Files
bullet3/data/kuka_iiwa
Erwin Coumans 3157093125 Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
Remove roof from kitchens/1.sdf, otherwise shadows and shinyness won't work (light is outside the room, bouncing against roof-top)
Make kuka_iiwa/model.urdf more smooth, use .obj for per-vertex normals (using Blender, import STL, export OBJ, enable triangles, normals and Z-UP, Y forward)
2017-05-31 20:32:45 -07:00
..
2017-05-22 22:23:01 -07:00
2016-05-11 13:43:50 -07:00
2016-05-11 13:43:50 -07:00
2017-01-15 22:26:11 -08:00