Files
bullet3/examples/Collision/Internal/Bullet2CollisionSdk.h
erwin coumans 3d9218e07d Add plane shape and profile timing support in examples/Collide
Use View/Profiler in example browser, in optimized build/Release mode
and look for plCollideWorld
2015-10-20 18:30:43 -07:00

49 lines
2.0 KiB
C++

#ifndef BULLET2_COLLISION_SDK_H
#define BULLET2_COLLISION_SDK_H
#include "CollisionSdkInterface.h"
class Bullet2CollisionSdk : public CollisionSdkInterface
{
struct Bullet2CollisionSdkInternalData* m_internalData;
public:
Bullet2CollisionSdk();
virtual ~Bullet2CollisionSdk();
virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity);
virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle);
virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius);
virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle,
plReal planeNormalX,
plReal planeNormalY,
plReal planeNormalZ,
plReal planeConstant);
virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
virtual plCollisionObjectHandle createCollisionObject( plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape ,
plVector3 startPosition,plQuaternion startOrientation );
virtual void deleteCollisionObject(plCollisionObjectHandle body);
virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
plVector3 position,plQuaternion orientation );
virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
lwContactPoint* pointsOut, int pointCapacity);
virtual void collideWorld( plCollisionWorldHandle world,
plNearCallback filter, void* userData);
static plCollisionSdkHandle createBullet2SdkHandle();
};
#endif //BULLET2_COLLISION_SDK_H