Files
bullet3/Demos3/GpuDemos/rigidbody/GpuConvexScene.h

79 lines
1.4 KiB
C++

#ifndef GPU_CONVEX_SCENE_H
#define GPU_CONVEX_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuConvexScene : public GpuRigidBodyDemo
{
public:
GpuConvexScene(){}
virtual ~GpuConvexScene(){}
virtual const char* getName()
{
return "GRBConvex";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuConvexScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual int createDynamicsObjects(const ConstructionInfo& ci);
virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices);
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
class GpuConvexPlaneScene : public GpuConvexScene
{
public:
GpuConvexPlaneScene(){}
virtual ~GpuConvexPlaneScene(){}
virtual const char* getName()
{
return "GRBConvexPlane";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuConvexPlaneScene;
return demo;
}
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
class GpuBoxPlaneScene : public GpuConvexPlaneScene
{
public:
GpuBoxPlaneScene(){}
virtual ~GpuBoxPlaneScene(){}
virtual const char* getName()
{
return "GRBBoxPlane";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuBoxPlaneScene;
return demo;
}
virtual int createDynamicsObjects(const ConstructionInfo& ci);
};
#endif //GPU_CONVEX_SCENE_H