Files
bullet3/examples/ThirdPartyLibs/glad/gl.c
a 3d499c8a7a pybullet: added EGL render device and window_backend option.
EGL review.
EGL dynamic loading, windowType to int
moved to glad2
Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor
glad2 update with dynamic X11 added
removed old file
build fix
fix mac/win
EGL w/o c++11, off by default
fix premake
fixup: premake fix 2
2018-08-30 13:24:25 +02:00

2513 lines
154 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/gl.h>
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
int GLAD_GL_VERSION_3_3;
int GLAD_GL_VERSION_4_0;
int GLAD_GL_VERSION_4_1;
int GLAD_GL_VERSION_4_2;
int GLAD_GL_VERSION_4_3;
int GLAD_GL_VERSION_4_4;
int GLAD_GL_VERSION_4_5;
int GLAD_GL_VERSION_4_6;
int GLAD_GL_ARB_point_sprite;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
PFNGLNEWLISTPROC glad_glNewList;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
PFNGLGENQUERIESPROC glad_glGenQueries;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
PFNGLVERTEX3SPROC glad_glVertex3s;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
PFNGLCOLOR4BPROC glad_glColor4b;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
PFNGLCLIPCONTROLPROC glad_glClipControl;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
PFNGLDISABLEIPROC glad_glDisablei;
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
PFNGLCLEARCOLORPROC glad_glClearColor;
PFNGLREADNPIXELSPROC glad_glReadnPixels;
PFNGLNORMALP3UIPROC glad_glNormalP3ui;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
PFNGLMAP1FPROC glad_glMap1f;
PFNGLMATERIALFPROC glad_glMaterialf;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
PFNGLVERTEX4DVPROC glad_glVertex4dv;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
PFNGLCOLOR4FPROC glad_glColor4f;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
PFNGLTEXENVIVPROC glad_glTexEnviv;
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
PFNGLGETMAPIVPROC glad_glGetMapiv;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
PFNGLROTATEFPROC glad_glRotatef;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
PFNGLCREATEQUERIESPROC glad_glCreateQueries;
PFNGLMATRIXMODEPROC glad_glMatrixMode;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
PFNGLCOLOR4DPROC glad_glColor4d;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
PFNGLFOGCOORDDPROC glad_glFogCoordd;
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
PFNGLMATERIALFVPROC glad_glMaterialfv;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
PFNGLTEXGENFPROC glad_glTexGenf;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
PFNGLNORMAL3DPROC glad_glNormal3d;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
PFNGLNORMAL3IVPROC glad_glNormal3iv;
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
PFNGLGETSYNCIVPROC glad_glGetSynciv;
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
PFNGLFOGFPROC glad_glFogf;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
PFNGLEVALMESH1PROC glad_glEvalMesh1;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
PFNGLNORMAL3DVPROC glad_glNormal3dv;
PFNGLWAITSYNCPROC glad_glWaitSync;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
PFNGLDELETESHADERPROC glad_glDeleteShader;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
PFNGLVERTEX2DPROC glad_glVertex2d;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
PFNGLVERTEX4DPROC glad_glVertex4d;
PFNGLINDEXIVPROC glad_glIndexiv;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
PFNGLGETMAPFVPROC glad_glGetMapfv;
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
PFNGLDISABLEPROC glad_glDisable;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
PFNGLRECTDVPROC glad_glRectdv;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
PFNGLPUSHNAMEPROC glad_glPushName;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
PFNGLBLENDFUNCPROC glad_glBlendFunc;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
PFNGLCLEARACCUMPROC glad_glClearAccum;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
PFNGLUNIFORM4FPROC glad_glUniform4f;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
PFNGLMAP2DPROC glad_glMap2d;
PFNGLVERTEX3IVPROC glad_glVertex3iv;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
PFNGLTRANSLATEDPROC glad_glTranslated;
PFNGLUNIFORM3FPROC glad_glUniform3f;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
PFNGLVERTEX2IPROC glad_glVertex2i;
PFNGLLIGHTMODELIPROC glad_glLightModeli;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
PFNGLTEXENVFVPROC glad_glTexEnvfv;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
PFNGLCOLOR4SVPROC glad_glColor4sv;
PFNGLSTENCILOPPROC glad_glStencilOp;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
PFNGLSHADERBINARYPROC glad_glShaderBinary;
PFNGLUNIFORM4DVPROC glad_glUniform4dv;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
PFNGLVERTEX2FVPROC glad_glVertex2fv;
PFNGLINDEXDPROC glad_glIndexd;
PFNGLVERTEX3FPROC glad_glVertex3f;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
PFNGLISSHADERPROC glad_glIsShader;
PFNGLDELETESYNCPROC glad_glDeleteSync;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
PFNGLVERTEX3IPROC glad_glVertex3i;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
PFNGLTEXENVFPROC glad_glTexEnvf;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
PFNGLCOLOR3DPROC glad_glColor3d;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
PFNGLMAP2FPROC glad_glMap2f;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
PFNGLMATERIALIPROC glad_glMateriali;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
PFNGLOBJECTLABELPROC glad_glObjectLabel;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
PFNGLGENLISTSPROC glad_glGenLists;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
PFNGLFOGIPROC glad_glFogi;
PFNGLCREATETEXTURESPROC glad_glCreateTextures;
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
PFNGLVIEWPORTPROC glad_glViewport;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
PFNGLBINDTEXTUREPROC glad_glBindTexture;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
PFNGLCOLORMASKIPROC glad_glColorMaski;
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
PFNGLINDEXIPROC glad_glIndexi;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
PFNGLSCISSORPROC glad_glScissor;
PFNGLCOLOR3SPROC glad_glColor3s;
PFNGLISSYNCPROC glad_glIsSync;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
PFNGLLOADNAMEPROC glad_glLoadName;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
PFNGLLIGHTIVPROC glad_glLightiv;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
PFNGLCOLORP4UIPROC glad_glColorP4ui;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLGETFLOATVPROC glad_glGetFloatv;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
PFNGLISLISTPROC glad_glIsList;
PFNGLINDEXFVPROC glad_glIndexfv;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
PFNGLRECTDPROC glad_glRectd;
PFNGLVERTEX4SVPROC glad_glVertex4sv;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
PFNGLVERTEX3FVPROC glad_glVertex3fv;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
PFNGLEVALMESH2PROC glad_glEvalMesh2;
PFNGLCOLOR3USVPROC glad_glColor3usv;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
PFNGLCOLOR3IPROC glad_glColor3i;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
PFNGLNORMAL3BPROC glad_glNormal3b;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
PFNGLCOLOR4FVPROC glad_glColor4fv;
PFNGLLIGHTFVPROC glad_glLightfv;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
PFNGLUNIFORM2DPROC glad_glUniform2d;
PFNGLUNIFORM2DVPROC glad_glUniform2dv;
PFNGLISBUFFERPROC glad_glIsBuffer;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
PFNGLUNIFORM1FPROC glad_glUniform1f;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
PFNGLISQUERYPROC glad_glIsQuery;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
PFNGLCOLOR4USVPROC glad_glColor4usv;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
PFNGLCLIPPLANEPROC glad_glClipPlane;
PFNGLCOLOR4USPROC glad_glColor4us;
PFNGLCOLOR4IPROC glad_glColor4i;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
PFNGLGETNMAPFVPROC glad_glGetnMapfv;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
PFNGLORTHOPROC glad_glOrtho;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
PFNGLUNIFORM1DVPROC glad_glUniform1dv;
PFNGLMATERIALIVPROC glad_glMaterialiv;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
PFNGLPASSTHROUGHPROC glad_glPassThrough;
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
PFNGLISENABLEDIPROC glad_glIsEnabledi;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
PFNGLENDPROC glad_glEnd;
PFNGLVERTEX2DVPROC glad_glVertex2dv;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
PFNGLBITMAPPROC glad_glBitmap;
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
PFNGLGENBUFFERSPROC glad_glGenBuffers;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
PFNGLGETNMINMAXPROC glad_glGetnMinmax;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
PFNGLFINISHPROC glad_glFinish;
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
PFNGLLINEWIDTHPROC glad_glLineWidth;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
PFNGLVERTEX2IVPROC glad_glVertex2iv;
PFNGLGETERRORPROC glad_glGetError;
PFNGLENDLISTPROC glad_glEndList;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
PFNGLVERTEX2SPROC glad_glVertex2s;
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
PFNGLCOLOR3IVPROC glad_glColor3iv;
PFNGLVERTEX2FPROC glad_glVertex2f;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
PFNGLCLEARDEPTHPROC glad_glClearDepth;
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
PFNGLRECTFVPROC glad_glRectfv;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
PFNGLBINDSAMPLERPROC glad_glBindSampler;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
PFNGLINDEXDVPROC glad_glIndexdv;
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
PFNGLUNIFORM4IPROC glad_glUniform4i;
PFNGLCOLOR4IVPROC glad_glColor4iv;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
PFNGLCOLOR3UIPROC glad_glColor3ui;
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
PFNGLDEPTHRANGEPROC glad_glDepthRange;
PFNGLCLEARSTENCILPROC glad_glClearStencil;
PFNGLSHADEMODELPROC glad_glShadeModel;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
PFNGLUNIFORM3DPROC glad_glUniform3d;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
PFNGLMAP1DPROC glad_glMap1d;
PFNGLTEXGENIVPROC glad_glTexGeniv;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
PFNGLCOLOR4DVPROC glad_glColor4dv;
PFNGLCOLOR3SVPROC glad_glColor3sv;
PFNGLLINESTIPPLEPROC glad_glLineStipple;
PFNGLACCUMPROC glad_glAccum;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
PFNGLNORMAL3IPROC glad_glNormal3i;
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
PFNGLCOLOR3UBPROC glad_glColor3ub;
PFNGLNORMAL3SPROC glad_glNormal3s;
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
PFNGLGETNMAPDVPROC glad_glGetnMapdv;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
PFNGLCULLFACEPROC glad_glCullFace;
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
PFNGLROTATEDPROC glad_glRotated;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
PFNGLUNIFORM2IPROC glad_glUniform2i;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
PFNGLVERTEX4IVPROC glad_glVertex4iv;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
PFNGLREADBUFFERPROC glad_glReadBuffer;
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
PFNGLCOLOR4BVPROC glad_glColor4bv;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
PFNGLTEXGENDPROC glad_glTexGend;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
PFNGLUNIFORM4DPROC glad_glUniform4d;
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
PFNGLUNIFORM3IPROC glad_glUniform3i;
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
PFNGLFOGCOORDFPROC glad_glFogCoordf;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
PFNGLUSEPROGRAMPROC glad_glUseProgram;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
PFNGLTRANSLATEFPROC glad_glTranslatef;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
PFNGLBEGINQUERYPROC glad_glBeginQuery;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
PFNGLNORMAL3FPROC glad_glNormal3f;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
PFNGLPOPATTRIBPROC glad_glPopAttrib;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
PFNGLFLUSHPROC glad_glFlush;
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
PFNGLISPROGRAMPROC glad_glIsProgram;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
PFNGLLIGHTFPROC glad_glLightf;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
PFNGLCOLORMASKPROC glad_glColorMask;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
PFNGLINDEXSPROC glad_glIndexs;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
PFNGLCLEARINDEXPROC glad_glClearIndex;
PFNGLSCALEDPROC glad_glScaled;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
PFNGLUNIFORM3DVPROC glad_glUniform3dv;
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
PFNGLENABLEPROC glad_glEnable;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
PFNGLDELETELISTSPROC glad_glDeleteLists;
PFNGLENDQUERYPROC glad_glEndQuery;
PFNGLCLEARPROC glad_glClear;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
PFNGLPIXELZOOMPROC glad_glPixelZoom;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
PFNGLCOLORP3UIPROC glad_glColorP3ui;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
PFNGLGENSAMPLERSPROC glad_glGenSamplers;
PFNGLLIGHTIPROC glad_glLighti;
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
PFNGLDETACHSHADERPROC glad_glDetachShader;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
PFNGLTEXGENDVPROC glad_glTexGendv;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
PFNGLNORMAL3SVPROC glad_glNormal3sv;
PFNGLBINDBUFFERPROC glad_glBindBuffer;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
PFNGLVERTEX2SVPROC glad_glVertex2sv;
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
PFNGLINITNAMESPROC glad_glInitNames;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
PFNGLBLENDFUNCIPROC glad_glBlendFunci;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
PFNGLFOGIVPROC glad_glFogiv;
PFNGLCALLLISTPROC glad_glCallList;
PFNGLRECTIPROC glad_glRecti;
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
PFNGLISTEXTUREPROC glad_glIsTexture;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
PFNGLUNIFORM1DPROC glad_glUniform1d;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
PFNGLDEPTHMASKPROC glad_glDepthMask;
PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
PFNGLRENDERMODEPROC glad_glRenderMode;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
PFNGLCOLOR3USPROC glad_glColor3us;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
PFNGLUNIFORM1IPROC glad_glUniform1i;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
PFNGLGETNMAPIVPROC glad_glGetnMapiv;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
PFNGLSCALEFPROC glad_glScalef;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
PFNGLCOLOR3DVPROC glad_glColor3dv;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
PFNGLCOLOR3BVPROC glad_glColor3bv;
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
PFNGLGETSTRINGPROC glad_glGetString;
PFNGLCLAMPCOLORPROC glad_glClampColor;
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
PFNGLFOGFVPROC glad_glFogfv;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
PFNGLCOLOR3FPROC glad_glColor3f;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
PFNGLMAPBUFFERPROC glad_glMapBuffer;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
PFNGLVERTEX4SPROC glad_glVertex4s;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
PFNGLINDEXFPROC glad_glIndexf;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
PFNGLCOLOR4UIPROC glad_glColor4ui;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
PFNGLINDEXSVPROC glad_glIndexsv;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
PFNGLGETSTRINGIPROC glad_glGetStringi;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
PFNGLRECTIVPROC glad_glRectiv;
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
PFNGLGENTEXTURESPROC glad_glGenTextures;
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
PFNGLUNIFORM2FPROC glad_glUniform2f;
PFNGLARRAYELEMENTPROC glad_glArrayElement;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
PFNGLGETPOINTERVPROC glad_glGetPointerv;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
PFNGLENABLEIPROC glad_glEnablei;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
PFNGLVERTEX4IPROC glad_glVertex4i;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
PFNGLRECTSPROC glad_glRects;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
PFNGLBEGINPROC glad_glBegin;
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
PFNGLBUFFERDATAPROC glad_glBufferData;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
PFNGLTEXENVIPROC glad_glTexEnvi;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
PFNGLATTACHSHADERPROC glad_glAttachShader;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
PFNGLVERTEX3DPROC glad_glVertex3d;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
PFNGLPOPNAMEPROC glad_glPopName;
PFNGLTEXGENIPROC glad_glTexGeni;
PFNGLSTENCILMASKPROC glad_glStencilMask;
PFNGLFRUSTUMPROC glad_glFrustum;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
PFNGLVERTEX3DVPROC glad_glVertex3dv;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
PFNGLCOLOR4SPROC glad_glColor4s;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
PFNGLNORMAL3FVPROC glad_glNormal3fv;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
PFNGLGETMAPDVPROC glad_glGetMapdv;
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
PFNGLINDEXMASKPROC glad_glIndexMask;
PFNGLSHADERSOURCEPROC glad_glShaderSource;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
PFNGLHINTPROC glad_glHint;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
PFNGLNORMAL3BVPROC glad_glNormal3bv;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
PFNGLVERTEX4FVPROC glad_glVertex4fv;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
PFNGLCOLOR4UBPROC glad_glColor4ub;
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
PFNGLISSAMPLERPROC glad_glIsSampler;
PFNGLBLENDCOLORPROC glad_glBlendColor;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
PFNGLREADPIXELSPROC glad_glReadPixels;
PFNGLCALLLISTSPROC glad_glCallLists;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
PFNGLINDEXUBVPROC glad_glIndexubv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
PFNGLVERTEX3SVPROC glad_glVertex3sv;
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
PFNGLLOGICOPPROC glad_glLogicOp;
PFNGLRECTFPROC glad_glRectf;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
PFNGLLISTBASEPROC glad_glListBase;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
PFNGLISENABLEDPROC glad_glIsEnabled;
PFNGLTEXGENFVPROC glad_glTexGenfv;
PFNGLCOLOR3FVPROC glad_glColor3fv;
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
PFNGLRECTSVPROC glad_glRectsv;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
PFNGLPOPMATRIXPROC glad_glPopMatrix;
PFNGLVERTEX4FPROC glad_glVertex4f;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
PFNGLINDEXUBPROC glad_glIndexub;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
PFNGLCREATESHADERPROC glad_glCreateShader;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
PFNGLFENCESYNCPROC glad_glFenceSync;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
PFNGLTEXBUFFERPROC glad_glTexBuffer;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
PFNGLLIGHTMODELFPROC glad_glLightModelf;
PFNGLTEXTUREVIEWPROC glad_glTextureView;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
PFNGLPOINTSIZEPROC glad_glPointSize;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
PFNGLCOLOR3BPROC glad_glColor3b;
PFNGLBINDTEXTURESPROC glad_glBindTextures;
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
static void load_GL_VERSION_1_0(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv", userptr);
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv", userptr);
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList", userptr);
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s", userptr);
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv", userptr);
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport", userptr);
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d", userptr);
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv", userptr);
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f", userptr);
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend", userptr);
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf", userptr);
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui", userptr);
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f", userptr);
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv", userptr);
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi", userptr);
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv", userptr);
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s", userptr);
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv", userptr);
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage", userptr);
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane", userptr);
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b", userptr);
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor", userptr);
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc", userptr);
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s", userptr);
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv", userptr);
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f", userptr);
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName", userptr);
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace", userptr);
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv", userptr);
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv", userptr);
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv", userptr);
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv", userptr);
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv", userptr);
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor", userptr);
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv", userptr);
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i", userptr);
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv", userptr);
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f", userptr);
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv", userptr);
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf", userptr);
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv", userptr);
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s", userptr);
glad_glRectd = (PFNGLRECTDPROC)load("glRectd", userptr);
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib", userptr);
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv", userptr);
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s", userptr);
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv", userptr);
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv", userptr);
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv", userptr);
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv", userptr);
glad_glIsList = (PFNGLISLISTPROC)load("glIsList", userptr);
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv", userptr);
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef", userptr);
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2", userptr);
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv", userptr);
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv", userptr);
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f", userptr);
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri", userptr);
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv", userptr);
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv", userptr);
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i", userptr);
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv", userptr);
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv", userptr);
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv", userptr);
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv", userptr);
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b", userptr);
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f", userptr);
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv", userptr);
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial", userptr);
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i", userptr);
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv", userptr);
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref", userptr);
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv", userptr);
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv", userptr);
glad_glRects = (PFNGLRECTSPROC)load("glRects", userptr);
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i", userptr);
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef", userptr);
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv", userptr);
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv", userptr);
glad_glBegin = (PFNGLBEGINPROC)load("glBegin", userptr);
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib", userptr);
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode", userptr);
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush", userptr);
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s", userptr);
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d", userptr);
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv", userptr);
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv", userptr);
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf", userptr);
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask", userptr);
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane", userptr);
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us", userptr);
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i", userptr);
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode", userptr);
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s", userptr);
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi", userptr);
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f", userptr);
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s", userptr);
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv", userptr);
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d", userptr);
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf", userptr);
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv", userptr);
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi", userptr);
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho", userptr);
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs", userptr);
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels", userptr);
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d", userptr);
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv", userptr);
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev", userptr);
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv", userptr);
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv", userptr);
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv", userptr);
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv", userptr);
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple", userptr);
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d", userptr);
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf", userptr);
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex", userptr);
glad_glFogf = (PFNGLFOGFPROC)load("glFogf", userptr);
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled", userptr);
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer", userptr);
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough", userptr);
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix", userptr);
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName", userptr);
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni", userptr);
glad_glEnable = (PFNGLENABLEPROC)load("glEnable", userptr);
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask", userptr);
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f", userptr);
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum", userptr);
glad_glEnd = (PFNGLENDPROC)load("glEnd", userptr);
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv", userptr);
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv", userptr);
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1", userptr);
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv", userptr);
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d", userptr);
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d", userptr);
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv", userptr);
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s", userptr);
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap", userptr);
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists", userptr);
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv", userptr);
glad_glClear = (PFNGLCLEARPROC)load("glClear", userptr);
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple", userptr);
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv", userptr);
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv", userptr);
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom", userptr);
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv", userptr);
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv", userptr);
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv", userptr);
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d", userptr);
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv", userptr);
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d", userptr);
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv", userptr);
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv", userptr);
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask", userptr);
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv", userptr);
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti", userptr);
glad_glFinish = (PFNGLFINISHPROC)load("glFinish", userptr);
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f", userptr);
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable", userptr);
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d", userptr);
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth", userptr);
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f", userptr);
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc", userptr);
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv", userptr);
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv", userptr);
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer", userptr);
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv", userptr);
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError", userptr);
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList", userptr);
glad_glHint = (PFNGLHINTPROC)load("glHint", userptr);
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv", userptr);
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv", userptr);
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s", userptr);
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d", userptr);
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf", userptr);
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv", userptr);
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D", userptr);
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName", userptr);
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f", userptr);
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i", userptr);
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv", userptr);
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv", userptr);
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc", userptr);
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv", userptr);
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv", userptr);
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d", userptr);
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv", userptr);
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv", userptr);
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv", userptr);
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv", userptr);
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth", userptr);
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub", userptr);
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv", userptr);
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv", userptr);
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum", userptr);
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc", userptr);
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv", userptr);
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv", userptr);
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv", userptr);
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames", userptr);
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv", userptr);
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels", userptr);
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv", userptr);
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv", userptr);
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i", userptr);
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv", userptr);
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList", userptr);
glad_glRecti = (PFNGLRECTIPROC)load("glRecti", userptr);
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui", userptr);
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists", userptr);
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d", userptr);
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d", userptr);
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv", userptr);
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated", userptr);
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange", userptr);
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i", userptr);
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv", userptr);
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil", userptr);
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel", userptr);
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli", userptr);
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s", userptr);
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv", userptr);
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1", userptr);
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode", userptr);
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv", userptr);
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp", userptr);
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us", userptr);
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask", userptr);
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp", userptr);
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity", userptr);
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv", userptr);
glad_glRectf = (PFNGLRECTFPROC)load("glRectf", userptr);
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv", userptr);
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s", userptr);
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase", userptr);
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled", userptr);
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv", userptr);
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d", userptr);
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer", userptr);
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv", userptr);
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv", userptr);
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f", userptr);
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv", userptr);
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd", userptr);
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv", userptr);
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f", userptr);
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag", userptr);
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv", userptr);
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i", userptr);
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple", userptr);
glad_glAccum = (PFNGLACCUMPROC)load("glAccum", userptr);
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv", userptr);
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd", userptr);
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i", userptr);
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv", userptr);
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2", userptr);
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf", userptr);
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i", userptr);
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f", userptr);
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub", userptr);
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef", userptr);
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv", userptr);
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D", userptr);
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s", userptr);
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf", userptr);
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels", userptr);
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f", userptr);
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d", userptr);
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix", userptr);
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d", userptr);
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f", userptr);
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv", userptr);
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv", userptr);
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv", userptr);
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv", userptr);
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv", userptr);
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf", userptr);
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv", userptr);
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv", userptr);
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv", userptr);
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d", userptr);
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv", userptr);
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali", userptr);
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f", userptr);
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv", userptr);
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv", userptr);
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace", userptr);
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr);
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd", userptr);
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i", userptr);
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei", userptr);
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated", userptr);
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf", userptr);
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv", userptr);
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv", userptr);
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f", userptr);
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv", userptr);
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer", userptr);
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i", userptr);
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv", userptr);
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize", userptr);
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d", userptr);
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists", userptr);
glad_glFogi = (PFNGLFOGIPROC)load("glFogi", userptr);
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f", userptr);
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b", userptr);
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv", userptr);
}
static void load_GL_VERSION_1_1(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState", userptr);
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture", userptr);
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer", userptr);
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib", userptr);
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer", userptr);
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer", userptr);
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures", userptr);
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident", userptr);
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures", userptr);
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D", userptr);
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub", userptr);
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays", userptr);
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement", userptr);
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer", userptr);
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D", userptr);
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D", userptr);
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr);
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D", userptr);
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer", userptr);
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays", userptr);
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures", userptr);
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer", userptr);
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset", userptr);
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture", userptr);
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D", userptr);
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D", userptr);
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements", userptr);
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv", userptr);
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState", userptr);
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib", userptr);
}
static void load_GL_VERSION_1_2(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D", userptr);
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements", userptr);
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D", userptr);
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D", userptr);
}
static void load_GL_VERSION_1_3(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D", userptr);
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv", userptr);
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv", userptr);
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D", userptr);
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d", userptr);
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv", userptr);
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i", userptr);
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv", userptr);
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f", userptr);
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd", userptr);
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture", userptr);
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv", userptr);
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv", userptr);
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D", userptr);
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f", userptr);
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D", userptr);
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd", userptr);
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv", userptr);
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv", userptr);
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv", userptr);
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i", userptr);
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d", userptr);
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d", userptr);
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage", userptr);
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv", userptr);
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf", userptr);
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture", userptr);
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv", userptr);
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f", userptr);
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv", userptr);
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf", userptr);
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f", userptr);
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D", userptr);
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s", userptr);
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv", userptr);
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i", userptr);
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s", userptr);
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv", userptr);
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s", userptr);
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D", userptr);
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv", userptr);
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage", userptr);
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d", userptr);
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i", userptr);
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s", userptr);
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv", userptr);
}
static void load_GL_VERSION_1_4(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv", userptr);
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv", userptr);
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer", userptr);
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv", userptr);
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv", userptr);
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd", userptr);
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv", userptr);
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer", userptr);
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate", userptr);
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf", userptr);
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements", userptr);
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv", userptr);
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv", userptr);
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s", userptr);
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv", userptr);
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation", userptr);
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays", userptr);
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv", userptr);
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f", userptr);
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i", userptr);
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i", userptr);
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s", userptr);
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv", userptr);
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor", userptr);
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b", userptr);
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv", userptr);
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d", userptr);
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui", userptr);
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s", userptr);
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv", userptr);
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv", userptr);
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us", userptr);
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv", userptr);
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv", userptr);
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri", userptr);
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf", userptr);
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv", userptr);
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv", userptr);
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f", userptr);
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv", userptr);
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i", userptr);
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d", userptr);
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d", userptr);
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub", userptr);
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv", userptr);
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f", userptr);
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv", userptr);
}
static void load_GL_VERSION_1_5(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv", userptr);
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer", userptr);
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv", userptr);
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery", userptr);
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries", userptr);
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv", userptr);
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv", userptr);
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData", userptr);
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer", userptr);
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery", userptr);
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData", userptr);
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer", userptr);
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers", userptr);
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData", userptr);
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers", userptr);
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv", userptr);
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery", userptr);
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer", userptr);
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries", userptr);
}
static void load_GL_VERSION_2_0(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv", userptr);
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate", userptr);
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i", userptr);
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv", userptr);
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv", userptr);
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv", userptr);
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv", userptr);
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv", userptr);
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram", userptr);
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f", userptr);
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d", userptr);
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer", userptr);
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource", userptr);
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv", userptr);
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv", userptr);
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv", userptr);
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv", userptr);
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation", userptr);
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s", userptr);
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram", userptr);
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram", userptr);
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s", userptr);
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv", userptr);
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f", userptr);
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation", userptr);
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram", userptr);
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv", userptr);
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader", userptr);
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram", userptr);
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d", userptr);
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d", userptr);
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers", userptr);
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv", userptr);
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv", userptr);
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader", userptr);
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib", userptr);
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate", userptr);
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv", userptr);
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate", userptr);
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv", userptr);
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv", userptr);
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f", userptr);
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv", userptr);
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource", userptr);
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv", userptr);
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv", userptr);
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv", userptr);
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram", userptr);
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f", userptr);
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv", userptr);
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv", userptr);
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader", userptr);
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv", userptr);
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv", userptr);
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv", userptr);
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv", userptr);
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i", userptr);
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f", userptr);
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv", userptr);
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray", userptr);
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation", userptr);
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv", userptr);
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv", userptr);
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f", userptr);
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub", userptr);
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders", userptr);
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv", userptr);
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv", userptr);
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv", userptr);
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s", userptr);
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform", userptr);
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i", userptr);
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv", userptr);
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv", userptr);
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader", userptr);
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader", userptr);
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog", userptr);
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f", userptr);
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv", userptr);
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv", userptr);
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog", userptr);
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f", userptr);
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader", userptr);
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv", userptr);
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate", userptr);
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv", userptr);
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv", userptr);
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i", userptr);
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s", userptr);
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv", userptr);
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv", userptr);
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d", userptr);
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray", userptr);
}
static void load_GL_VERSION_2_1(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv", userptr);
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv", userptr);
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv", userptr);
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv", userptr);
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv", userptr);
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv", userptr);
}
static void load_GL_VERSION_3_0(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv", userptr);
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi", userptr);
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback", userptr);
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski", userptr);
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv", userptr);
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange", userptr);
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv", userptr);
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv", userptr);
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi", userptr);
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers", userptr);
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv", userptr);
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui", userptr);
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv", userptr);
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer", userptr);
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer", userptr);
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray", userptr);
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv", userptr);
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr);
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv", userptr);
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays", userptr);
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender", userptr);
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv", userptr);
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui", userptr);
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui", userptr);
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer", userptr);
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer", userptr);
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation", userptr);
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv", userptr);
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer", userptr);
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D", userptr);
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer", userptr);
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv", userptr);
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei", userptr);
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D", userptr);
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv", userptr);
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i", userptr);
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv", userptr);
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr);
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv", userptr);
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv", userptr);
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings", userptr);
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr);
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers", userptr);
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays", userptr);
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui", userptr);
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation", userptr);
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui", userptr);
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers", userptr);
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv", userptr);
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying", userptr);
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender", userptr);
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv", userptr);
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage", userptr);
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv", userptr);
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv", userptr);
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei", userptr);
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv", userptr);
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i", userptr);
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i", userptr);
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv", userptr);
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi", userptr);
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv", userptr);
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap", userptr);
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv", userptr);
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv", userptr);
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor", userptr);
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback", userptr);
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v", userptr);
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui", userptr);
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui", userptr);
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv", userptr);
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus", userptr);
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers", userptr);
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer", userptr);
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange", userptr);
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i", userptr);
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample", userptr);
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D", userptr);
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv", userptr);
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui", userptr);
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv", userptr);
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv", userptr);
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer", userptr);
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray", userptr);
}
static void load_GL_VERSION_3_1(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData", userptr);
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding", userptr);
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv", userptr);
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex", userptr);
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex", userptr);
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer", userptr);
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange", userptr);
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced", userptr);
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced", userptr);
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv", userptr);
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName", userptr);
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices", userptr);
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v", userptr);
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName", userptr);
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase", userptr);
}
static void load_GL_VERSION_3_2(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_3_2) return;
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex", userptr);
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync", userptr);
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski", userptr);
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample", userptr);
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv", userptr);
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture", userptr);
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync", userptr);
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex", userptr);
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample", userptr);
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v", userptr);
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex", userptr);
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v", userptr);
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v", userptr);
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync", userptr);
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex", userptr);
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex", userptr);
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync", userptr);
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv", userptr);
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync", userptr);
}
static void load_GL_VERSION_3_3(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_3_3) return;
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui", userptr);
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv", userptr);
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv", userptr);
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui", userptr);
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri", userptr);
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv", userptr);
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv", userptr);
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv", userptr);
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv", userptr);
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv", userptr);
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv", userptr);
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter", userptr);
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv", userptr);
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv", userptr);
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv", userptr);
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv", userptr);
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui", userptr);
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf", userptr);
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv", userptr);
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv", userptr);
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui", userptr);
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui", userptr);
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv", userptr);
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv", userptr);
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler", userptr);
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler", userptr);
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex", userptr);
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui", userptr);
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v", userptr);
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor", userptr);
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv", userptr);
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui", userptr);
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv", userptr);
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui", userptr);
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv", userptr);
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed", userptr);
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui", userptr);
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv", userptr);
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv", userptr);
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui", userptr);
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui", userptr);
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv", userptr);
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui", userptr);
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv", userptr);
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui", userptr);
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui", userptr);
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui", userptr);
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui", userptr);
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv", userptr);
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui", userptr);
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv", userptr);
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv", userptr);
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui", userptr);
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers", userptr);
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv", userptr);
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui", userptr);
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v", userptr);
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers", userptr);
}
static void load_GL_VERSION_4_0(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_0) return;
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d", userptr);
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv", userptr);
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv", userptr);
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName", userptr);
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv", userptr);
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d", userptr);
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks", userptr);
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation", userptr);
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv", userptr);
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv", userptr);
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi", userptr);
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed", userptr);
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv", userptr);
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex", userptr);
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback", userptr);
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading", userptr);
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv", userptr);
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv", userptr);
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback", userptr);
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks", userptr);
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv", userptr);
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv", userptr);
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback", userptr);
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv", userptr);
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv", userptr);
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv", userptr);
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv", userptr);
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback", userptr);
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv", userptr);
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci", userptr);
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri", userptr);
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName", userptr);
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream", userptr);
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect", userptr);
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv", userptr);
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei", userptr);
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei", userptr);
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect", userptr);
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv", userptr);
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d", userptr);
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d", userptr);
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed", userptr);
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv", userptr);
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback", userptr);
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv", userptr);
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv", userptr);
}
static void load_GL_VERSION_4_1(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_1) return;
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv", userptr);
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv", userptr);
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv", userptr);
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv", userptr);
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv", userptr);
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv", userptr);
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed", userptr);
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv", userptr);
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv", userptr);
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i", userptr);
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed", userptr);
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d", userptr);
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv", userptr);
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv", userptr);
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv", userptr);
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv", userptr);
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d", userptr);
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv", userptr);
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv", userptr);
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv", userptr);
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv", userptr);
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv", userptr);
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i", userptr);
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v", userptr);
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv", userptr);
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv", userptr);
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary", userptr);
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f", userptr);
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv", userptr);
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d", userptr);
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler", userptr);
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv", userptr);
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d", userptr);
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv", userptr);
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv", userptr);
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef", userptr);
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv", userptr);
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f", userptr);
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui", userptr);
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary", userptr);
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv", userptr);
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline", userptr);
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat", userptr);
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines", userptr);
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram", userptr);
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d", userptr);
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv", userptr);
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v", userptr);
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv", userptr);
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui", userptr);
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f", userptr);
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d", userptr);
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines", userptr);
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri", userptr);
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv", userptr);
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv", userptr);
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d", userptr);
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv", userptr);
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv", userptr);
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages", userptr);
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv", userptr);
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog", userptr);
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d", userptr);
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i", userptr);
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv", userptr);
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui", userptr);
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary", userptr);
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv", userptr);
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f", userptr);
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i", userptr);
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf", userptr);
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv", userptr);
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv", userptr);
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer", userptr);
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv", userptr);
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv", userptr);
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf", userptr);
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv", userptr);
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline", userptr);
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv", userptr);
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv", userptr);
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv", userptr);
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv", userptr);
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv", userptr);
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui", userptr);
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv", userptr);
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline", userptr);
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv", userptr);
}
static void load_GL_VERSION_4_2(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_2) return;
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv", userptr);
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced", userptr);
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D", userptr);
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D", userptr);
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance", userptr);
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ", userptr);
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture", userptr);
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier", userptr);
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance", userptr);
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced", userptr);
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance", userptr);
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D", userptr);
}
static void load_GL_VERSION_4_3(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_3) return;
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData", userptr);
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect", userptr);
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData", userptr);
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v", userptr);
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer", userptr);
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat", userptr);
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute", userptr);
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData", userptr);
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex", userptr);
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat", userptr);
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample", userptr);
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv", userptr);
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback", userptr);
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData", userptr);
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl", userptr);
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer", userptr);
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex", userptr);
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation", userptr);
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage", userptr);
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri", userptr);
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect", userptr);
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect", userptr);
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup", userptr);
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor", userptr);
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel", userptr);
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName", userptr);
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv", userptr);
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding", userptr);
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat", userptr);
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData", userptr);
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog", userptr);
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv", userptr);
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel", userptr);
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage", userptr);
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding", userptr);
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert", userptr);
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange", userptr);
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer", userptr);
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView", userptr);
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel", userptr);
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup", userptr);
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample", userptr);
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv", userptr);
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel", userptr);
}
static void load_GL_VERSION_4_4(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_4) return;
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures", userptr);
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage", userptr);
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage", userptr);
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage", userptr);
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers", userptr);
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase", userptr);
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange", userptr);
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers", userptr);
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures", userptr);
}
static void load_GL_VERSION_4_5(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_5) return;
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat", userptr);
glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl", userptr);
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D", userptr);
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D", userptr);
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage", userptr);
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat", userptr);
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData", userptr);
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv", userptr);
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers", userptr);
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData", userptr);
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines", userptr);
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D", userptr);
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels", userptr);
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv", userptr);
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage", userptr);
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv", userptr);
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase", userptr);
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri", userptr);
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers", userptr);
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D", userptr);
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib", userptr);
glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv", userptr);
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange", userptr);
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer", userptr);
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf", userptr);
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D", userptr);
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v", userptr);
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv", userptr);
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding", userptr);
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv", userptr);
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries", userptr);
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData", userptr);
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData", userptr);
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion", userptr);
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v", userptr);
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample", userptr);
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer", userptr);
glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv", userptr);
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample", userptr);
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv", userptr);
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv", userptr);
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData", userptr);
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D", userptr);
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv", userptr);
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv", userptr);
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture", userptr);
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer", userptr);
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D", userptr);
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib", userptr);
glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter", userptr);
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D", userptr);
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v", userptr);
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage", userptr);
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage", userptr);
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv", userptr);
glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram", userptr);
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D", userptr);
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer", userptr);
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv", userptr);
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage", userptr);
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit", userptr);
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat", userptr);
glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable", userptr);
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer", userptr);
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv", userptr);
glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax", userptr);
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample", userptr);
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers", userptr);
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap", userptr);
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi", userptr);
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer", userptr);
glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple", userptr);
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer", userptr);
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage", userptr);
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv", userptr);
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v", userptr);
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange", userptr);
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D", userptr);
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer", userptr);
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers", userptr);
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri", userptr);
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer", userptr);
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor", userptr);
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv", userptr);
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v", userptr);
glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter", userptr);
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers", userptr);
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv", userptr);
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers", userptr);
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage", userptr);
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange", userptr);
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv", userptr);
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage", userptr);
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv", userptr);
glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv", userptr);
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks", userptr);
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv", userptr);
glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv", userptr);
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv", userptr);
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData", userptr);
glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv", userptr);
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv", userptr);
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv", userptr);
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus", userptr);
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays", userptr);
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv", userptr);
glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv", userptr);
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv", userptr);
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus", userptr);
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv", userptr);
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer", userptr);
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv", userptr);
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData", userptr);
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv", userptr);
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData", userptr);
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange", userptr);
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv", userptr);
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D", userptr);
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier", userptr);
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures", userptr);
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv", userptr);
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D", userptr);
}
static void load_GL_VERSION_4_6(GLADloadproc load, void* userptr) {
if(!GLAD_GL_VERSION_4_6) return;
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp", userptr);
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount", userptr);
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader", userptr);
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount", userptr);
}
static void load_GL_ARB_point_sprite(GLADloadproc load, void* userptr) {
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_GL_IS_SOME_NEW_VERSION 1
#endif
static int get_exts( int version, const char **out_exts, int *out_num_exts_i, const char ***out_exts_i) {
#ifdef _GLAD_GL_IS_SOME_NEW_VERSION
if(version < 30) {
#endif
if (glGetString == NULL) {
return 0;
}
*out_exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_GL_IS_SOME_NEW_VERSION
} else {
int index;
int num_exts_i = 0;
const char **exts_i;
if (glGetStringi == NULL || glGetIntegerv == NULL) {
return 0;
}
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (const char **)malloc(num_exts_i * sizeof *exts_i);
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
#if _MSC_VER >= 1400
strncpy_s(local_str, len+1, gl_str_tmp, len);
#else
strncpy(local_str, gl_str_tmp, len+1);
#endif
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void free_exts(const char **exts_i) {
if (exts_i != NULL) {
free((char **)exts_i);
exts_i = NULL;
}
}
static int has_ext(int version, const char *exts, int num_exts_i, const char **exts_i, const char *ext) {
if(version < 30) {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
} else {
int index;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static int find_extensionsGL( int version) {
const char *exts = NULL;
int num_exts_i = 0;
const char **exts_i = NULL;
if (!get_exts(version, &exts, &num_exts_i, &exts_i)) return 0;
GLAD_GL_ARB_point_sprite = has_ext(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite");
free_exts(exts_i);
return 1;
}
static int find_coreGL() {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
return major * 10 + minor;
}
int gladLoadGL( GLADloadproc load, void* userptr) {
int version;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString", userptr);
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
version = find_coreGL();
load_GL_VERSION_1_0(load, userptr);
load_GL_VERSION_1_1(load, userptr);
load_GL_VERSION_1_2(load, userptr);
load_GL_VERSION_1_3(load, userptr);
load_GL_VERSION_1_4(load, userptr);
load_GL_VERSION_1_5(load, userptr);
load_GL_VERSION_2_0(load, userptr);
load_GL_VERSION_2_1(load, userptr);
load_GL_VERSION_3_0(load, userptr);
load_GL_VERSION_3_1(load, userptr);
load_GL_VERSION_3_2(load, userptr);
load_GL_VERSION_3_3(load, userptr);
load_GL_VERSION_4_0(load, userptr);
load_GL_VERSION_4_1(load, userptr);
load_GL_VERSION_4_2(load, userptr);
load_GL_VERSION_4_3(load, userptr);
load_GL_VERSION_4_4(load, userptr);
load_GL_VERSION_4_5(load, userptr);
load_GL_VERSION_4_6(load, userptr);
if (!find_extensionsGL(version)) return 0;
load_GL_ARB_point_sprite(load, userptr);
return version;
}
static void* glad_gl_get_proc_from_userptr(const char* name, void *userptr) {
return ((void* (*)(const char *name))userptr)(name);
}
int gladLoadGLSimple( GLADsimpleloadproc load) {
return gladLoadGL( glad_gl_get_proc_from_userptr, (void*) load);
}
#ifdef GLAD_GL
#ifndef __glad_loader_library_c_
#define __glad_loader_library_c_
#include <stddef.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
int i;
void *handle;
for (i = 0; i < length; ++i) {
#ifdef _WIN32
handle = LoadLibraryA(lib_names[i]);
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#ifdef _WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static void* glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#ifdef _WIN32
return (void*) GetProcAddress((HMODULE) handle, name);
#else
return dlsym(handle, name);
#endif
}
#endif /* __glad_loader_library_c_ */
typedef void* (APIENTRYP GLAD_PFNGETPROCADDRESSPROC_PRIVATE)(const char*);
struct _glad_gl_userptr {
void *gl_handle;
GLAD_PFNGETPROCADDRESSPROC_PRIVATE gl_get_proc_address_ptr;
};
static void* glad_gl_get_proc(const char *name, void *vuserptr) {
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr;
void* result = NULL;
#ifndef __APPLE__
if(userptr.gl_get_proc_address_ptr != NULL) {
result = userptr.gl_get_proc_address_ptr(name);
}
#endif
if(result == NULL) {
result = glad_dlsym_handle(userptr.gl_handle, name);
}
return result;
}
int gladLoadGLInternalLoader() {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#elif defined _WIN32
static const char *NAMES[] = {"opengl32.dll"};
#else
static const char *NAMES[] = {
#if defined __CYGWIN__
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
#endif
int version = 0;
void *handle;
struct _glad_gl_userptr userptr;
handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
if (handle) {
userptr.gl_handle = handle;
#ifdef __APPLE__
userptr.gl_get_proc_address_ptr = NULL;
#elif defined _WIN32
userptr.gl_get_proc_address_ptr =
(GLAD_PFNGETPROCADDRESSPROC_PRIVATE)glad_dlsym_handle(handle, "wglGetProcAddress");
#else
userptr.gl_get_proc_address_ptr =
(GLAD_PFNGETPROCADDRESSPROC_PRIVATE) glad_dlsym_handle(handle, "glXGetProcAddressARB");
#endif
version = gladLoadGL( (GLADloadproc) glad_gl_get_proc, &userptr);
glad_close_dlopen_handle(handle);
}
return version;
}
#endif /* GLAD_GL */