROPERTY_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Utility.h"
namespace Gwen
{
namespace Controls
{
namespace Property
{
class GWEN_EXPORT Base : public Gwen::Controls::Base
{
public:
GWEN_CONTROL_INLINE(Base, Gwen::Controls::Base) {}
virtual String GetPropertyValueAnsi()
{
return Gwen::Utility::UnicodeToString(GetPropertyValue());
}
virtual void SetPropertyValue(const String& v, bool bFireChangeEvents = false)
{
SetPropertyValue(Gwen::Utility::StringToUnicode(v), bFireChangeEvents);
}
virtual UnicodeString GetPropertyValue() = 0;
virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents = false) = 0;
virtual bool IsEditing() = 0;
virtual void DoChanged()
{
onChange.Call(this);
}
virtual void OnPropertyValueChanged(Gwen::Controls::Base* /*control*/)
{
DoChanged();
}
Event::Caller onChange;
};
} // namespace Property
} // namespace Controls
} // namespace Gwen
#endif