Files
bullet3/examples/SharedMemory/PhysicsClientTCP.h
2017-02-20 16:46:25 -08:00

38 lines
944 B
C++

#ifndef PHYSICS_CLIENT_TCP_H
#define PHYSICS_CLIENT_TCP_H
#include "PhysicsDirect.h"
#include "PhysicsServerCommandProcessor.h"
class TcpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
{
struct TcpNetworkedInternalData* m_data;
public:
TcpNetworkedPhysicsProcessor(const char* hostName, int port);
virtual ~TcpNetworkedPhysicsProcessor();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected() const;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene();
virtual void physicsDebugDraw(int debugDrawFlags);
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
};
#endif //PHYSICS_CLIENT_TCP_H