Files
bullet3/examples/Importers/ImportURDFDemo/DefaultVisualShapeConverter.h
erwin coumans 2fc0358750 Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
See bullet3/examples/Importers/ImportURDFDemo/DefaultVisualShapeConverter.h
Give the kuka_iiwa/model.urdf some blue color, not just orange, to mimick the original a bit better
Preparation for the CMD_CAMERA_IMAGE_COMPLETED command, to expose a virtual camera to the robotics API
2016-05-19 18:37:15 -07:00

26 lines
664 B
C

#ifndef DEFAULT_VISUAL_SHAPE_CONVERTER_H
#define DEFAULT_VISUAL_SHAPE_CONVERTER_H
#include "LinkVisualShapesConverter.h"
struct DefaultVisualShapeConverter : public LinkVisualShapesConverter
{
struct DefaultVisualShapeConverterInternalData* m_data;
DefaultVisualShapeConverter(struct GUIHelperInterface* guiHelper);
virtual ~DefaultVisualShapeConverter();
virtual int convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfModel& model, class btCollisionShape* colShape);
virtual bool getLinkColor(int linkIndex, btVector4& colorRGBA) const;
};
#endif //DEFAULT_VISUAL_SHAPE_CONVERTER_H