Files
bullet3/btgui/OpenGLWindow/Shaders/createShadowMapInstancingPS.h
erwincoumans 3bf003ace1 change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
remove duplicate data in b3Contact4 (now in btContact4Data shared between CPU/C++ and OpenCL)
OpenCL kernels use #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
Increase number of batches back to 250 (from 50), need to fix this hard coded number (see https://github.com/erwincoumans/bullet3/issues/12)
Work towards GJK/EPA, in addition to SAT/clipping (early on)
2013-08-08 12:24:09 -07:00

11 lines
334 B
C

//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* createShadowMapInstancingFragmentShader= \
"#version 330\n"
"precision highp float;\n"
"layout(location = 0) out float fragmentdepth;\n"
"void main(void)\n"
"{\n"
" fragmentdepth = gl_FragCoord.z;\n"
"}\n"
;