Files
bullet3/btgui/Gwen/Renderers/GDIPlus.h
2013-03-12 23:52:31 -07:00

96 lines
1.9 KiB
C++

/*
GWEN
Copyright (c) 2011 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_GDIPLUS_H
#define GWEN_RENDERERS_GDIPLUS_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
/*
GDI(plus) is pretty slow for rendering GWEN, because we're
re-rendering everything on redraw.
Therefore its usage should be as a test - rather than production.
// Note: For this to work you should be including
#include <gdiplus.h>
// Which we don't do in the header, for the sake of usability
*/
namespace Gwen
{
namespace Renderer
{
class GDIPlus : public Gwen::Renderer::Base
{
public:
GDIPlus( HWND pHWND );
~GDIPlus();
virtual void Begin();
virtual void End();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawLine( int x, int y, int a, int b );
virtual void DrawFilledRect( Gwen::Rect rect );
virtual void LoadFont( Gwen::Font* pFont );
virtual void FreeFont( Gwen::Font* pFont );
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
void StartClip();
void EndClip();
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
void LoadTexture( Gwen::Texture* pTexture );
void FreeTexture( Gwen::Texture* pTexture );
protected:
int m_iWidth;
int m_iHeight;
Gdiplus::Color m_Colour;
HWND m_HWND;
HDC m_hDC;
ULONG_PTR m_gdiplusToken;
Gdiplus::Graphics* graphics;
};
class GDIPlusBuffered : public GDIPlus
{
public:
GDIPlusBuffered( HWND pHWND );
~GDIPlusBuffered();
virtual void Begin();
virtual void End();
private:
void CreateBackbuffer();
void DestroyBackbuffer();
Gdiplus::Bitmap* m_Bitmap;
};
}
}
#endif