43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef PARALLELPHYSICSENVIRONMENT
|
|
#define PARALLELPHYSICSENVIRONMENT
|
|
|
|
#include "CcdPhysicsEnvironment.h"
|
|
class ParallelIslandDispatcher;
|
|
|
|
|
|
/// ParallelPhysicsEnvironment is experimental parallel mainloop for physics simulation
|
|
/// Physics Environment takes care of stepping the simulation and is a container for physics entities.
|
|
/// It stores rigidbodies,constraints, materials etc.
|
|
/// A derived class may be able to 'construct' entities by loading and/or converting
|
|
class ParallelPhysicsEnvironment : public CcdPhysicsEnvironment
|
|
{
|
|
|
|
|
|
public:
|
|
ParallelPhysicsEnvironment(ParallelIslandDispatcher* dispatcher=0, OverlappingPairCache* pairCache=0);
|
|
|
|
virtual ~ParallelPhysicsEnvironment();
|
|
|
|
|
|
/// Perform an integration step of duration 'timeStep'.
|
|
bool proceedDeltaTimeOneStep(float timeStep);
|
|
|
|
};
|
|
|
|
#endif //PARALLELPHYSICSENVIRONMENT
|