Files
bullet3/Demos3/bullet2/LuaDemo/LuaDemo.h

30 lines
564 B
C++

#ifndef LUA_DEMO_H
#define LUA_DEMO_H
#include "LinearMath/btVector3.h"
#include "../BasicDemo/Bullet2RigidBodyDemo.h"
//We use a struct instead of class, to make it easier to interface with Lua
struct LuaDemo : public Bullet2RigidBodyDemo
{
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
return new LuaDemo(app);
}
LuaDemo(SimpleOpenGL3App* app);
virtual ~LuaDemo();
virtual void initPhysics();
virtual void exitPhysics();
virtual void renderScene();
virtual void stepSimulation(float dt);
};
#endif //BASIC_DEMO_H