EGL review. EGL dynamic loading, windowType to int moved to glad2 Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor glad2 update with dynamic X11 added removed old file build fix fix mac/win EGL w/o c++11, off by default fix premake fixup: premake fix 2
5159 lines
278 KiB
C
5159 lines
278 KiB
C
#ifndef __glad_gl_h_
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#define __glad_gl_h_
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#ifdef __gl_h_
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#error OpenGL header already included (API: gl), remove previous include!
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#endif
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#define __gl_h_
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#define GLAD_GL
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAPI
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# if defined(GLAD_GLAPI_EXPORT)
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# if defined(_WIN32) || defined(__CYGWIN__)
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# if defined(GLAD_GLAPI_EXPORT_BUILD)
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllexport)) extern
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# else
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# define GLAPI __declspec(dllexport) extern
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# endif
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# else
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllimport)) extern
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# else
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# define GLAPI __declspec(dllimport) extern
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# endif
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# endif
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# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
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# define GLAPI __attribute__ ((visibility ("default"))) extern
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# else
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# define GLAPI extern
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# endif
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# else
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# define GLAPI extern
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# endif
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#endif
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#define GL_VERSION_1_0 1
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GLAPI int GLAD_GL_VERSION_1_0;
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#define GL_VERSION_1_1 1
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GLAPI int GLAD_GL_VERSION_1_1;
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#define GL_VERSION_1_2 1
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GLAPI int GLAD_GL_VERSION_1_2;
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#define GL_VERSION_1_3 1
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GLAPI int GLAD_GL_VERSION_1_3;
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#define GL_VERSION_1_4 1
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GLAPI int GLAD_GL_VERSION_1_4;
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#define GL_VERSION_1_5 1
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GLAPI int GLAD_GL_VERSION_1_5;
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#define GL_VERSION_2_0 1
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GLAPI int GLAD_GL_VERSION_2_0;
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#define GL_VERSION_2_1 1
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GLAPI int GLAD_GL_VERSION_2_1;
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#define GL_VERSION_3_0 1
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GLAPI int GLAD_GL_VERSION_3_0;
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#define GL_VERSION_3_1 1
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GLAPI int GLAD_GL_VERSION_3_1;
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#define GL_VERSION_3_2 1
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GLAPI int GLAD_GL_VERSION_3_2;
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#define GL_VERSION_3_3 1
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GLAPI int GLAD_GL_VERSION_3_3;
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#define GL_VERSION_4_0 1
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GLAPI int GLAD_GL_VERSION_4_0;
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#define GL_VERSION_4_1 1
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GLAPI int GLAD_GL_VERSION_4_1;
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#define GL_VERSION_4_2 1
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GLAPI int GLAD_GL_VERSION_4_2;
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#define GL_VERSION_4_3 1
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GLAPI int GLAD_GL_VERSION_4_3;
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#define GL_VERSION_4_4 1
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GLAPI int GLAD_GL_VERSION_4_4;
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#define GL_VERSION_4_5 1
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GLAPI int GLAD_GL_VERSION_4_5;
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#define GL_VERSION_4_6 1
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GLAPI int GLAD_GL_VERSION_4_6;
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#define GL_ARB_point_sprite 1
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GLAPI int GLAD_GL_ARB_point_sprite;
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#include <stddef.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLclampx;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void *GLeglClientBufferEXT;
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typedef void *GLeglImageOES;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef long GLintptr;
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#else
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typedef ptrdiff_t GLintptr;
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#endif
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef long GLsizeiptr;
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#else
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typedef ptrdiff_t GLsizeiptr;
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#endif
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef long GLintptrARB;
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#else
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typedef ptrdiff_t GLintptrARB;
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#endif
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef long GLsizeiptrARB;
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#else
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (APIENTRY *GLVULKANPROCNV)(void);
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#define GL_BLEND_DST 0x0BE0
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_READ_PIXELS_FORMAT 0x828D
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_PATCHES 0x000E
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#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_LIST_INDEX 0x0B33
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#define GL_FLOAT_MAT4x3 0x8B6A
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define GL_LINE 0x1B01
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_READ_PIXELS_TYPE 0x828E
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_RG8_SNORM 0x8F95
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#define GL_FOG_COORD_SRC 0x8450
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
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#define GL_RGBA32F 0x8814
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
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#define GL_MAX_COMBINED_DIMENSIONS 0x8282
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_INT_SAMPLER_3D 0x8DCB
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#define GL_RGB5_A1 0x8057
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
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#define GL_RGB 0x1907
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#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_MAP_READ_BIT 0x0001
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_TESS_GEN_MODE 0x8E76
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#define GL_BLOCK_INDEX 0x92FD
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#define GL_NICEST 0x1102
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#define GL_IMAGE_CLASS_1_X_8 0x82C1
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_IMAGE_1D 0x904C
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#define GL_RGBA32I 0x8D82
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#define GL_ACTIVE_SUBROUTINES 0x8DE5
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#define GL_FRAGMENT_TEXTURE 0x829F
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_COPY_INVERTED 0x150C
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_EYE_PLANE 0x2502
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define GL_R32UI 0x8236
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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#define GL_UPPER_LEFT 0x8CA2
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#define GL_IMAGE_3D 0x904E
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#define GL_FOG_COORD_ARRAY_TYPE 0x8454
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#define GL_IMAGE_TEXEL_SIZE 0x82A7
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#define GL_MAP_COLOR 0x0D10
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#define GL_MAX_LAYERS 0x8281
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#define GL_DEBUG_TYPE_MARKER 0x8268
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#define GL_COLOR_ATTACHMENT20 0x8CF4
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_CLIP_PLANE1 0x3001
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#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
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#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
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#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
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#define GL_LOAD 0x0101
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
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#define GL_INT_2_10_10_10_REV 0x8D9F
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#define GL_SOURCE1_ALPHA 0x8589
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_BUFFER_USAGE 0x8765
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_FOG_INDEX 0x0B61
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
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#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
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#define GL_R8I 0x8231
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_3_BYTES 0x1408
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#define GL_DOUBLE_MAT2x3 0x8F49
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#define GL_CLIP_DEPTH_MODE 0x935D
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_ALWAYS 0x0207
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#define GL_TEXTURE_SHARED_SIZE 0x8C3F
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#define GL_NUM_ACTIVE_VARIABLES 0x9304
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_TRANSFORM_FEEDBACK 0x8E22
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#define GL_FALSE 0
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
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#define GL_ALPHA8 0x803C
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#define GL_SPIR_V_BINARY 0x9552
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#define GL_OR_REVERSE 0x150B
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#define GL_SPIR_V_EXTENSIONS 0x9553
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#define GL_PRIMITIVES_GENERATED 0x8C87
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#define GL_DEBUG_LOGGED_MESSAGES 0x9145
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#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_SRC0_ALPHA 0x8588
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_INT_SAMPLER_2D_RECT 0x8DCD
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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#define GL_ZERO_TO_ONE 0x935F
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#define GL_DEPTH_TEST 0x0B71
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_TEXTURE_ALPHA_TYPE 0x8C13
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#define GL_V3F 0x2A21
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_RGBA16F 0x881A
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
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#define GL_IMAGE_CUBE 0x9050
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#define GL_DOUBLE_MAT2 0x8F46
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_ONE 1
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#define GL_DOUBLE_MAT3x2 0x8F4B
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#define GL_LUMINANCE8 0x8040
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_BLUE 0x1905
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#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_SIGNALED 0x9119
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_ALPHA_INTEGER 0x8D97
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_IMAGE_BINDING_LAYER 0x8F3D
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#define GL_DITHER 0x0BD0
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#define GL_SHADER_IMAGE_LOAD 0x82A4
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#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_GEOMETRY_SHADER_BIT 0x00000004
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_VERSION 0x1F02
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#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
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#define GL_COEFF 0x0A00
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#define GL_POINT_TOKEN 0x0701
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#define GL_RG32UI 0x823C
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
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#define GL_BACK_RIGHT 0x0403
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#define GL_TIMEOUT_EXPIRED 0x911B
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_INT_IMAGE_1D 0x9057
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#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_DOUBLE 0x140A
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#define GL_INDEX_BITS 0x0D51
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_FLOAT_MAT3x4 0x8B68
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_RGB32I 0x8D83
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#define GL_UNIFORM_OFFSET 0x8A3B
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#define GL_SAMPLE_POSITION 0x8E50
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#define GL_CURRENT_BIT 0x00000001
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#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
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#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
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#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
|
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_AUX_BUFFERS 0x0C00
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_CLIP_PLANE5 0x3005
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FILTER 0x829A
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_GEOMETRY_TEXTURE 0x829E
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
|
#define GL_R8UI 0x8232
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_POLYGON 0x0009
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_VIEW_CLASS_24_BITS 0x82C9
|
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_CCW 0x0901
|
|
#define GL_DEPTH_RENDERABLE 0x8287
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_FOG_COORD_ARRAY 0x8457
|
|
#define GL_RG32I 0x823B
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_FOG_MODE 0x0B65
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_FIXED 0x140C
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_TEXTURE_GATHER 0x82A2
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_CW 0x0900
|
|
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_VIEW_CLASS_32_BITS 0x82C8
|
|
#define GL_V2F 0x2A20
|
|
#define GL_R16UI 0x8234
|
|
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_ORDER 0x0A01
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_SET 0x150F
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_BYTE 0x1400
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_NORMALIZE 0x0BA1
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_DECAL 0x2101
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_FOG_COLOR 0x0B66
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_LIST_MODE 0x0B30
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_QUERY_BUFFER_BINDING 0x9193
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_R32F 0x822E
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_TEXTURE_SHADOW 0x82A1
|
|
#define GL_BLEND_SRC 0x0BE1
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_QUADS 0x0007
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_SRGB_WRITE 0x8298
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_VIEW_CLASS_48_BITS 0x82C7
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_R32I 0x8235
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_CLIP_ORIGIN 0x935C
|
|
#define GL_COLOR 0x1800
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_POINTS 0x0000
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_AUX0 0x0409
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
|
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
|
#define GL_MAX_HEIGHT 0x827F
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_COMPUTE_TEXTURE 0x82A0
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_3D 0x0601
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_GREEN 0x1904
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_CLIP_PLANE2 0x3002
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_SLUMINANCE_ALPHA 0x8C44
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_TEXTURE_VIEW 0x82B5
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_VIEW_CLASS_16_BITS 0x82CA
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_R16 0x822A
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SHADE_MODEL 0x0B54
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_R8 0x8229
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
#define GL_POSITION 0x1203
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_GREATER 0x0204
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_STENCIL_RENDERABLE 0x8288
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_CAVEAT_SUPPORT 0x82B8
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_AND 0x1501
|
|
#define GL_FULL_SUPPORT 0x82B7
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_4_BYTES 0x1409
|
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA
|
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_PARAMETER_BUFFER 0x80EE
|
|
#define GL_MIN 0x8007
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_4D_COLOR_TEXTURE 0x0604
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
|
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
|
|
#define GL_COLOR_MATERIAL 0x0B57
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
|
|
#define GL_LIGHTING 0x0B50
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
#define GL_LOGIC_OP 0x0BF1
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_EDGE_FLAG 0x0B43
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_SLUMINANCE 0x8C46
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_POINT 0x1B00
|
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_COLOR_RENDERABLE 0x8286
|
|
#define GL_FOG_START 0x0B63
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_CLEAR_TEXTURE 0x9365
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_TRUE 1
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_LESS 0x0201
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_CLIP_PLANE4 0x3004
|
|
#define GL_CONTEXT_LOST 0x0507
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_VIEW_CLASS_64_BITS 0x82C6
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_COLOR_ENCODING 0x8296
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_VERTEX_TEXTURE 0x829B
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
#define GL_T 0x2001
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_MAX_VIEWPORTS 0x825B
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_2_BYTES 0x1407
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_LIST_BASE 0x0B32
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB4 0x804F
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
|
|
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_TESS_CONTROL_TEXTURE 0x829C
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
|
#define GL_MATRIX_MODE 0x0BA0
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_NONE 0
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_CLIENT_STORAGE_BIT 0x0200
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|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
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|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
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|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
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|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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|
#define GL_LIGHT0 0x4000
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|
#define GL_STENCIL_VALUE_MASK 0x0B93
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|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_STENCIL_COMPONENTS 0x8285
|
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_BOOL 0x8B56
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|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_RIGHT 0x0407
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|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
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|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
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|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
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|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
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|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_AUX2 0x040B
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_AUX1 0x040A
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290
|
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
|
#define GL_QUAD_STRIP 0x0008
|
|
#define GL_SHADER_IMAGE_STORE 0x82A5
|
|
#define GL_INVERT 0x150A
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
|
|
#define GL_COMPUTE_SUBROUTINE 0x92ED
|
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
|
|
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
|
|
#define GL_FOG_END 0x0B64
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_RG32F 0x8230
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_POLYGON_TOKEN 0x0703
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
|
|
#define GL_MAX_WIDTH 0x827E
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_INDEX 0x8222
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_DEPTH_COMPONENTS 0x8284
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX 0x8008
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_BLEND 0x828B
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_LINE_TOKEN 0x0702
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_RG 0x8227
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_BLEND_COLOR 0x8005
|
|
#define GL_VIEW_CLASS_8_BITS 0x82CB
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_COLOR_COMPONENTS 0x8283
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_INCR 0x1E02
|
|
#define GL_VERTEX_SUBROUTINE 0x92E8
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_SLUMINANCE8 0x8C47
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_MIPMAP 0x8293
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_RG16F 0x822F
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
|
#define GL_BACK 0x0405
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_R 0x2002
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_SRGB_READ 0x8297
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_MAX_CULL_DISTANCES 0x82F9
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_NO_ERROR 0
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_COLOR_SUM 0x8458
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
|
|
#define GL_NEVER 0x0200
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_LINE_STIPPLE 0x0B24
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
#define GL_Q 0x2003
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_SHORT 0x1402
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
#define GL_FOG_COORD 0x8451
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_RG8 0x822B
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_QUERY_WAIT_INVERTED 0x8E17
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_FRONT 0x0404
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_FOG_DENSITY 0x0B62
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_RG16 0x822C
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_DISPLAY_LIST 0x82E7
|
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_ALPHA_TEST 0x0BC0
|
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_BGR 0x80E0
|
|
#define GL_CURRENT_FOG_COORD 0x8453
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_TEXTURE_TARGET 0x1006
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_3D_COLOR 0x0602
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_NOOP 0x1505
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_OR 0x1507
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
#define GL_FILL 0x1B02
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_LOCATION_INDEX 0x930F
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA 0x1908
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
|
|
#define GL_QUERY_TARGET 0x82EA
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
#define GL_PRIMITIVES_SUBMITTED 0x82EF
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_QUERY_BUFFER 0x9192
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
#define GL_EXP2 0x0801
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_FOG 0x0B60
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_COPY 0x1503
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_INT 0x1404
|
|
#define GL_XOR 0x1506
|
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
|
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
|
#define GL_AUX3 0x040C
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_RG8I 0x8237
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
|
|
#define GL_S 0x2000
|
|
#define GL_VIEW_CLASS_128_BITS 0x82C4
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_3D_COLOR_TEXTURE 0x0603
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_RETURN 0x0102
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_READ_PIXELS 0x828C
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_CLIP_PLANE0 0x3000
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_RGB12 0x8053
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_EXP 0x0800
|
|
#define GL_R16F 0x822D
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_LINES 0x0001
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_RGB10 0x8052
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_ACTIVE_PROGRAM 0x8259
|
|
#define GL_RED 0x1903
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_AUTO_GENERATE_MIPMAP 0x8295
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_R16I 0x8233
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_MULT 0x0103
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
|
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
#define GL_ADD 0x0104
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_CLIP_PLANE3 0x3003
|
|
#define GL_NOR 0x1508
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
|
#define GL_CLEAR_BUFFER 0x82B4
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
|
|
#define GL_MAX_DEPTH 0x8280
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_ZERO 0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_BLEND 0x0BE2
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_ACCUM 0x0100
|
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_RGB5 0x8050
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_RG16I 0x8239
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_BITMAP_TOKEN 0x0704
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LOCATION_COMPONENT 0x934A
|
|
#define GL_2D 0x0600
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
|
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_BACK_LEFT 0x0402
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
#define GL_NAND 0x150E
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_VIEW_CLASS_96_BITS 0x82C5
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_POINT_SMOOTH 0x0B10
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA
|
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
#define GL_VERTICES_SUBMITTED 0x82EE
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
|
|
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
|
|
typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
|
|
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
|
|
typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
|
|
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)();
|
|
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
|
|
typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
|
|
typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
|
|
typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
|
|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
|
|
typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
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typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);
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typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
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typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
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typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
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typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
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typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
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typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
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typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
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typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
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typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
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typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
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typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
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typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
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typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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|
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
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|
typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
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typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
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typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
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typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);
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|
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
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typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
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|
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
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typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
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|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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|
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
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|
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
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|
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
|
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
|
|
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
|
|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
|
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
|
|
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
|
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
|
|
typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
|
|
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
|
|
typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)();
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
|
|
typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
|
|
typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
|
|
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
|
|
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
|
|
typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)();
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
|
|
typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
|
|
typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
|
|
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
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|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
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typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
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typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
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typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);
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typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);
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typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
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typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
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typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
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typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
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typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
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typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
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typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
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typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
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typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
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typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
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typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
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typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
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typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
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typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
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typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
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typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
|
|
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);
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|
typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
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|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
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|
typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
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|
typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
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|
typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
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|
typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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|
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
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|
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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|
typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
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|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
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|
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
|
|
typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
|
|
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
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|
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
|
|
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
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|
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
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|
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
|
|
typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
|
|
typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
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|
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
|
|
typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
|
|
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
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|
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
|
|
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
|
|
typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
|
|
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
|
|
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
|
|
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
|
|
typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)();
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
|
|
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
|
|
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
|
|
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
|
|
typedef void (APIENTRYP PFNGLENDPROC)();
|
|
typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);
|
|
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
|
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
|
|
typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
|
|
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
|
|
typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
|
|
typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
|
|
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
|
|
typedef void (APIENTRYP PFNGLFINISHPROC)();
|
|
typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
|
|
typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
|
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
|
|
typedef void (APIENTRYP PFNGLENDLISTPROC)();
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
|
|
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
|
|
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
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|
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
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|
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
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|
typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
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|
typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
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|
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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|
typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
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|
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
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|
typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
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|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
|
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
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|
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
|
|
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
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|
typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
|
|
typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
|
|
typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
|
|
typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
|
|
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
|
|
typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
|
|
typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values);
|
|
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
|
typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
|
|
typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
|
|
typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
|
|
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
|
|
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
|
|
typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
|
|
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)();
|
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
|
|
typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
|
|
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
|
|
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
|
|
typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
|
|
typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
|
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)();
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC)();
|
|
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
|
|
typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
|
|
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
|
|
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
|
|
typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);
|
|
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
|
|
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
|
|
typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
|
|
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);
|
|
typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
|
|
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
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|
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
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typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
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typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
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typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
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typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
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|
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
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typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
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typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
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|
typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
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|
typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
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typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
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|
typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
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|
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
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|
typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
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typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
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typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
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typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
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typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
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typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
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typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
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typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
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|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
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|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
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typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
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|
typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
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|
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
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typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
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typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
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typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
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|
typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
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|
typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
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|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
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|
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
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|
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
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typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
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|
typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
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|
typedef void (APIENTRYP PFNGLINITNAMESPROC)();
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
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|
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
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|
typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
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|
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
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|
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
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|
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
|
|
typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
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|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
|
|
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values);
|
|
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
|
|
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
|
|
typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
|
|
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
|
|
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
|
|
typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
|
|
typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
|
|
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
|
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
|
|
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
|
|
typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
|
|
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
|
|
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
|
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
|
|
typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
|
|
typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
|
|
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
|
|
typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
|
|
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
|
|
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
|
|
typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)();
|
|
typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
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typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
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typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
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typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
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typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
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typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
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typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
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typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
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typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
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typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
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|
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
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|
typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
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|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
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typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
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|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
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|
typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
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|
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)();
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|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
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|
typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
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|
typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
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|
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
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|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
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|
typedef void (APIENTRYP PFNGLPOPNAMEPROC)();
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|
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
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|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
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|
typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
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typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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|
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
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|
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
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typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
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typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
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typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
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typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
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|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
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|
typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
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|
typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
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|
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
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|
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
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|
typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
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|
typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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|
typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
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|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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|
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
|
typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
|
|
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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|
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
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|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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|
typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern);
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|
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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|
typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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|
typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
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|
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
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|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
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|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
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|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
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|
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
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|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
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|
typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
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|
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
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|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
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|
typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
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|
typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);
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|
typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
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|
typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
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|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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|
typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
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|
typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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|
typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
|
|
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
|
|
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
|
|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
|
|
typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);
|
|
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
|
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
|
|
typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
|
|
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
|
|
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
|
|
typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
|
|
typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
|
|
typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
|
|
typedef void (APIENTRYP PFNGLPOPMATRIXPROC)();
|
|
typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
|
|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
|
|
typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);
|
|
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
|
|
typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
|
|
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
|
|
typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
|
|
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
|
|
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
|
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
|
|
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
|
|
typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
|
|
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
|
|
|
|
GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
|
|
#define glProgramUniform1iv glad_glProgramUniform1iv
|
|
GLAPI PFNGLNEWLISTPROC glad_glNewList;
|
|
#define glNewList glad_glNewList
|
|
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
|
|
#define glRasterPos3d glad_glRasterPos3d
|
|
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
#define glGenQueries glad_glGenQueries
|
|
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
|
|
#define glRasterPos4f glad_glRasterPos4f
|
|
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
#define glMapBufferRange glad_glMapBufferRange
|
|
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
|
|
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
|
|
GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
|
|
#define glProgramUniform4dv glad_glProgramUniform4dv
|
|
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
|
|
#define glVertex3s glad_glVertex3s
|
|
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
|
|
#define glTexCoord3dv glad_glTexCoord3dv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
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#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
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|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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#define glGetTexImage glad_glGetTexImage
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GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
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#define glProgramUniform1fv glad_glProgramUniform1fv
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|
GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
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#define glColor4b glad_glColor4b
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GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
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|
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
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|
GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;
|
|
#define glClipControl glad_glClipControl
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|
GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
|
|
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
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|
GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
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|
#define glScissorArrayv glad_glScissorArrayv
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|
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
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|
#define glDebugMessageCallback glad_glDebugMessageCallback
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|
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
#define glUniformBlockBinding glad_glUniformBlockBinding
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|
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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|
#define glBeginConditionalRender glad_glBeginConditionalRender
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|
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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|
#define glVertexAttribI3ui glad_glVertexAttribI3ui
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GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
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|
#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
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|
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
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|
#define glSamplerParameterf glad_glSamplerParameterf
|
|
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
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|
#define glDisablei glad_glDisablei
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|
GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
|
|
#define glTextureStorage1D glad_glTextureStorage1D
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|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
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|
#define glClearColor glad_glClearColor
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|
GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;
|
|
#define glReadnPixels glad_glReadnPixels
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|
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
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|
#define glNormalP3ui glad_glNormalP3ui
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|
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
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|
#define glPixelMapuiv glad_glPixelMapuiv
|
|
GLAPI PFNGLMAP1FPROC glad_glMap1f;
|
|
#define glMap1f glad_glMap1f
|
|
GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
|
|
#define glMaterialf glad_glMaterialf
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|
GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
|
|
#define glPopDebugGroup glad_glPopDebugGroup
|
|
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
#define glDeleteVertexArrays glad_glDeleteVertexArrays
|
|
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
|
|
#define glTexCoord2s glad_glTexCoord2s
|
|
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
|
|
GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
|
|
#define glGetTextureImage glad_glGetTextureImage
|
|
GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
|
|
#define glGetObjectLabel glad_glGetObjectLabel
|
|
GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
|
|
#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
|
|
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
|
|
#define glTexCoord4s glad_glTexCoord4s
|
|
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
|
#define glPushAttrib glad_glPushAttrib
|
|
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
|
|
#define glVertex4dv glad_glVertex4dv
|
|
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
|
|
#define glTexStorage2D glad_glTexStorage2D
|
|
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
|
|
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
|
|
#define glSecondaryColor3dv glad_glSecondaryColor3dv
|
|
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
#define glUniformMatrix4fv glad_glUniformMatrix4fv
|
|
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
#define glVertexAttribI4sv glad_glVertexAttribI4sv
|
|
GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
|
|
#define glColor4f glad_glColor4f
|
|
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
|
|
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
|
|
#define glVertexP4ui glad_glVertexP4ui
|
|
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
|
|
#define glTexCoord1dv glad_glTexCoord1dv
|
|
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
#define glUnmapBuffer glad_glUnmapBuffer
|
|
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
|
|
#define glTexEnviv glad_glTexEnviv
|
|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
#define glPixelStoref glad_glPixelStoref
|
|
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
|
|
#define glGetMapiv glad_glGetMapiv
|
|
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
#define glVertexAttrib3s glad_glVertexAttrib3s
|
|
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
#define glGetTexParameterIiv glad_glGetTexParameterIiv
|
|
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
|
|
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
|
|
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
|
|
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
|
|
GLAPI PFNGLROTATEFPROC glad_glRotatef;
|
|
#define glRotatef glad_glRotatef
|
|
GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
|
|
#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
|
|
GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;
|
|
#define glCreateQueries glad_glCreateQueries
|
|
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
|
|
#define glMatrixMode glad_glMatrixMode
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
#define glCompressedTexImage2D glad_glCompressedTexImage2D
|
|
GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
|
|
#define glCreateShaderProgramv glad_glCreateShaderProgramv
|
|
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
#define glSamplerParameteri glad_glSamplerParameteri
|
|
GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
|
|
#define glColor4d glad_glColor4d
|
|
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
|
|
#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
|
|
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
|
|
#define glTexCoord4fv glad_glTexCoord4fv
|
|
GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
|
#define glProgramBinary glad_glProgramBinary
|
|
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
|
|
GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
|
|
#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
|
|
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
#define glActiveTexture glad_glActiveTexture
|
|
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
|
|
#define glFogCoordd glad_glFogCoordd
|
|
GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
|
|
#define glGetProgramStageiv glad_glGetProgramStageiv
|
|
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
|
|
#define glMaterialfv glad_glMaterialfv
|
|
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
#define glProvokingVertex glad_glProvokingVertex
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
|
|
#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
|
|
GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
|
|
#define glTexGenf glad_glTexGenf
|
|
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
|
|
#define glRasterPos2fv glad_glRasterPos2fv
|
|
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
#define glIsRenderbuffer glad_glIsRenderbuffer
|
|
GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
|
|
#define glDebugMessageControl glad_glDebugMessageControl
|
|
GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
|
|
#define glGetnUniformdv glad_glGetnUniformdv
|
|
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
#define glIsFramebuffer glad_glIsFramebuffer
|
|
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
|
|
#define glWindowPos2s glad_glWindowPos2s
|
|
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
|
|
#define glNormal3d glad_glNormal3d
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
|
|
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
#define glGetInteger64v glad_glGetInteger64v
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
#define glFramebufferTexture1D glad_glFramebufferTexture1D
|
|
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
|
|
#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
|
|
GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
|
|
#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
|
|
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
|
|
#define glNormal3iv glad_glNormal3iv
|
|
GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
|
|
#define glTextureParameterIuiv glad_glTextureParameterIuiv
|
|
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
|
#define glPolygonStipple glad_glPolygonStipple
|
|
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
|
|
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
#define glGetSynciv glad_glGetSynciv
|
|
GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
|
|
#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
|
|
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
|
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
|
|
GLAPI PFNGLFOGFPROC glad_glFogf;
|
|
#define glFogf glad_glFogf
|
|
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
#define glCopyTexImage2D glad_glCopyTexImage2D
|
|
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
|
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
|
#define glIsTransformFeedback glad_glIsTransformFeedback
|
|
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
#define glGetProgramiv glad_glGetProgramiv
|
|
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
|
|
#define glWindowPos3s glad_glWindowPos3s
|
|
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
#define glVertexAttribI1i glad_glVertexAttribI1i
|
|
GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
|
|
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
|
|
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
#define glVertexP3ui glad_glVertexP3ui
|
|
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
#define glUniform2uiv glad_glUniform2uiv
|
|
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
|
|
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
|
|
GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
|
|
#define glProgramUniform3iv glad_glProgramUniform3iv
|
|
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
|
|
#define glRasterPos2d glad_glRasterPos2d
|
|
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
|
|
#define glSecondaryColor3us glad_glSecondaryColor3us
|
|
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
|
|
#define glEvalMesh1 glad_glEvalMesh1
|
|
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
#define glClearBufferfv glad_glClearBufferfv
|
|
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
|
|
#define glNormal3dv glad_glNormal3dv
|
|
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
#define glWaitSync glad_glWaitSync
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
|
|
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
#define glClearBufferuiv glad_glClearBufferuiv
|
|
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
#define glDeleteShader glad_glDeleteShader
|
|
GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
|
|
#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
|
|
GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
|
|
#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
|
|
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
|
#define glGetPolygonStipple glad_glGetPolygonStipple
|
|
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
|
|
#define glTexCoordP3ui glad_glTexCoordP3ui
|
|
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
|
|
GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
|
|
#define glGetnUniformiv glad_glGetnUniformiv
|
|
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
|
#define glWindowPos3d glad_glWindowPos3d
|
|
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
|
|
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
#define glGetUniformIndices glad_glGetUniformIndices
|
|
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
|
|
#define glVertex2d glad_glVertex2d
|
|
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
|
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
|
|
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
|
|
#define glVertex4d glad_glVertex4d
|
|
GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
|
|
#define glIndexiv glad_glIndexiv
|
|
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
|
|
#define glTexCoord3iv glad_glTexCoord3iv
|
|
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
|
|
#define glGetMapfv glad_glGetMapfv
|
|
GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
|
|
#define glVertexAttribL2d glad_glVertexAttribL2d
|
|
GLAPI PFNGLDISABLEPROC glad_glDisable;
|
|
#define glDisable glad_glDisable
|
|
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
|
|
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
|
|
#define glTexCoord1d glad_glTexCoord1d
|
|
GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
|
|
#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
|
|
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
#define glGenFramebuffers glad_glGenFramebuffers
|
|
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
#define glDrawElementsInstanced glad_glDrawElementsInstanced
|
|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
|
|
#define glTexCoord4sv glad_glTexCoord4sv
|
|
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
#define glUniform3uiv glad_glUniform3uiv
|
|
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
#define glVertexAttrib4f glad_glVertexAttrib4f
|
|
GLAPI PFNGLRECTDVPROC glad_glRectdv;
|
|
#define glRectdv glad_glRectdv
|
|
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
#define glVertexAttrib1dv glad_glVertexAttrib1dv
|
|
GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
|
|
#define glPushName glad_glPushName
|
|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
#define glTexImage1D glad_glTexImage1D
|
|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
#define glBlendFunc glad_glBlendFunc
|
|
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
#define glVertexAttrib1sv glad_glVertexAttrib1sv
|
|
GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
|
|
#define glTextureParameteri glad_glTextureParameteri
|
|
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
|
|
#define glMultiTexCoord4i glad_glMultiTexCoord4i
|
|
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
|
|
#define glRasterPos2iv glad_glRasterPos2iv
|
|
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
|
|
#define glWindowPos2i glad_glWindowPos2i
|
|
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
|
|
GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
|
|
#define glBindBuffersRange glad_glBindBuffersRange
|
|
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
|
|
#define glTexStorage3D glad_glTexStorage3D
|
|
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
|
|
#define glClearAccum glad_glClearAccum
|
|
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
#define glBindFragDataLocation glad_glBindFragDataLocation
|
|
GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
|
|
#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
|
|
GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
|
|
#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
|
|
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
|
|
#define glRasterPos2sv glad_glRasterPos2sv
|
|
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
|
|
#define glVertexPointer glad_glVertexPointer
|
|
GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
|
|
#define glCreateRenderbuffers glad_glCreateRenderbuffers
|
|
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
|
|
#define glRasterPos4i glad_glRasterPos4i
|
|
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
#define glUniform4f glad_glUniform4f
|
|
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
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#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
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GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
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#define glMultiTexCoord3f glad_glMultiTexCoord3f
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GLAPI PFNGLMAP2DPROC glad_glMap2d;
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|
#define glMap2d glad_glMap2d
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GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
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#define glVertex3iv glad_glVertex3iv
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GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
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|
#define glCopyImageSubData glad_glCopyImageSubData
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GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
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|
#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
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|
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
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#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
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GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
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|
#define glTranslated glad_glTranslated
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|
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
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|
#define glUniform3f glad_glUniform3f
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|
GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
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|
#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
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|
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
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|
#define glVertex2i glad_glVertex2i
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|
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
|
|
#define glLightModeli glad_glLightModeli
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GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
|
|
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
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|
GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
|
|
#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
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|
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
|
|
#define glTexCoord3s glad_glTexCoord3s
|
|
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
|
#define glTexEnvfv glad_glTexEnvfv
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|
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
|
|
#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
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|
GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
|
|
#define glEndQueryIndexed glad_glEndQueryIndexed
|
|
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
|
|
#define glColor4sv glad_glColor4sv
|
|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
#define glStencilOp glad_glStencilOp
|
|
GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
|
|
#define glProgramUniform3i glad_glProgramUniform3i
|
|
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
|
|
#define glLoadIdentity glad_glLoadIdentity
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|
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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|
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
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|
GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
|
|
#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
|
|
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
|
#define glBindVertexArray glad_glBindVertexArray
|
|
GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
|
|
#define glProgramUniform3ui glad_glProgramUniform3ui
|
|
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
#define glShaderBinary glad_glShaderBinary
|
|
GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
|
|
#define glUniform4dv glad_glUniform4dv
|
|
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
|
|
#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
|
|
GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
|
|
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
|
|
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
|
|
GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
|
|
#define glClearNamedBufferData glad_glClearNamedBufferData
|
|
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
#define glVertexAttrib4bv glad_glVertexAttrib4bv
|
|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
#define glDrawBuffer glad_glDrawBuffer
|
|
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
|
#define glGetInternalformativ glad_glGetInternalformativ
|
|
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
|
|
#define glVertex2fv glad_glVertex2fv
|
|
GLAPI PFNGLINDEXDPROC glad_glIndexd;
|
|
#define glIndexd glad_glIndexd
|
|
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
|
|
#define glVertex3f glad_glVertex3f
|
|
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
|
|
GLAPI PFNGLISSHADERPROC glad_glIsShader;
|
|
#define glIsShader glad_glIsShader
|
|
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
|
|
#define glDeleteSync glad_glDeleteSync
|
|
GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
|
|
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
|
|
GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
|
|
#define glProgramUniform4uiv glad_glProgramUniform4uiv
|
|
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
|
|
#define glFogCoordPointer glad_glFogCoordPointer
|
|
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
|
|
#define glVertex3i glad_glVertex3i
|
|
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
#define glVertexAttrib3f glad_glVertexAttrib3f
|
|
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
|
|
#define glGetTexGenfv glad_glGetTexGenfv
|
|
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
|
#define glEvalPoint2 glad_glEvalPoint2
|
|
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
|
|
#define glTexEnvf glad_glTexEnvf
|
|
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
|
|
#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
|
|
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
|
|
#define glTexCoord4f glad_glTexCoord4f
|
|
GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
|
|
#define glProgramUniform4iv glad_glProgramUniform4iv
|
|
GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
|
|
#define glMinSampleShading glad_glMinSampleShading
|
|
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
#define glGetVertexAttribdv glad_glGetVertexAttribdv
|
|
GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
|
|
#define glProgramUniform2fv glad_glProgramUniform2fv
|
|
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
|
|
GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
|
|
#define glUniformMatrix2dv glad_glUniformMatrix2dv
|
|
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
|
|
#define glAreTexturesResident glad_glAreTexturesResident
|
|
GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
|
|
#define glColor3d glad_glColor3d
|
|
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
#define glClearDepthf glad_glClearDepthf
|
|
GLAPI PFNGLMAP2FPROC glad_glMap2f;
|
|
#define glMap2f glad_glMap2f
|
|
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
|
|
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
|
|
GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
|
|
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
|
|
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
|
|
#define glRasterPos3iv glad_glRasterPos3iv
|
|
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
|
|
#define glLoadMatrixf glad_glLoadMatrixf
|
|
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
|
|
#define glEvalCoord2dv glad_glEvalCoord2dv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
|
|
#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
|
|
#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
|
|
GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
|
|
#define glTexStorage1D glad_glTexStorage1D
|
|
GLAPI PFNGLMATERIALIPROC glad_glMateriali;
|
|
#define glMateriali glad_glMateriali
|
|
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
|
|
#define glRasterPos3f glad_glRasterPos3f
|
|
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
|
|
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
|
|
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
|
|
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
#define glSamplerParameteriv glad_glSamplerParameteriv
|
|
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
|
|
#define glGetTexGendv glad_glGetTexGendv
|
|
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
#define glPolygonOffset glad_glPolygonOffset
|
|
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
|
|
#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
|
|
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
#define glPointParameterf glad_glPointParameterf
|
|
GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
|
|
#define glProgramUniform2ui glad_glProgramUniform2ui
|
|
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
|
#define glLoadMatrixd glad_glLoadMatrixd
|
|
GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
|
|
#define glInvalidateTexImage glad_glInvalidateTexImage
|
|
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
|
|
GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
|
|
#define glMultiTexCoord2s glad_glMultiTexCoord2s
|
|
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
|
|
#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
|
|
GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
|
|
#define glObjectLabel glad_glObjectLabel
|
|
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
|
|
#define glTexCoord4i glad_glTexCoord4i
|
|
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
#define glVertexAttribI3iv glad_glVertexAttribI3iv
|
|
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
|
|
#define glMultiTexCoord3d glad_glMultiTexCoord3d
|
|
GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
|
|
#define glPushDebugGroup glad_glPushDebugGroup
|
|
GLAPI PFNGLGENLISTSPROC glad_glGenLists;
|
|
#define glGenLists glad_glGenLists
|
|
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
#define glDrawArraysInstanced glad_glDrawArraysInstanced
|
|
GLAPI PFNGLFOGIPROC glad_glFogi;
|
|
#define glFogi glad_glFogi
|
|
GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;
|
|
#define glCreateTextures glad_glCreateTextures
|
|
GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
|
|
#define glTextureParameterIiv glad_glTextureParameterIiv
|
|
GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
|
|
#define glTextureStorage2D glad_glTextureStorage2D
|
|
GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
|
|
#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
|
|
GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
|
|
#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
|
|
GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
|
|
#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
|
|
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
|
|
#define glViewport glad_glViewport
|
|
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
|
|
#define glTexCoord2fv glad_glTexCoord2fv
|
|
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
#define glBindTexture glad_glBindTexture
|
|
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
|
|
#define glTexCoord2sv glad_glTexCoord2sv
|
|
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
#define glColorMaski glad_glColorMaski
|
|
GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
|
|
#define glClearBufferSubData glad_glClearBufferSubData
|
|
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
|
|
#define glTexCoord3fv glad_glTexCoord3fv
|
|
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
|
|
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
|
|
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
GLAPI PFNGLINDEXIPROC glad_glIndexi;
|
|
#define glIndexi glad_glIndexi
|
|
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
|
|
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
#define glStencilOpSeparate glad_glStencilOpSeparate
|
|
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
|
|
#define glGetClipPlane glad_glGetClipPlane
|
|
GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
|
|
#define glGetnTexImage glad_glGetnTexImage
|
|
GLAPI PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
|
|
#define glColor3s glad_glColor3s
|
|
GLAPI PFNGLISSYNCPROC glad_glIsSync;
|
|
#define glIsSync glad_glIsSync
|
|
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
|
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
|
|
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
|
GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
|
|
#define glDepthRangeIndexed glad_glDepthRangeIndexed
|
|
GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
|
|
#define glLoadName glad_glLoadName
|
|
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
#define glBindVertexBuffer glad_glBindVertexBuffer
|
|
GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
|
|
#define glLightiv glad_glLightiv
|
|
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
#define glVertexAttrib3sv glad_glVertexAttrib3sv
|
|
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
|
#define glColorP4ui glad_glColorP4ui
|
|
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
|
#define glPixelMapusv glad_glPixelMapusv
|
|
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
|
|
GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
|
|
#define glViewportIndexedfv glad_glViewportIndexedfv
|
|
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
|
|
#define glSecondaryColor3s glad_glSecondaryColor3s
|
|
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
|
|
#define glColor4ubv glad_glColor4ubv
|
|
GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
|
|
#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
|
|
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
|
#define glColorPointer glad_glColorPointer
|
|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
#define glGetFloatv glad_glGetFloatv
|
|
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
|
|
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
|
|
GLAPI PFNGLISLISTPROC glad_glIsList;
|
|
#define glIsList glad_glIsList
|
|
GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
|
|
#define glIndexfv glad_glIndexfv
|
|
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
|
|
#define glTexCoord2dv glad_glTexCoord2dv
|
|
GLAPI PFNGLRECTDPROC glad_glRectd;
|
|
#define glRectd glad_glRectd
|
|
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
|
|
#define glVertex4sv glad_glVertex4sv
|
|
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
|
|
#define glSecondaryColor3ui glad_glSecondaryColor3ui
|
|
GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
|
|
#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
|
|
#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
|
|
GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
|
|
#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
|
|
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
|
|
#define glVertex3fv glad_glVertex3fv
|
|
GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
|
|
#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
|
|
GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
|
|
#define glProgramUniform3dv glad_glProgramUniform3dv
|
|
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
|
|
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
|
|
#define glEvalMesh2 glad_glEvalMesh2
|
|
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
|
|
#define glColor3usv glad_glColor3usv
|
|
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
#define glGetQueryObjectiv glad_glGetQueryObjectiv
|
|
GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
|
|
#define glVertexAttribL1dv glad_glVertexAttribL1dv
|
|
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
#define glGetActiveUniformName glad_glGetActiveUniformName
|
|
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
|
|
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
#define glVertexAttribBinding glad_glVertexAttribBinding
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
|
|
#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
|
|
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
|
|
#define glGetMaterialfv glad_glGetMaterialfv
|
|
GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
|
|
#define glColor3i glad_glColor3i
|
|
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
|
|
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
|
|
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
|
|
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
|
|
#define glNormal3b glad_glNormal3b
|
|
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
|
|
#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
|
|
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
|
|
#define glSecondaryColor3i glad_glSecondaryColor3i
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|
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
|
|
#define glColor4fv glad_glColor4fv
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|
GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
|
|
#define glLightfv glad_glLightfv
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|
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
#define glVertexAttrib4iv glad_glVertexAttrib4iv
|
|
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
|
|
#define glTexCoord3i glad_glTexCoord3i
|
|
GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
|
|
#define glTextureStorage3D glad_glTextureStorage3D
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|
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
|
|
#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
|
|
GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
|
|
#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
|
|
GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
|
|
#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
|
|
GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
|
|
#define glUniform2d glad_glUniform2d
|
|
GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
|
|
#define glUniform2dv glad_glUniform2dv
|
|
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
|
|
#define glIsBuffer glad_glIsBuffer
|
|
GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
|
|
#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
|
|
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
#define glGetQueryiv glad_glGetQueryiv
|
|
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
|
|
#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
|
|
GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
|
|
#define glProgramUniform3uiv glad_glProgramUniform3uiv
|
|
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
|
|
#define glIsQuery glad_glIsQuery
|
|
GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
|
|
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
|
|
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
|
|
#define glColor4usv glad_glColor4usv
|
|
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
|
|
#define glSecondaryColorPointer glad_glSecondaryColorPointer
|
|
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
|
|
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
|
|
#define glClipPlane glad_glClipPlane
|
|
GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
|
|
#define glColor4us glad_glColor4us
|
|
GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
|
|
#define glColor4i glad_glColor4i
|
|
GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
|
|
#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
|
|
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
|
#define glBlitFramebuffer glad_glBlitFramebuffer
|
|
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
|
|
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
|
|
#define glMapGrid1d glad_glMapGrid1d
|
|
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
|
|
#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
|
|
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
|
#define glEdgeFlagPointer glad_glEdgeFlagPointer
|
|
GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv;
|
|
#define glGetnMapfv glad_glGetnMapfv
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
#define glCompressedTexImage1D glad_glCompressedTexImage1D
|
|
GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
|
|
#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
|
|
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
|
#define glPixelTransferi glad_glPixelTransferi
|
|
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
#define glMultiDrawElements glad_glMultiDrawElements
|
|
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
|
|
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
#define glVertexAttrib3d glad_glVertexAttrib3d
|
|
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
|
|
#define glSecondaryColor3bv glad_glSecondaryColor3bv
|
|
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
|
|
#define glPrioritizeTextures glad_glPrioritizeTextures
|
|
GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
|
|
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
|
|
GLAPI PFNGLORTHOPROC glad_glOrtho;
|
|
#define glOrtho glad_glOrtho
|
|
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
#define glBlendEquation glad_glBlendEquation
|
|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
#define glGetDoublev glad_glGetDoublev
|
|
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
|
|
#define glTexCoordP2ui glad_glTexCoordP2ui
|
|
GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
|
|
#define glUniform1dv glad_glUniform1dv
|
|
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
|
|
#define glMaterialiv glad_glMaterialiv
|
|
GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
|
|
#define glProgramUniform4fv glad_glProgramUniform4fv
|
|
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
|
|
#define glFeedbackBuffer glad_glFeedbackBuffer
|
|
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
|
|
#define glPassThrough glad_glPassThrough
|
|
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
|
|
#define glPushMatrix glad_glPushMatrix
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
|
|
#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
|
|
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
|
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
#define glIsEnabledi glad_glIsEnabledi
|
|
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
|
|
#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
|
|
GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
|
|
#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
|
|
GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
|
|
#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
|
|
GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
|
|
#define glNamedBufferStorage glad_glNamedBufferStorage
|
|
GLAPI PFNGLENDPROC glad_glEnd;
|
|
#define glEnd glad_glEnd
|
|
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
|
|
#define glVertex2dv glad_glVertex2dv
|
|
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
|
|
#define glSecondaryColor3usv glad_glSecondaryColor3usv
|
|
GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
|
|
#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
|
|
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
|
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
#define glPointParameteri glad_glPointParameteri
|
|
GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
|
|
#define glDebugMessageInsert glad_glDebugMessageInsert
|
|
GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
|
#define glGetProgramBinary glad_glGetProgramBinary
|
|
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
#define glGetInteger64i_v glad_glGetInteger64i_v
|
|
GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
|
|
#define glProgramUniform2uiv glad_glProgramUniform2uiv
|
|
GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
|
|
#define glTexBufferRange glad_glTexBufferRange
|
|
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
#define glTexImage2DMultisample glad_glTexImage2DMultisample
|
|
GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
|
|
#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
|
|
GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
|
|
#define glBindTextureUnit glad_glBindTextureUnit
|
|
GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
|
|
#define glBufferStorage glad_glBufferStorage
|
|
GLAPI PFNGLBITMAPPROC glad_glBitmap;
|
|
#define glBitmap glad_glBitmap
|
|
GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
|
|
#define glUniformMatrix4dv glad_glUniformMatrix4dv
|
|
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
|
|
#define glMultiTexCoord3s glad_glMultiTexCoord3s
|
|
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
|
|
#define glEvalCoord1dv glad_glEvalCoord1dv
|
|
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
|
|
#define glWindowPos2d glad_glWindowPos2d
|
|
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
#define glGenBuffers glad_glGenBuffers
|
|
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
|
|
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
|
|
#define glRasterPos3dv glad_glRasterPos3dv
|
|
GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
|
|
#define glGetUniformdv glad_glGetUniformdv
|
|
GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax;
|
|
#define glGetnMinmax glad_glGetnMinmax
|
|
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
#define glVertexAttrib1f glad_glVertexAttrib1f
|
|
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
|
|
GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
|
|
#define glActiveShaderProgram glad_glActiveShaderProgram
|
|
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
|
|
#define glDisableClientState glad_glDisableClientState
|
|
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
#define glUniform2iv glad_glUniform2iv
|
|
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
|
|
#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
|
|
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
#define glUniform3iv glad_glUniform3iv
|
|
GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
|
|
#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
|
|
GLAPI PFNGLFINISHPROC glad_glFinish;
|
|
#define glFinish glad_glFinish
|
|
GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
|
|
#define glGetInternalformati64v glad_glGetInternalformati64v
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
|
|
#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
|
|
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
#define glTexImage3DMultisample glad_glTexImage3DMultisample
|
|
GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
|
|
#define glGetFloati_v glad_glGetFloati_v
|
|
GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
|
|
#define glSpecializeShader glad_glSpecializeShader
|
|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
#define glLineWidth glad_glLineWidth
|
|
GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
|
|
#define glMultiTexCoord2f glad_glMultiTexCoord2f
|
|
GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
|
|
#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
|
|
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
|
#define glWindowPos2dv glad_glWindowPos2dv
|
|
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
|
|
#define glVertex2iv glad_glVertex2iv
|
|
GLAPI PFNGLGETERRORPROC glad_glGetError;
|
|
#define glGetError glad_glGetError
|
|
GLAPI PFNGLENDLISTPROC glad_glEndList;
|
|
#define glEndList glad_glEndList
|
|
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
#define glClearBufferiv glad_glClearBufferiv
|
|
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
#define glIsVertexArray glad_glIsVertexArray
|
|
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
|
|
#define glQueryCounter glad_glQueryCounter
|
|
GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
|
|
#define glProgramUniform4ui glad_glProgramUniform4ui
|
|
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
|
|
#define glVertex2s glad_glVertex2s
|
|
GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
|
|
#define glProgramUniform4d glad_glProgramUniform4d
|
|
GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
|
|
#define glTextureBufferRange glad_glTextureBufferRange
|
|
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
#define glUniformMatrix2fv glad_glUniformMatrix2fv
|
|
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
|
|
#define glGenProgramPipelines glad_glGenProgramPipelines
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
|
|
#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
|
|
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
#define glBindRenderbuffer glad_glBindRenderbuffer
|
|
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
|
|
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
|
|
#define glColor3iv glad_glColor3iv
|
|
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
|
|
#define glVertex2f glad_glVertex2f
|
|
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
|
|
#define glTexCoord1sv glad_glTexCoord1sv
|
|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
#define glClearDepth glad_glClearDepth
|
|
GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
|
|
#define glBindBuffersBase glad_glBindBuffersBase
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
|
|
#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
|
|
GLAPI PFNGLRECTFVPROC glad_glRectfv;
|
|
#define glRectfv glad_glRectfv
|
|
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
|
|
#define glLightModelfv glad_glLightModelfv
|
|
GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
|
|
#define glGetnConvolutionFilter glad_glGetnConvolutionFilter
|
|
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
|
|
#define glBindSampler glad_glBindSampler
|
|
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
|
|
#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
|
|
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
#define glVertexAttrib4dv glad_glVertexAttrib4dv
|
|
GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
|
|
#define glIndexdv glad_glIndexdv
|
|
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
#define glUniform3ui glad_glUniform3ui
|
|
GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
|
|
#define glPatchParameterfv glad_glPatchParameterfv
|
|
GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
|
|
#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
|
|
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
|
|
GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
|
|
#define glProgramUniform3fv glad_glProgramUniform3fv
|
|
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
#define glVertexAttrib2fv glad_glVertexAttrib2fv
|
|
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
|
#define glTexCoordP1ui glad_glTexCoordP1ui
|
|
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
#define glUniform4i glad_glUniform4i
|
|
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
|
|
#define glColor4iv glad_glColor4iv
|
|
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
|
|
#define glClientActiveTexture glad_glClientActiveTexture
|
|
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
|
|
#define glColor3ui glad_glColor3ui
|
|
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
#define glUniform4iv glad_glUniform4iv
|
|
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
|
|
#define glVertexP2ui glad_glVertexP2ui
|
|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
#define glDepthRange glad_glDepthRange
|
|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
#define glClearStencil glad_glClearStencil
|
|
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
|
|
#define glShadeModel glad_glShadeModel
|
|
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
#define glGenRenderbuffers glad_glGenRenderbuffers
|
|
GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
|
|
#define glUniform3d glad_glUniform3d
|
|
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
|
|
#define glMultiTexCoord3i glad_glMultiTexCoord3i
|
|
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
|
|
#define glEvalPoint1 glad_glEvalPoint1
|
|
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
#define glUniform1fv glad_glUniform1fv
|
|
GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
|
|
#define glProgramUniform2iv glad_glProgramUniform2iv
|
|
GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
|
|
#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
|
|
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
|
|
#define glGetFragDataIndex glad_glGetFragDataIndex
|
|
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
|
|
#define glGetTexEnvfv glad_glGetTexEnvfv
|
|
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
|
|
#define glWindowPos3dv glad_glWindowPos3dv
|
|
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
|
#define glTexCoordP4uiv glad_glTexCoordP4uiv
|
|
GLAPI PFNGLMAP1DPROC glad_glMap1d;
|
|
#define glMap1d glad_glMap1d
|
|
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
|
|
#define glTexGeniv glad_glTexGeniv
|
|
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
|
|
#define glNormalP3uiv glad_glNormalP3uiv
|
|
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
|
|
GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
|
|
#define glProgramUniform1i glad_glProgramUniform1i
|
|
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
|
|
#define glColor4dv glad_glColor4dv
|
|
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
|
|
#define glColor3sv glad_glColor3sv
|
|
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
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#define glLineStipple glad_glLineStipple
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GLAPI PFNGLACCUMPROC glad_glAccum;
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#define glAccum glad_glAccum
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GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
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#define glViewportIndexedf glad_glViewportIndexedf
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GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
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#define glGetnPixelMapusv glad_glGetnPixelMapusv
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GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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#define glSampleMaski glad_glSampleMaski
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GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
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#define glNormal3i glad_glNormal3i
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GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
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#define glCreateVertexArrays glad_glCreateVertexArrays
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GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
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|
#define glMultiTexCoord4f glad_glMultiTexCoord4f
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GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
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|
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
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|
GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
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|
#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
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|
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
|
|
#define glColor3ub glad_glColor3ub
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|
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
|
|
#define glNormal3s glad_glNormal3s
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GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
|
|
#define glUniformMatrix3dv glad_glUniformMatrix3dv
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|
GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv;
|
|
#define glGetnMapdv glad_glGetnMapdv
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|
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
#define glMultiDrawArrays glad_glMultiDrawArrays
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|
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
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GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
|
|
#define glTexCoord4d glad_glTexCoord4d
|
|
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
#define glBindBufferRange glad_glBindBufferRange
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|
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
|
|
#define glTexCoord4iv glad_glTexCoord4iv
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|
GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
|
|
#define glScissorIndexedv glad_glScissorIndexedv
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|
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
|
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
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|
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
|
|
#define glRasterPos4dv glad_glRasterPos4dv
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|
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
|
|
#define glSecondaryColor3b glad_glSecondaryColor3b
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|
GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
|
|
#define glGetTextureParameteriv glad_glGetTextureParameteriv
|
|
GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
|
|
#define glProgramUniform1dv glad_glProgramUniform1dv
|
|
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
#define glStencilMaskSeparate glad_glStencilMaskSeparate
|
|
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
|
|
#define glCullFace glad_glCullFace
|
|
GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
|
|
#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
|
|
GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
|
|
#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
|
|
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
#define glUniform2ui glad_glUniform2ui
|
|
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
#define glGetBooleani_v glad_glGetBooleani_v
|
|
GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
|
|
#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
|
|
GLAPI PFNGLROTATEDPROC glad_glRotated;
|
|
#define glRotated glad_glRotated
|
|
GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
|
|
#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
|
|
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
|
|
#define glWindowPos2fv glad_glWindowPos2fv
|
|
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
|
|
#define glWindowPos3f glad_glWindowPos3f
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
|
|
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
|
|
GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
|
|
#define glBindProgramPipeline glad_glBindProgramPipeline
|
|
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
#define glUniform2i glad_glUniform2i
|
|
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
|
|
#define glRasterPos2f glad_glRasterPos2f
|
|
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
|
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
|
|
#define glVertex4iv glad_glVertex4iv
|
|
GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
|
|
#define glTextureBarrier glad_glTextureBarrier
|
|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
#define glReadBuffer glad_glReadBuffer
|
|
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
|
|
#define glColor3ubv glad_glColor3ubv
|
|
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
|
|
#define glEnableClientState glad_glEnableClientState
|
|
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
#define glVertexAttrib2sv glad_glVertexAttrib2sv
|
|
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
|
|
#define glWindowPos2iv glad_glWindowPos2iv
|
|
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
#define glVertexAttrib2d glad_glVertexAttrib2d
|
|
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
|
|
#define glColor4bv glad_glColor4bv
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
|
|
#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
|
|
GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
|
|
#define glGetVertexArrayiv glad_glGetVertexArrayiv
|
|
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
#define glBufferSubData glad_glBufferSubData
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D
|
|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
GLAPI PFNGLTEXGENDPROC glad_glTexGend;
|
|
#define glTexGend glad_glTexGend
|
|
GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
|
|
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
|
|
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
#define glUniform4fv glad_glUniform4fv
|
|
GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
|
|
#define glUniform4d glad_glUniform4d
|
|
GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
|
|
#define glTextureSubImage2D glad_glTextureSubImage2D
|
|
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
#define glVertexAttribIFormat glad_glVertexAttribIFormat
|
|
GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
|
|
#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
|
|
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
|
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
|
|
GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
|
|
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
|
|
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
#define glUniform3i glad_glUniform3i
|
|
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
|
|
#define glAlphaFunc glad_glAlphaFunc
|
|
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
|
|
#define glSecondaryColor3iv glad_glSecondaryColor3iv
|
|
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
|
|
#define glTexCoord1iv glad_glTexCoord1iv
|
|
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
|
|
#define glTexCoord2f glad_glTexCoord2f
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
|
|
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
|
|
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
|
|
#define glFogCoordf glad_glFogCoordf
|
|
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
#define glVertexAttrib4sv glad_glVertexAttrib4sv
|
|
GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
|
|
#define glCreateSamplers glad_glCreateSamplers
|
|
GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
|
|
#define glProgramUniform2i glad_glProgramUniform2i
|
|
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
#define glFrontFace glad_glFrontFace
|
|
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
#define glTexParameterIiv glad_glTexParameterIiv
|
|
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
|
|
#define glRasterPos4fv glad_glRasterPos4fv
|
|
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
|
#define glGetTexGeniv glad_glGetTexGeniv
|
|
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
#define glUseProgram glad_glUseProgram
|
|
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
|
|
#define glTexCoord1i glad_glTexCoord1i
|
|
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
#define glDeleteBuffers glad_glDeleteBuffers
|
|
GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
|
|
#define glMultiTexCoord2d glad_glMultiTexCoord2d
|
|
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
#define glGetBufferPointerv glad_glGetBufferPointerv
|
|
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
|
|
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
|
|
GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
|
|
#define glGetQueryIndexediv glad_glGetQueryIndexediv
|
|
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
#define glVertexAttrib4d glad_glVertexAttrib4d
|
|
GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
|
|
#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
|
|
#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
|
|
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
#define glVertexAttribPointer glad_glVertexAttribPointer
|
|
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
#define glVertexAttribI3i glad_glVertexAttribI3i
|
|
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
|
|
GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
|
|
#define glGetnPixelMapfv glad_glGetnPixelMapfv
|
|
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
|
|
#define glTranslatef glad_glTranslatef
|
|
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
|
|
#define glRasterPos4iv glad_glRasterPos4iv
|
|
GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
|
|
#define glMapNamedBufferRange glad_glMapNamedBufferRange
|
|
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
#define glBeginQuery glad_glBeginQuery
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
|
|
#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
|
|
GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
|
|
#define glMapNamedBuffer glad_glMapNamedBuffer
|
|
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
|
|
#define glEvalCoord2fv glad_glEvalCoord2fv
|
|
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
|
|
#define glTexCoordP3uiv glad_glTexCoordP3uiv
|
|
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
|
|
#define glNormal3f glad_glNormal3f
|
|
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
|
|
#define glBindImageTexture glad_glBindImageTexture
|
|
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
|
#define glColorMaterial glad_glColorMaterial
|
|
GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
|
|
#define glViewportArrayv glad_glViewportArrayv
|
|
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
|
|
#define glSecondaryColor3ub glad_glSecondaryColor3ub
|
|
GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
|
|
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
|
|
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
|
|
#define glPopClientAttrib glad_glPopClientAttrib
|
|
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
|
|
#define glMultiTexCoord4s glad_glMultiTexCoord4s
|
|
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
#define glValidateProgram glad_glValidateProgram
|
|
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
|
|
#define glSecondaryColor3f glad_glSecondaryColor3f
|
|
GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
|
|
#define glTextureParameterf glad_glTextureParameterf
|
|
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
|
|
#define glDispatchCompute glad_glDispatchCompute
|
|
GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
|
|
#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
|
|
GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
|
|
#define glProgramUniform4i glad_glProgramUniform4i
|
|
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
|
#define glPopAttrib glad_glPopAttrib
|
|
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
|
GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
|
|
#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
|
|
GLAPI PFNGLFLUSHPROC glad_glFlush;
|
|
#define glFlush glad_glFlush
|
|
GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
|
|
#define glNamedBufferData glad_glNamedBufferData
|
|
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
|
|
#define glRasterPos3s glad_glRasterPos3s
|
|
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
#define glIsProgram glad_glIsProgram
|
|
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
|
|
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
GLAPI PFNGLLIGHTFPROC glad_glLightf;
|
|
#define glLightf glad_glLightf
|
|
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
|
|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
|
|
#define glColorMask glad_glColorMask
|
|
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
|
|
#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
|
|
GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
|
|
#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
|
|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
#define glPolygonMode glad_glPolygonMode
|
|
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
|
|
#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
|
|
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
|
|
GLAPI PFNGLINDEXSPROC glad_glIndexs;
|
|
#define glIndexs glad_glIndexs
|
|
GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
|
|
#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
|
|
GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
|
|
#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
|
#define glFramebufferTexture2D glad_glFramebufferTexture2D
|
|
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
|
|
#define glLightModeliv glad_glLightModeliv
|
|
GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
|
|
#define glDrawTransformFeedback glad_glDrawTransformFeedback
|
|
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
#define glVertexAttribI2iv glad_glVertexAttribI2iv
|
|
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
|
|
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
|
|
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
|
|
#define glClearIndex glad_glClearIndex
|
|
GLAPI PFNGLSCALEDPROC glad_glScaled;
|
|
#define glScaled glad_glScaled
|
|
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
|
|
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
|
|
#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
|
|
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
#define glDepthRangef glad_glDepthRangef
|
|
GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
|
|
#define glTextureParameteriv glad_glTextureParameteriv
|
|
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
#define glEndConditionalRender glad_glEndConditionalRender
|
|
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
|
#define glGetMultisamplefv glad_glGetMultisamplefv
|
|
GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
|
|
#define glGetnSeparableFilter glad_glGetnSeparableFilter
|
|
GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
|
|
#define glUniform3dv glad_glUniform3dv
|
|
GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
|
|
#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
|
|
GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
|
|
#define glTextureSubImage3D glad_glTextureSubImage3D
|
|
GLAPI PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
|
|
#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
|
|
GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
|
|
#define glGetnHistogram glad_glGetnHistogram
|
|
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
|
|
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
#define glVertexAttribFormat glad_glVertexAttribFormat
|
|
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
|
|
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
|
|
GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
|
|
#define glGetDebugMessageLog glad_glGetDebugMessageLog
|
|
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
#define glVertexAttrib3dv glad_glVertexAttrib3dv
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GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
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#define glDeleteLists glad_glDeleteLists
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GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
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#define glEndQuery glad_glEndQuery
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GLAPI PFNGLCLEARPROC glad_glClear;
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#define glClear glad_glClear
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GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
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#define glTexCoord4dv glad_glTexCoord4dv
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GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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#define glUniform1iv glad_glUniform1iv
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GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
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#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
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GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
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#define glPixelZoom glad_glPixelZoom
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GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
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#define glTexParameterfv glad_glTexParameterfv
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GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
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#define glValidateProgramPipeline glad_glValidateProgramPipeline
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GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
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#define glGetnColorTable glad_glGetnColorTable
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GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
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#define glColorP3ui glad_glColorP3ui
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GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
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#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
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GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
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#define glGetSubroutineIndex glad_glGetSubroutineIndex
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GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
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|
#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
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GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
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|
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
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GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
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|
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
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GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
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|
#define glObjectPtrLabel glad_glObjectPtrLabel
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GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
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|
#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
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GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
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#define glGenSamplers glad_glGenSamplers
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GLAPI PFNGLLIGHTIPROC glad_glLighti;
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|
#define glLighti glad_glLighti
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GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
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|
#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
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|
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
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|
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
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GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
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|
#define glMemoryBarrier glad_glMemoryBarrier
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GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
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|
#define glTexCoord1f glad_glTexCoord1f
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GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
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|
#define glVertexAttribI1ui glad_glVertexAttribI1ui
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GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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|
#define glStencilFunc glad_glStencilFunc
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GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
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|
#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
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GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
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|
#define glDetachShader glad_glDetachShader
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|
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
|
|
#define glTexCoord2i glad_glTexCoord2i
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GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
|
|
#define glTexGendv glad_glTexGendv
|
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GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
|
|
#define glGetPixelMapfv glad_glGetPixelMapfv
|
|
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
#define glGetFragDataLocation glad_glGetFragDataLocation
|
|
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
|
|
#define glBindTransformFeedback glad_glBindTransformFeedback
|
|
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
|
|
#define glGetMaterialiv glad_glGetMaterialiv
|
|
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
|
|
#define glNormal3sv glad_glNormal3sv
|
|
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
#define glBindBuffer glad_glBindBuffer
|
|
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
|
|
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
|
|
GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
|
|
#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
|
|
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
|
|
#define glProgramParameteri glad_glProgramParameteri
|
|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
|
|
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
|
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
|
|
#define glVertex2sv glad_glVertex2sv
|
|
GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
|
|
#define glProgramUniform3d glad_glProgramUniform3d
|
|
GLAPI PFNGLINITNAMESPROC glad_glInitNames;
|
|
#define glInitNames glad_glInitNames
|
|
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
#define glGetUniformuiv glad_glGetUniformuiv
|
|
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
|
|
#define glGetProgramResourceName glad_glGetProgramResourceName
|
|
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
|
|
#define glTexCoordP1uiv glad_glTexCoordP1uiv
|
|
GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
|
|
#define glBlendFunci glad_glBlendFunci
|
|
GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
|
|
#define glProgramUniform1uiv glad_glProgramUniform1uiv
|
|
GLAPI PFNGLFOGIVPROC glad_glFogiv;
|
|
#define glFogiv glad_glFogiv
|
|
GLAPI PFNGLCALLLISTPROC glad_glCallList;
|
|
#define glCallList glad_glCallList
|
|
GLAPI PFNGLRECTIPROC glad_glRecti;
|
|
#define glRecti glad_glRecti
|
|
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
|
|
#define glNormalPointer glad_glNormalPointer
|
|
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
|
|
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
|
|
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
|
|
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
#define glIsTexture glad_glIsTexture
|
|
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
#define glBindAttribLocation glad_glBindAttribLocation
|
|
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
#define glUniform2fv glad_glUniform2fv
|
|
GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
|
|
#define glUseProgramStages glad_glUseProgramStages
|
|
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
#define glVertexAttribP3ui glad_glVertexAttribP3ui
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
|
|
#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
|
|
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
|
|
GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
|
|
#define glUniform1d glad_glUniform1d
|
|
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
|
|
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
|
|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
|
|
GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
|
|
#define glGetnPixelMapuiv glad_glGetnPixelMapuiv
|
|
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
|
|
#define glRenderMode glad_glRenderMode
|
|
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
|
|
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
|
|
GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
|
|
#define glColor3us glad_glColor3us
|
|
GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
|
|
#define glGetnUniformfv glad_glGetnUniformfv
|
|
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
|
|
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
#define glUniform1i glad_glUniform1i
|
|
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
|
|
#define glRasterPos4s glad_glRasterPos4s
|
|
GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv;
|
|
#define glGetnMapiv glad_glGetnMapiv
|
|
GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
|
|
#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
|
|
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
#define glVertexAttrib3fv glad_glVertexAttrib3fv
|
|
GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
|
|
#define glProgramUniform4f glad_glProgramUniform4f
|
|
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
|
|
#define glMapGrid2f glad_glMapGrid2f
|
|
GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
|
|
#define glBlendEquationi glad_glBlendEquationi
|
|
GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
|
|
#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
|
|
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
|
|
#define glEdgeFlag glad_glEdgeFlag
|
|
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
|
|
#define glRasterPos2i glad_glRasterPos2i
|
|
GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
|
|
#define glVertexAttribL4dv glad_glVertexAttribL4dv
|
|
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
#define glGenVertexArrays glad_glGenVertexArrays
|
|
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
#define glCopyBufferSubData glad_glCopyBufferSubData
|
|
GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
|
|
#define glGetnUniformuiv glad_glGetnUniformuiv
|
|
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
#define glVertexAttrib4usv glad_glVertexAttrib4usv
|
|
GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
|
|
#define glVertexAttribLPointer glad_glVertexAttribLPointer
|
|
GLAPI PFNGLSCALEFPROC glad_glScalef;
|
|
#define glScalef glad_glScalef
|
|
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
|
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
|
|
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
|
#define glPixelTransferf glad_glPixelTransferf
|
|
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
#define glVertexAttrib2f glad_glVertexAttrib2f
|
|
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
|
|
#define glWindowPos2sv glad_glWindowPos2sv
|
|
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
|
|
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
|
|
GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
|
|
#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
|
|
GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
|
|
#define glFramebufferParameteri glad_glFramebufferParameteri
|
|
GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
|
|
#define glIsProgramPipeline glad_glIsProgramPipeline
|
|
GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
|
|
#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
|
|
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
|
|
#define glGetPixelMapusv glad_glGetPixelMapusv
|
|
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
|
|
#define glInterleavedArrays glad_glInterleavedArrays
|
|
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
|
|
#define glMultiTexCoord4d glad_glMultiTexCoord4d
|
|
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
#define glVertexAttribDivisor glad_glVertexAttribDivisor
|
|
GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
|
|
#define glTextureBuffer glad_glTextureBuffer
|
|
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
#define glSampleCoverage glad_glSampleCoverage
|
|
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
|
|
#define glMapGrid2d glad_glMapGrid2d
|
|
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
|
|
#define glSecondaryColor3d glad_glSecondaryColor3d
|
|
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
#define glRenderbufferStorage glad_glRenderbufferStorage
|
|
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
|
|
#define glColor3dv glad_glColor3dv
|
|
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
|
|
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
|
|
#define glColor3bv glad_glColor3bv
|
|
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
|
|
#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
|
|
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
#define glClampColor glad_glClampColor
|
|
GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
|
|
#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
|
|
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
|
|
#define glVertexAttribP4ui glad_glVertexAttribP4ui
|
|
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
#define glDrawElements glad_glDrawElements
|
|
GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
|
|
#define glBindImageTextures glad_glBindImageTextures
|
|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
#define glBindFramebuffer glad_glBindFramebuffer
|
|
GLAPI PFNGLFOGFVPROC glad_glFogfv;
|
|
#define glFogfv glad_glFogfv
|
|
GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
|
|
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
|
|
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
#define glVertexAttrib4s glad_glVertexAttrib4s
|
|
GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
|
|
#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
|
|
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
#define glVertexAttribI2i glad_glVertexAttribI2i
|
|
GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
|
|
#define glColor3f glad_glColor3f
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
|
|
#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
|
|
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
#define glMapBuffer glad_glMapBuffer
|
|
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
|
|
#define glRasterPos3i glad_glRasterPos3i
|
|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
|
|
#define glClearBufferData glad_glClearBufferData
|
|
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
|
|
#define glVertex4s glad_glVertex4s
|
|
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
|
|
#define glWindowPos3fv glad_glWindowPos3fv
|
|
GLAPI PFNGLINDEXFPROC glad_glIndexf;
|
|
#define glIndexf glad_glIndexf
|
|
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
#define glVertexAttribP1ui glad_glVertexAttribP1ui
|
|
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
|
|
#define glColor4ui glad_glColor4ui
|
|
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
|
#define glVertexP2uiv glad_glVertexP2uiv
|
|
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
|
|
#define glMapGrid1f glad_glMapGrid1f
|
|
GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
|
|
#define glIndexsv glad_glIndexsv
|
|
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
#define glUniform1uiv glad_glUniform1uiv
|
|
GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
|
|
#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
|
|
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
#define glGetStringi glad_glGetStringi
|
|
GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
|
|
#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
|
|
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
|
|
#define glSecondaryColor3sv glad_glSecondaryColor3sv
|
|
GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
|
|
#define glVertexAttribL2dv glad_glVertexAttribL2dv
|
|
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
|
|
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
|
|
GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
|
|
#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
|
|
GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
|
|
#define glNamedBufferSubData glad_glNamedBufferSubData
|
|
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
|
|
#define glDepthRangeArrayv glad_glDepthRangeArrayv
|
|
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
#define glVertexAttribI4bv glad_glVertexAttribI4bv
|
|
GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
|
|
#define glScissorIndexed glad_glScissorIndexed
|
|
GLAPI PFNGLRECTIVPROC glad_glRectiv;
|
|
#define glRectiv glad_glRectiv
|
|
GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
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#define glVertexAttribL3d glad_glVertexAttribL3d
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GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
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#define glCreateProgramPipelines glad_glCreateProgramPipelines
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GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
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#define glColorP4uiv glad_glColorP4uiv
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GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
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#define glVertexAttribI4i glad_glVertexAttribI4i
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GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
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#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
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GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
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#define glWindowPos2f glad_glWindowPos2f
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GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
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#define glGenTextures glad_glGenTextures
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GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
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#define glGetLightfv glad_glGetLightfv
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GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
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#define glWindowPos3i glad_glWindowPos3i
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GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
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#define glUniform2f glad_glUniform2f
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GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
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#define glArrayElement glad_glArrayElement
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GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
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#define glDeleteQueries glad_glDeleteQueries
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GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
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#define glPointParameterfv glad_glPointParameterfv
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GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
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GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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#define glGetShaderSource glad_glGetShaderSource
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GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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#define glUniform4uiv glad_glUniform4uiv
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GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
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#define glPatchParameteri glad_glPatchParameteri
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GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
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#define glGetPointerv glad_glGetPointerv
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GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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#define glDeleteTextures glad_glDeleteTextures
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GLAPI PFNGLENABLEIPROC glad_glEnablei;
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#define glEnablei glad_glEnablei
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GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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#define glTexCoord1fv glad_glTexCoord1fv
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GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
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#define glProgramUniform2dv glad_glProgramUniform2dv
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GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
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#define glTexParameteri glad_glTexParameteri
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GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
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#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
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GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
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|
#define glGetPixelMapuiv glad_glGetPixelMapuiv
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GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
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|
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
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GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
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|
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
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GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
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|
#define glRasterPos3sv glad_glRasterPos3sv
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GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
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|
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
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GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
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|
#define glProgramUniform1d glad_glProgramUniform1d
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GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
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|
#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
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GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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|
#define glVertexAttrib1fv glad_glVertexAttrib1fv
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GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
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|
#define glColor4uiv glad_glColor4uiv
|
|
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
#define glFramebufferTexture glad_glFramebufferTexture
|
|
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
#define glGetCompressedTexImage glad_glGetCompressedTexImage
|
|
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
#define glUniform4ui glad_glUniform4ui
|
|
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
|
|
#define glVertex4i glad_glVertex4i
|
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GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
#define glVertexAttrib1s glad_glVertexAttrib1s
|
|
GLAPI PFNGLRECTSPROC glad_glRects;
|
|
#define glRects glad_glRects
|
|
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
#define glCreateProgram glad_glCreateProgram
|
|
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
|
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
|
|
#define glPauseTransformFeedback glad_glPauseTransformFeedback
|
|
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
|
|
#define glGetTexEnviv glad_glGetTexEnviv
|
|
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
|
|
#define glEvalCoord1fv glad_glEvalCoord1fv
|
|
GLAPI PFNGLBEGINPROC glad_glBegin;
|
|
#define glBegin glad_glBegin
|
|
GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
|
|
#define glGetDoublei_v glad_glGetDoublei_v
|
|
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
|
|
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
|
|
GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
|
|
#define glMultiTexCoord1i glad_glMultiTexCoord1i
|
|
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
#define glBufferData glad_glBufferData
|
|
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
|
|
#define glPushClientAttrib glad_glPushClientAttrib
|
|
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
|
|
#define glEvalCoord1f glad_glEvalCoord1f
|
|
GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
|
|
#define glProgramUniform1f glad_glProgramUniform1f
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
|
|
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
|
|
GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
|
|
#define glBeginQueryIndexed glad_glBeginQueryIndexed
|
|
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
|
|
#define glTexCoord1s glad_glTexCoord1s
|
|
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
|
|
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
#define glTexParameterIuiv glad_glTexParameterIuiv
|
|
GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
|
|
#define glVertexAttribL4d glad_glVertexAttribL4d
|
|
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
|
|
#define glTexEnvi glad_glTexEnvi
|
|
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
|
|
#define glRasterPos2s glad_glRasterPos2s
|
|
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
#define glBlendFuncSeparate glad_glBlendFuncSeparate
|
|
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
#define glAttachShader glad_glAttachShader
|
|
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
#define glDeleteProgram glad_glDeleteProgram
|
|
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
|
#define glCopyPixels glad_glCopyPixels
|
|
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
|
|
#define glWindowPos3iv glad_glWindowPos3iv
|
|
GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
|
|
#define glVertexAttribL1d glad_glVertexAttribL1d
|
|
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
|
|
#define glSecondaryColor3fv glad_glSecondaryColor3fv
|
|
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
|
|
#define glColorP3uiv glad_glColorP3uiv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
|
|
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
|
|
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
|
#define glPixelMapfv glad_glPixelMapfv
|
|
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
|
#define glResumeTransformFeedback glad_glResumeTransformFeedback
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
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|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
|
|
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
|
|
#define glVertex3d glad_glVertex3d
|
|
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
|
|
#define glMultMatrixf glad_glMultMatrixf
|
|
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
|
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
|
#define glVertexAttrib1d glad_glVertexAttrib1d
|
|
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
#define glPointParameteriv glad_glPointParameteriv
|
|
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
#define glVertexAttrib2dv glad_glVertexAttrib2dv
|
|
GLAPI PFNGLPOPNAMEPROC glad_glPopName;
|
|
#define glPopName glad_glPopName
|
|
GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
|
|
#define glTexGeni glad_glTexGeni
|
|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
#define glStencilMask glad_glStencilMask
|
|
GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
|
|
#define glFrustum glad_glFrustum
|
|
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
|
|
#define glTexCoord3f glad_glTexCoord3f
|
|
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
|
|
#define glWindowPos3sv glad_glWindowPos3sv
|
|
GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
|
|
#define glTextureSubImage1D glad_glTextureSubImage1D
|
|
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
|
|
#define glVertex3dv glad_glVertex3dv
|
|
GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
|
|
#define glProgramUniform3f glad_glProgramUniform3f
|
|
GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
|
|
#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
|
|
GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
|
|
#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
|
|
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
|
|
#define glRasterPos4d glad_glRasterPos4d
|
|
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
#define glVertexAttribP2ui glad_glVertexAttribP2ui
|
|
GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
|
|
#define glProgramUniform1ui glad_glProgramUniform1ui
|
|
GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
|
|
#define glColor4s glad_glColor4s
|
|
GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
|
|
#define glMultiTexCoord1f glad_glMultiTexCoord1f
|
|
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
#define glSamplerParameterfv glad_glSamplerParameterfv
|
|
GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
|
|
#define glMultiTexCoord1s glad_glMultiTexCoord1s
|
|
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
|
|
#define glTexCoord2iv glad_glTexCoord2iv
|
|
GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
|
|
#define glDrawArraysIndirect glad_glDrawArraysIndirect
|
|
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
#define glBlendEquationSeparate glad_glBlendEquationSeparate
|
|
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
#define glStencilFuncSeparate glad_glStencilFuncSeparate
|
|
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
|
|
#define glNormal3fv glad_glNormal3fv
|
|
GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
|
|
#define glClearTexSubImage glad_glClearTexSubImage
|
|
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
#define glVertexP3uiv glad_glVertexP3uiv
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
#define glFramebufferTexture3D glad_glFramebufferTexture3D
|
|
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
|
|
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
|
|
#define glGetMapdv glad_glGetMapdv
|
|
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
#define glUniform3fv glad_glUniform3fv
|
|
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
|
|
#define glColor3uiv glad_glColor3uiv
|
|
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
|
|
#define glGetProgramResourceiv glad_glGetProgramResourceiv
|
|
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
|
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GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
|
|
#define glCreateBuffers glad_glCreateBuffers
|
|
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
|
|
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
|
|
#define glIndexMask glad_glIndexMask
|
|
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
#define glShaderSource glad_glShaderSource
|
|
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
#define glClearBufferfi glad_glClearBufferfi
|
|
GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
|
|
#define glMultiTexCoord1d glad_glMultiTexCoord1d
|
|
GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
|
|
#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
|
|
GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
|
|
#define glGetnPolygonStipple glad_glGetnPolygonStipple
|
|
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
|
|
#define glEvalCoord2f glad_glEvalCoord2f
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
|
GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
#define glVertexAttribLFormat glad_glVertexAttribLFormat
|
|
GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
|
|
#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
|
|
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
|
|
#define glSelectBuffer glad_glSelectBuffer
|
|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
#define glLinkProgram glad_glLinkProgram
|
|
GLAPI PFNGLHINTPROC glad_glHint;
|
|
#define glHint glad_glHint
|
|
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
#define glBindBufferBase glad_glBindBufferBase
|
|
GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
|
|
#define glProgramUniform2f glad_glProgramUniform2f
|
|
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
|
|
#define glTexCoord2d glad_glTexCoord2d
|
|
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
#define glUniform1ui glad_glUniform1ui
|
|
GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
|
|
#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
|
|
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
|
|
#define glTexCoord3d glad_glTexCoord3d
|
|
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
|
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
|
GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
|
|
#define glBindSamplers glad_glBindSamplers
|
|
GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
|
|
#define glCreateFramebuffers glad_glCreateFramebuffers
|
|
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
|
|
#define glNormal3bv glad_glNormal3bv
|
|
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
|
|
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
|
|
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
#define glVertexAttribI4usv glad_glVertexAttribI4usv
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
|
|
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
|
|
#define glVertex4fv glad_glVertex4fv
|
|
GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
|
|
#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
|
|
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
|
|
#define glColor4ub glad_glColor4ub
|
|
GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
|
|
#define glVertexAttribL3dv glad_glVertexAttribL3dv
|
|
GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
|
|
#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
|
|
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
|
|
#define glIsSampler glad_glIsSampler
|
|
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
#define glBlendColor glad_glBlendColor
|
|
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
|
|
#define glRasterPos4sv glad_glRasterPos4sv
|
|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
#define glReadPixels glad_glReadPixels
|
|
GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
|
|
#define glCallLists glad_glCallLists
|
|
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
|
|
#define glEvalCoord2d glad_glEvalCoord2d
|
|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
|
|
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
|
|
#define glTexCoord3sv glad_glTexCoord3sv
|
|
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
|
|
#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
|
|
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
|
#define glClientWaitSync glad_glClientWaitSync
|
|
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
|
|
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
|
|
#define glTexCoordP4ui glad_glTexCoordP4ui
|
|
GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
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#define glProgramUniform2d glad_glProgramUniform2d
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GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
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#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
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GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
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#define glGetTextureSubImage glad_glGetTextureSubImage
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GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
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#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
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GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
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#define glIndexubv glad_glIndexubv
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GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
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GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
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#define glVertex3sv glad_glVertex3sv
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GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
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#define glTextureParameterfv glad_glTextureParameterfv
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GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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#define glDeleteSamplers glad_glDeleteSamplers
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GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
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#define glLogicOp glad_glLogicOp
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GLAPI PFNGLRECTFPROC glad_glRectf;
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#define glRectf glad_glRectf
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GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
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#define glVertexAttrib2s glad_glVertexAttrib2s
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GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
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#define glMultiTexCoord2i glad_glMultiTexCoord2i
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GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
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#define glTexImage3D glad_glTexImage3D
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GLAPI PFNGLLISTBASEPROC glad_glListBase;
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#define glListBase glad_glListBase
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GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
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#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
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GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
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#define glIsEnabled glad_glIsEnabled
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GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
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#define glTexGenfv glad_glTexGenfv
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GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
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#define glColor3fv glad_glColor3fv
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GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
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#define glIndexPointer glad_glIndexPointer
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GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
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#define glCompileShader glad_glCompileShader
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GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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#define glTexSubImage3D glad_glTexSubImage3D
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GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
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#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
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GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
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#define glMultMatrixd glad_glMultMatrixd
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GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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#define glGetShaderInfoLog glad_glGetShaderInfoLog
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GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
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#define glVertexP4uiv glad_glVertexP4uiv
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GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
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#define glTexCoordP2uiv glad_glTexCoordP2uiv
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GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
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#define glInvalidateBufferData glad_glInvalidateBufferData
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GLAPI PFNGLRECTSVPROC glad_glRectsv;
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#define glRectsv glad_glRectsv
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GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
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#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
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GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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#define glTexImage2D glad_glTexImage2D
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GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
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#define glDrawPixels glad_glDrawPixels
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GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
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#define glTexCoordPointer glad_glTexCoordPointer
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GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
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GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
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#define glPopMatrix glad_glPopMatrix
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GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
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#define glVertex4f glad_glVertex4f
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GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
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#define glRasterPos2dv glad_glRasterPos2dv
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GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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#define glCopyTexImage1D glad_glCopyTexImage1D
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GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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#define glRasterPos3fv glad_glRasterPos3fv
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GLAPI PFNGLINDEXUBPROC glad_glIndexub;
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#define glIndexub glad_glIndexub
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GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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#define glGetBufferSubData glad_glGetBufferSubData
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GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
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#define glEdgeFlagv glad_glEdgeFlagv
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GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
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#define glCreateShader glad_glCreateShader
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GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
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#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
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GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
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#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
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GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
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#define glGetTextureParameterfv glad_glGetTextureParameterfv
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GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
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#define glFenceSync glad_glFenceSync
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GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
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#define glVertexBindingDivisor glad_glVertexBindingDivisor
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GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
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#define glClearTexImage glad_glClearTexImage
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GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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#define glGenerateMipmap glad_glGenerateMipmap
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GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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#define glUniformMatrix3fv glad_glUniformMatrix3fv
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GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
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#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
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GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
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#define glBindVertexBuffers glad_glBindVertexBuffers
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GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
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#define glDrawElementsIndirect glad_glDrawElementsIndirect
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GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
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#define glFogCoordfv glad_glFogCoordfv
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GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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#define glPixelStorei glad_glPixelStorei
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GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
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GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
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#define glLightModelf glad_glLightModelf
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GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
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#define glTextureView glad_glTextureView
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GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
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GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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#define glTexParameteriv glad_glTexParameteriv
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GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
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#define glSamplerParameterIiv glad_glSamplerParameterIiv
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GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
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#define glPointSize glad_glPointSize
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GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
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#define glEvalCoord1d glad_glEvalCoord1d
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GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
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#define glColor3b glad_glColor3b
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GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;
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#define glBindTextures glad_glBindTextures
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GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
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#define glGetLightiv glad_glGetLightiv
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GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
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#define glFogCoorddv glad_glFogCoorddv
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typedef void* (* GLADloadproc)(const char *name, void* userptr);
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typedef void* (* GLADsimpleloadproc)(const char *name);
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GLAPI int gladLoadGL(GLADloadproc load, void* userptr);
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GLAPI int gladLoadGLSimple(GLADsimpleloadproc load);
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#ifdef GLAD_GL
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GLAPI int gladLoadGLInternalLoader();
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif |