Files
bullet3/Extras/FCollada/FCDocument/FCDEntityInstance.h
2006-05-25 19:18:29 +00:00

45 lines
1.3 KiB
C++

/*
Copyright (C) 2005-2006 Feeling Software Inc.
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
/*
Based on the FS Import classes:
Copyright (C) 2005-2006 Feeling Software Inc
Copyright (C) 2005-2006 Autodesk Media Entertainment
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
#ifndef _FCD_ENTITY_INSTANCE_H_
#define _FCD_ENTITY_INSTANCE_H_
class FCDocument;
class FCDEntity;
#include "FCDocument/FCDObject.h"
class FCOLLADA_EXPORT FCDEntityInstance : public FCDObject
{
public:
enum Type { SIMPLE, EXTERNAL_REFERENCE, GEOMETRY, MATERIAL, PHYSICS_MODEL, PHYSICS_RIGID_BODY, PHYSICS_RIGID_CONSTRAINT };
protected:
FCDEntity* entity;
public:
FCDEntityInstance(FCDocument* document, FCDEntity* _entity = NULL) : FCDObject(document, "FCDEntityInstance") { entity = _entity; }
virtual ~FCDEntityInstance() { entity = NULL; }
// Accessors
FCDEntity* GetEntity() { return entity; }
const FCDEntity* GetEntity() const { return entity; }
virtual Type GetType() const { return SIMPLE; }
// Load the per-instance information from the xml node tree
virtual FUStatus LoadFromXML(xmlNode* UNUSED(instanceNode)) { return FUStatus(true); }
// Write out the instantiation information to the xml node tree
virtual xmlNode* WriteToXML(xmlNode* parentNode) const;
};
#endif // _FCD_ENTITY_INSTANCE_H_