Files
bullet3/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateConstants.cl
erwin.coumans 4f9b450200 added OpenCL cloth demo, contributed by AMD.
updated GpuSoftBodySolvers
updated DirectCompute cloth demo
2010-08-14 00:56:17 +00:00

44 lines
1.2 KiB
Common Lisp

MSTRINGIFY(
/*#define float3 float4
float dot3(float3 a, float3 b)
{
return a.x*b.x + a.y*b.y + a.z*b.z;
}*/
__kernel void
UpdateConstantsKernel(
const int numLinks,
__global int2 * g_linksVertexIndices,
__global float4 * g_vertexPositions,
__global float * g_vertexInverseMasses,
__global float * g_linksMaterialLSC,
__global float * g_linksMassLSC,
__global float * g_linksRestLengthSquared,
__global float * g_linksRestLengths)
{
int linkID = get_global_id(0);
if( linkID < numLinks )
{
int2 nodeIndices = g_linksVertexIndices[linkID];
int node0 = nodeIndices.x;
int node1 = nodeIndices.y;
float linearStiffnessCoefficient = g_linksMaterialLSC[ linkID ];
float3 position0 = g_vertexPositions[node0].xyz;
float3 position1 = g_vertexPositions[node1].xyz;
float inverseMass0 = g_vertexInverseMasses[node0];
float inverseMass1 = g_vertexInverseMasses[node1];
float3 difference = position0 - position1;
float length2 = dot(difference, difference);
float length = sqrt(length2);
g_linksRestLengths[linkID] = length;
g_linksMassLSC[linkID] = (inverseMass0 + inverseMass1)/linearStiffnessCoefficient;
g_linksRestLengthSquared[linkID] = length*length;
}
}
);