Files
bullet3/examples/TinyAudio/b3SoundEngine.h
2017-04-28 11:35:00 -07:00

43 lines
720 B
C++

#ifndef B3_SOUND_ENGINE_H
#define B3_SOUND_ENGINE_H
#include "Bullet3Common/b3Scalar.h"
struct b3SoundMessage
{
int m_type;//B3_SOUND_SOURCE_TYPE
double m_amplitude;
double m_frequency;
int m_wavId;
double m_attack;
double m_decay;
double m_sustain;
double m_release;
};
class b3SoundEngine
{
struct b3SoundEngineInternalData* m_data;
public:
b3SoundEngine();
virtual ~b3SoundEngine();
void init(int maxNumSoundSources, bool useRealTimeDac);
void exit();
int getAvailableSoundSource();
void startSound(int soundSourceIndex, b3SoundMessage msg);
void releaseSound(int soundSourceIndex);
int loadWavFile(const char* fileName);
double getSampleRate() const;
};
#endif //B3_SOUND_ENGINE_H