Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TREECONTROL_H
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#define GWEN_CONTROLS_TREECONTROL_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/TreeNode.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT TreeControl : public TreeNode
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{
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public:
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GWEN_CONTROL(TreeControl, TreeNode);
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virtual void Render(Skin::Base* skin);
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virtual void OnChildBoundsChanged(Gwen::Rect oldChildBounds, Base* pChild);
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ScrollControl* Scroller() { return m_ScrollControl; }
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virtual void Clear();
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virtual void Layout(Skin::Base* skin);
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virtual void PostLayout(Skin::Base* skin);
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virtual void AllowMultiSelect(bool b) { m_bAllowMultipleSelection = b; }
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virtual void OnNodeAdded(TreeNode* pNode);
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virtual bool OnKeyUp(bool bDown);
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virtual bool OnKeyDown(bool bDown);
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virtual bool OnKeyRight(bool bDown);
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virtual bool OnKeyLeft(bool bDown);
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virtual void iterate(int action, int* curIndex, int* resultIndex);
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virtual void ForceUpdateScrollBars();
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private:
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void OnNodeSelection(Controls::Base* control);
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ScrollControl* m_ScrollControl;
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bool m_bAllowMultipleSelection;
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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