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bullet3/Demos3/bullet2/BasicDemo/Bullet2RigidBodyDemo.h

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1.1 KiB
C++

#ifndef BULLET2_RIGIDBODY_DEMO_H
#define BULLET2_RIGIDBODY_DEMO_H
#include "LinearMath/btVector3.h"
#include "../../AllBullet2Demos/BulletDemoInterface.h"
class Bullet2RigidBodyDemo : public BulletDemoInterface
{
public:
class btDiscreteDynamicsWorld* m_dynamicsWorld;
class btCollisionDispatcher* m_dispatcher;
class btBroadphaseInterface* m_bp;
class btCollisionConfiguration* m_config;
class btConstraintSolver* m_solver;
class btRigidBody* m_pickedBody;
class btTypedConstraint* m_pickedConstraint;
btVector3 m_oldPickingPos;
btVector3 m_hitPos;
btScalar m_oldPickingDist;
public:
class SimpleOpenGL3App* m_glApp;
Bullet2RigidBodyDemo(SimpleOpenGL3App* app);
virtual void initPhysics();
virtual void exitPhysics();
virtual ~Bullet2RigidBodyDemo();
btVector3 getRayTo(int x,int y);
virtual bool mouseMoveCallback(float x,float y);
virtual bool mouseButtonCallback(int button, int state, float x, float y);
virtual bool keyboardCallback(int key, int state)
{
return false;
}
virtual void stepSimulation(float deltaTime);
};
#endif //BULLET2_RIGIDBODY_DEMO_H