Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

145 lines
2.9 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Controls/WindowControl.h"
#include "Gwen/Controls/ImagePanel.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/Modal.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR(WindowControl)
{
m_Modal = NULL;
m_bInFocus = false;
m_bDeleteOnClose = false;
m_TitleBar = new Dragger(this);
m_TitleBar->Dock(Pos::Top);
m_TitleBar->SetHeight(18);
m_TitleBar->SetPadding(Padding(0, 0, 0, 5));
m_TitleBar->SetTarget(this);
m_Title = new Label(m_TitleBar);
m_Title->SetAlignment(Pos::Center);
m_Title->SetText("Window");
m_Title->SetTextColor(Gwen::Colors::White);
m_Title->Dock(Pos::Fill);
m_CloseButton = new Button(m_TitleBar);
m_CloseButton->SetText("");
m_CloseButton->SetSize(m_TitleBar->Height(), m_TitleBar->Height());
m_CloseButton->Dock(Pos::Right);
m_CloseButton->onPress.Add(this, &WindowControl::CloseButtonPressed);
m_CloseButton->SetTabable(false);
m_CloseButton->SetName("closeButton");
//Create a blank content control, dock it to the top - Should this be a ScrollControl?
m_InnerPanel = new Base(this);
m_InnerPanel->Dock(Pos::Fill);
BringToFront();
SetTabable(false);
Focus();
SetMinimumSize(Gwen::Point(100, 40));
SetClampMovement(true);
SetKeyboardInputEnabled(false);
}
WindowControl::~WindowControl()
{
if (m_Modal)
{
m_Modal->DelayedDelete();
}
}
void WindowControl::MakeModal(bool invisible)
{
if (m_Modal) return;
m_Modal = new ControlsInternal::Modal(GetCanvas());
SetParent(m_Modal);
if (invisible)
{
m_Modal->SetShouldDrawBackground(false);
}
}
bool WindowControl::IsOnTop()
{
for (Base::List::reverse_iterator iter = GetParent()->Children.rbegin(); iter != GetParent()->Children.rend(); ++iter)
{
if (!*iter)
continue;
WindowControl* pWindow = (*iter)->DynamicCastWindowControl();
if (!pWindow)
continue;
if (pWindow == this)
return true;
return false;
}
return false;
}
void WindowControl::Render(Skin::Base* skin)
{
//This should use m_bInFocus but I need to figure out best way to make layout happen
skin->DrawWindow(this, m_TitleBar->Bottom(), IsOnTop());
}
void WindowControl::RenderUnder(Skin::Base* skin)
{
BaseClass::RenderUnder(skin);
skin->DrawShadow(this);
}
void WindowControl::SetTitle(Gwen::UnicodeString title)
{
m_Title->SetText(title);
}
void WindowControl::SetClosable(bool closeable)
{
m_CloseButton->SetHidden(!closeable);
}
void WindowControl::SetHidden(bool hidden)
{
if (!hidden)
BringToFront();
BaseClass::SetHidden(hidden);
}
void WindowControl::Touch()
{
BaseClass::Touch();
BringToFront();
m_bInFocus = IsOnTop();
//If Keyboard focus isn't one of our children, make it us
}
void WindowControl::CloseButtonPressed(Gwen::Controls::Base* /*pFromPanel*/)
{
SetHidden(true);
if (m_bDeleteOnClose)
DelayedDelete();
}
void WindowControl::RenderFocus(Gwen::Skin::Base* /*skin*/)
{
}