Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

56 lines
1.2 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TREECONTROL_H
#define GWEN_CONTROLS_TREECONTROL_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/TreeNode.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT TreeControl : public TreeNode
{
public:
GWEN_CONTROL(TreeControl, TreeNode);
virtual void Render(Skin::Base* skin);
virtual void OnChildBoundsChanged(Gwen::Rect oldChildBounds, Base* pChild);
ScrollControl* Scroller() { return m_ScrollControl; }
virtual void Clear();
virtual void Layout(Skin::Base* skin);
virtual void PostLayout(Skin::Base* skin);
virtual void AllowMultiSelect(bool b) { m_bAllowMultipleSelection = b; }
virtual void OnNodeAdded(TreeNode* pNode);
virtual bool OnKeyUp(bool bDown);
virtual bool OnKeyDown(bool bDown);
virtual bool OnKeyRight(bool bDown);
virtual bool OnKeyLeft(bool bDown);
virtual void iterate(int action, int* curIndex, int* resultIndex);
virtual void ForceUpdateScrollBars();
private:
void OnNodeSelection(Controls::Base* control);
ScrollControl* m_ScrollControl;
bool m_bAllowMultipleSelection;
};
} // namespace Controls
} // namespace Gwen
#endif